Usage of variadic functions - c++

What are the benefits of using
variadic functions
void fun(int i, ...);
instead of passing a pointer to an array?
void fun(int i*);
When are variadic functions preferred?

You have to explicitly create the array first. In addition, it would be problematic if you wanted to specify parameters of different types.
Variadic functions do not require creating any array and they can deal with different types.
As an example, I could not bare to use the printf-functions if I always had to create some array first.
On the other hand, in most cases it's just a form of syntactic sugar, I suppose.

Pointer to array assumes predefined type of the parameter (or struct, if its several different types).
Variadic functions are used when you don't know ahead of time what would the type of the parameter be, and you use a hint of the predefined parameters to get that knowledge (like the format string for printf).

Also, you don't want to pass an array in a variadic function, as you would also want to pass in its size. e.g:
myfunction(int *pArray, int NumElements)
The main point, though, is that variadic functions allow many different types to be passed.

I would suggest you to simply not use variadic functions. However they can be useful. For example in template metaprogramming techniques to implement compile-time querys.
As the compiler can't verify that a given call to a variadic
function passes an appropriate number of arguments or that those
arguments have appropriate types. Consequently, a runtime call to a
variadic function that passes inappropriate arguments yields
undefined behavior.
In pure C environments variadic functions have no alternative but in
c++ you are able to find object oriented alternatives (also one
issue).
Variadic functions are not trivial to implement. Failing to initialize ap, calling va_arg() one time to many or omitting the va_end(ap) call can crash your program.
Example of being close to undefined behavior:
It was my job to crate a object-oriented wrapper around the sqlite C api.
Here I am: I created a fancy interface for executing sqlite querys it was something like that:
void Query(const std::string& Query, void* Arguments, ...);
This is on one side awesome and fancy but: You immediately encounter undefined behavior if your parameter types are wrong. For example:
db->Query("select * from northwind where id = ?", "Peter"); // espects int as type
Will result in undefined behavior.

Related

How do to pass variable number of arguments to a function in c++ with no named parameters

I need to write a function which takes a variable number of arguements, its essentially a wrapper around a snprintf like function. I understand how to do this in general as shown in Passing variable number of arguments around.
How ever it appears that, atleast in C, we are required to pass one named parameter to the function before the variable arguments start( Why is void f(...) not allowed in C? ).
However the answers to the same questions say this is easily possible in C++. I was wondering how to achieve this, especially since the method for handling vararg functions seems to be the same as C(va_start, etc). Or are they referring to variadic templates?
So basically is it possible to write a variadic function with no named arguements, as shown below, and if so, how?
void f(...){
...
}
p.s. I would like to do this with c++03 if possible.
While C++ language allows writing functions whose parameter list consist only of ..., the language provides no means for accessing the arguments in functions declared with (...) parameter list.
Basically such functions in C++ exist for their behavior in overload resolution (... parameters match any parameter type). The body of such function will not have access to the arguments. If you see no uses for such functions, just don't use them.
Such functions are often used in non-executed context in some well-known template meta-programming techniques, in which case they don't even have to be defined - a mere declaration is sufficient.

Is there a standard way of determining the number of va_args?

I'm experimenting with variable arguments in C++, using va_args. The idea is useful, and is indeed something I've used a lot in C# via the params functionality. One thing that frustrates me is the following excerpt regarding va_args, above:
Notice also that va_arg does not determine either whether the retrieved argument is the last argument passed to the function (or even if it is an element past the end of that list).
I find it hard to believe that there is no way to programmatically determine the number of variable arguments passed to the function from within that function itself. I would like to perform something like the following:
void fcn(int arg1 ...)
{
va_list argList;
va_start(argList, arg1);
int numRemainingParams = //function that returns number of remaining parameters
for (int i=0; i<numRemainingParams; ++i)
{
//do stuff with params
}
va_end(argList);
}
To reiterate, the documentation above suggests that va_arg doesn't determine whether the retrieved arg is the last in the list. But I feel this information must be accessible in some manner.
Is there a standard way of achieving this?
I find it hard to believe that there is no way to programmatically determine the number of variable arguments passed to the function from within that function itself.
Nonetheless, it is true. C/C++ do not put markers on the end of the argument list, so the called function really does not know how many arguments it is receiving. If you need to mark the end of the arguments, you must do so yourself by putting some kind of marker at the end of the list.
The called function also has no idea of the types or sizes of the arguments provided. That's why printf and friends force you to specify the precise datatype of the value to interpolate into the format string, and also why you can crash a program by calling printf with a bad format string.
Note that parameter passing is specified by the ABI for a particular platform, not by the C++/C standards. However, the ABI must allow the C++/C standards to be implementable. For example, an ABI might want to pass parameters in registers for efficiency, but it might not be possible to implement va_args easily in that case. So it's possible that arguments are also shadowed on the stack. In almost no case is the stack marked to show the end of the argument list, though, since the C++/C standards don't require this information to be made available, and it would therefore be unnecessary overhead.
The way variable arguments work in C and C++ is relatively simple: the arguments are just pushed on the stack and it is the callee's responsibility to somewhat figure out what arguments there are. There is nothing in the standard which provides a way to determine the number of arguments. As a result, the number of arguments are determined by some context information, e.g., the number of elements referenced in a format string.
Individual compilers may know how many elements there are but there is no standard interface to obtain this value.
What you could do instead, however, is to use variadic templates: you can determine very detailed information on the arguments being passed to the function. The interface looks different and it may be necessary to channel the arguments into some sort of data structure but on the upside it would also work with types you cannot pass using variable arguments.
No, there isn't. That's why variable arguments are not safe. They're a part of C, which lacks the expressiveness to achieve type safety for "convenient" variadic functions. You have to live with the fact that C contains constructions whose very correctness depends on values and not just on types. That's why it is an "unsafe language".
Don't use variable arguments in C++. It is a much stronger language that allows you to write equally convenient code that is safe.
No, there's no such way. If you have such a need, it's probably best to pack those function parameters in a std::vector or a similar collection which can be iterated.
The variable argument list is a very old concept inherited from the C history of C++. It dates back to the time where C programmers usually had the generated assembler code in mind.
At that time the compiler did not check at all if the data you passed to a function when calling it matched the data types the function expected to receive. It was the programmer's responsibility to do that right. If, for example, the caller called the function with a char and the function expected an int the program crashed, although the compiler didn't complain.
Today's type checking prevents these errors, but with a variable argument list you go back to those old concepts including all risks. So, don't use it if you can avoid it somehow.
The fact that this concept is several decades old is probably the reason that it feels wrong compared to modern concepts of safe code.

calling a function without knowing the number of parameters in advance

Suppose I have a dll with 2 functions.name of dll="dll1"
f1(int a, int b, int c);
f2(int a);
My program would take the function name ,the dll name and a "list" of parameters as input.
how would i call the appropriate function with its appropriate parameters.
i.e,
if input is
dll1
f1
list(5,8,9)
this would require me to call f1 with 3 parameters
if input was
dll1
f2
list(8)
it would require me to call f2 with one parameter
how would i call the function without knowing the number of parameters in advance.
further clarification:
how do I write code that will call any
function with all its arguments by building the argument list dynamically
using some other source of information
Since the generated code differs based on the number of parameters, you have two choices: you can write some code in assembly language to do the job (basically walk through the parameter list and push each on the stack before calling the function), or you can create something like an array of pointers to functions, one for each number of parameters you care about (e.g., 0 through 10). Most people find the latter a lot simpler to deal with (if only because it avoids using assembly language at all).
To solve the problem in general you need to know:
The calling conventions (those stdcall, cdecl, fastcall, thiscall (btw, the latter two can be combined in MSVC++), etc things) that govern how the functions receive their parameters (e.g. in special registers, on the stack, both), how they return values (same) and what they are allowed to trash (e.g. some registers).
Exact function prototypes.
You can find all this only in the symbol/debug information produced by the compiler and (likely to a lesser extent) the header file containing the prototypes for the functions in the DLL. There's one problem with the header file. If it doesn't specify the calling convention and the functions have been compiled with non-default calling conventions (via a compiler option), you have ambiguity to deal with. In either case you'll need to parse something.
If you don't have this information, the only option left is reverse engineering of the DLL and/or its user(s).
In order to correctly invoke an arbitrary function only knowing its prototype and calling convention at run time you need to construct code analogous to that produced by the compiler when calling this function when it's known at compile time. If you're solving the general problem, you'll need some assembly code here, not necessarily hand-written, run-time generated machine code is a good option.
Last but not least, you need some code to generate parameter values. This is most trivial with numeric types (ints, floats and the like) and arrays of them and most difficult with structures, unions and classes. Creating the latter on the fly may be at least as difficult as properly invoking functions. Don't forget that they may refer to other objects using pointers and references.
The general problem is solvable, but not cheaply. It's far easier to solve a few simple specific cases and maybe avoid the entire problem altogether by rewriting the functions to have less-variable parameters and only one calling convention OR by writing wrapper functions to do that.
You might want to check out the Named Parameter Idiom.
It uses method chaining to basically accomplish what you want.
It solves the problem where you know what a default set of arguments look like, but you only need to customize a few of them and not necessarily in the order they are declared.
If your clients know at compile-time, then can wrap it this way:
template<class Args...>
void CallFunctionPointer(void* pf, Args&&... args)
{
typedef void(*FunctionType)(Args...);
FunctionType* pf2 = (FunctionType*) pf;
(*pf2)(forward<Args>(args)...);
}
Note, if you pass the wrong number of paramters or the wrong type(s) of parameters behaviour is undefined.
Background:
In C/C++ you can cast a function pointer to any signature you want, however if you get it wrong behavior is undefined.
In your case there are two signatures you have mentioned:
void (*)(int)
and
void (*)(int, int, int)
When you load the function from the DLL it is your responsibility to make sure you cast it to the correct signature, with the correct number and types of parameters before you call it.
If you have control over the design of these functions, I would modify them to take a variable number of arguments. It the base type is always int, than just change the signature of all the functions to:
void (*)(int* begin, size_t n);
// begin points to an array of int of n elements
so that you can safely bind any of the functions to any number of arguments.

variadic function - how to ensure parameters passed correctly

Is there any way (built-in or a code pattern) to ensure that a variadic function is passed the correct number of parameters? (This will be included as part of an API obviously, I can check my own internal code.)
I was considering requiring a UN32 Magic Number to be the last argument passed and check that for validity in the variadic function. Does anyone have any thoughts on that?
va_* macros just pop the variables from the local stack, so you have to trust the user. passing an array/size tuple could be safer, I think.
You could use the PP_NARG macro to add a count semi-automatically.
int myfunc (int count, ...);
#define MYFUNC(...) myfunc(PP_NARG(__VA_ARGS__), __VA_ARGS__)
MYFUNC(a,b,c,d);
MYFUNC(a,b,c,d,e,f,g);
gcc -E produces:
int myfunc (int count, ...);
myfunc(4, a,b,c,d);
myfunc(7, a,b,c,d,e,f,g);
There is no definitive way in C or C++ to ensure that the correct number of arguments have been passed to a variadic function. Even requiring a signature is not guaranteed to work as it may clash with the value of a valid argument. You will probably be much better off passing a vector<> as the element count retrieved is accurate.
Couldn't you use the variadic template feature of C++0x applied to a function? This would generate a vararg function that is type-safe .
See this link with it's type-safe printf implementation using a variadic templated function
http://www2.research.att.com/~bs/C++0xFAQ.html#variadic-templates
It depends on what you mean by "ensure that a variadic function is passed the correct number of parameters"...
Passing a UN32 Magic Number as last argument will allow you to determine where the list of arguments ends, so their overall number. So, by counting how many arguments you have found before UN32, you know how many arguments you have and your function should know whether is it enough. Don't know if it is ok for you to determine this at run-time (it could be too late)...
Anyway, usually variadic functions have a fixed argument list portion representing the mandatory arguments (at least one); so possibly this should be the way for you to ensure that the function gets the correct number of arguments...
No. Not possible.
Variadic breaks type-safety in a way that cannot be fixed.
If you want type-safety back, then consider breaking variadic function into several typesafe
member function of a [small] class that holds the shared state between their calls.
This is always possible, even if multiple calls might look awkward compared to single variadic
call.
Shared state is probably why you wanted variadic function in the first place.
Take iostream vs printf as example.

boost::bind accessors?

Suppose I have the following code:
int f(int, int);
int main()
{
SomeFunc(boost::bind(f, 1, 2));
}
From the SomeFunc() function, is it possible to access the arguments held by the bound type? Something like this (pseudo code):
// Obvious syntax issues...
void SomeFunc(boost::bind& functor)
{
if(functor.function == &f)
{
if(functor.argument1 == 1)
DoSomething();
}
}
Can I pull this information out of the boost::bind type?
boost::bind is a templated function, not a type. The real type returned by that function is some kind of functor of an unspecified type. As a matter of fact, it probably returns many different unspecified types depending on what the arguments to the boost::bind function are.
As the type is unspecified and the library only states that is CopyConstructible, that implements operator() with the appropriate number and type of arguments (one for each placeholder, types deduced from the bound method/function) and that it offers an inner type result_type that is the same as the return type of that operator().
The interface of those unspecified classes is, well, unspecified. It will probably not offer accessors to the arguments, and even if it does, and you get inside knowledge from studying the internals of the library, you risk having your code break with upgrades to the library (the implementor is free to change the type and all the interface that is not publicly documented).
The whole library is built around the fact that you do not really care about what the arguments are or even if any argument is defined or only placeholders are used, you only care that the resulting object will be callable with a given interface.
So no, you cannot.
The real question is why would you want to do that?
I suspect you can't but the fact that you are trying is a bit worrying.
No, you cannot do that with boost::bind.
boost::bind just generates a sort of functor object where all details are hidden. Than you construct boost::function or boost::signal with it and the only thing you can do: execute. You even cannot compare boost::function objects.
Anyway, it is not clear that the problem you are solving. Such approach looks awkward to me. Are you sure you really need that?