I'm getting a strange error from my makefile when trying to compile multiple c files with an include directory.. I'm new to make so its kind of confusing for me but my directory structure looks like this
root\
main.c
test.c
makefile
inc\
test.h
These are the contents of each file
main.c
#include <test.h>
int main(){
maketest();
return 0;
}
test.c
#include <test.h>
void maketest(){
printf("This is a test");
}
test.h
#include <stdio.h>
void maketest();
and this is my makefile
OBJFILES = test.o main.o
TARGET = main
CXXFLAGS = -I./inc
.PHONY : all
All : $(OBJFILES)
$(CXX) $(CXXFLAGS) $(OBJFILES) -o $(TARGET)
When I run make I get this error
cc -c -o test.o test.c
test.c:1:10: fatal error: 'test.h' file not found
#include <test.h>
^~~~~~~~
1 error generated.
make: *** [test.o] Error 1
But the strange part is when I replace CXX with CC and CXXFLAGS with CFLAGS then it actually compiles
OBJFILES = test.o main.o
TARGET = main
CFLAGS = -I./inc
.PHONY : all
All : $(OBJFILES)
$(CC) $(CFLAGS) $(OBJFILES) -o $(TARGET)
This works and I get this output
cc -I./inc -c -o test.o test.c
cc -I./inc -c -o main.o main.c
cc -I./inc test.o main.o -o main
So I'm confused.. am I doing something wrong in the makefile? Is CFLAGS better than CXXFLAGS and should I be using CC instead of CXX? How come the include directory is found when I use CC and CFLAGS but not CXX And CXXFLAGS?
Thanks for the help it's greatly appreciated!
Related
I'm trying to write my own makefile for a C++ program.
I'm editing an old makefile for a C program one of my teacher gave m, but I really don't understand why it keeps telling me that linking is not done.
I have 4 classes with their corresponding headers plus the main file.
This is my makefile:
OBJS = main.o Class1.o Class2.o Class3.o Class4.o
HEADERS = Class1.hpp Class2.hpp Class3.hpp Class4.hpp
EXE = main
all: $(EXE)
CXX = g++
CXXFLAGS = -std=c++11 -g -c -Wall
LFLAGS = -Wall -std=c++11 -g
# ---------------------------------------------------------------------
# Rules
# ---------------------------------------------------------------------
RM = rm -rf
.SUFFIXES:
.SUFFIXES: .o .cpp
.cpp.o :
$(CXX) $(CXXFLAGS) -c -o $# $<
$(EXE): $(OBJS)
$(CXX) $(CXXFLAGS) -o $(EXE) $(OBJS)
$(OBJS) : $(HEADERS)
clean:
$(RM) $(OBJS)
$(RM) $(EXE)
again:
make clean
make
And these are the error messages I get when I try to compile:
g++ -std=c++11 -g -c -Wall -o main main.o Class1.o Class2.o Class3.o Class4.o
g++: warning: main.o: linker input file unused because linking not done
g++: warning: Class1.o: linker input file unused because linking not done
g++: warning: Class2.o: linker input file unused because linking not done
g++: warning: Class3.o: linker input file unused because linking not done
g++: warning: Class4.o: linker input file unused because linking not done
I understand that this might be because I'm not linking all the .o files together at the end, but isn't it what this line
$(EXE): $(OBJS)
$(CXX) $(CXXFLAGS) -o $(EXE) $(OBJS)
is supposed to do? Since the -c option is not present.
What am I missing?
Thank you everybody for the help.
EXENAME = prog1
OBJS = link.o main.o
CXX = clang++
CXXFLAGS = -Wall -Wextra
LD = clang++
all : $(EXENAME)
$(EXENAME) : $(OBJS)
$(LD) $(OBJS) -o $(EXENAME)
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) main.cpp
link.o : link.h link.cpp
$(CXX) $(CXXFLAGS) link.cpp
clean :
-rm -f *.o $(EXENAME)
This is the make file I got but all the function in link can't be called in main. I tried many different ways doesn't work. This works
prog1: main.cpp link.h link.cpp
clang++ -Wall -Wextra -o prog1 main.cpp link.cpp
But I suppose is not the right way to do this?
It would help if you provided at least some of the errors you got (probably the first few).
Your compiler invocation for building object files is wrong. Without any other flags specified, the compiler will try to take all the input files and create an executable out of them. So this rule:
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) main.cpp
expands to this compilation line:
clang++ -Wall -Wextra main.cpp
The compiler will attempt to compile and link the main.cpp file (only, because that's all that's listed here) into an executable named a.out (by default).
You need to add the -c option to your compile lines if you want to build an object file rather than link a program:
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) -c main.cpp
Ditto for building link.o.
Even better would be to simply use make's built-in rules for compiling object files rather than writing your own; in that case your entire makefile could just be:
EXENAME = prog1
OBJS = link.o main.o
CXX = clang++
CXXFLAGS = -Wall -Wextra
all : $(EXENAME)
$(EXENAME) : $(OBJS)
$(CXX) $(CXXFLAGS) $(OBJS) -o $(EXENAME)
main.o : link.h
link.o : link.h
clean :
-rm -f *.o $(EXENAME)
I have been looking this up for a while and there are a bunch of solutions but I don't think they are quite what my problem is,
at the moment I have a folder with some classes for a 'UI' for my client, I have compiled and tested these classes separate to my main project and they all work great, and my current makefile for my project without this new package works fine, but when I add my new package to my project and update my makefile and include the new UI files in my main I get a problem saying that previous classes in my project that I have already tested no longer work, for a better Idea of what I mean here
Terminal:
make -f makeLedger2.mk
gcc -o sqlite3 SQLite/sqlite3.c SQLite/shell.c -lm -lrt -lpthread -ldl
g++ -c rsa/Number.cpp
g++ -c rsa/BigInt.cpp -lm -lrt -lpthread -ldl
g++ -c rsa/Rsa.cpp -lm -lrt -lpthread -ldl
g++ -c database/Entry.cpp
g++ -c rsa/Key.cpp
g++ -c database/PersonalDataBase.cpp -lm -lrt -lpthread -ldl
gcc -o sqlite.o -c SQLite/sqlite3.c -lm -lrt -lpthread -ldl
g++ -c ClientUI/UIOutput.cpp
g++ -c ClientUI/UserCommand.cpp
g++ -c ClientUI/KeyboardController.cpp
g++ -c Network/P2P/Network.cpp -lm -lrt -lpthread -ldl
g++ -c main.cpp -lm -lrt -lpthread -ldl
main.cpp: In function ‘int main()’:
main.cpp:23:11: error: ‘overlay’ was not declared in this scope
main.cpp:23:25: error: expected type-specifier before ‘Network’
main.cpp:23:25: error: expected ‘;’ before ‘Network’
make: *** [main.o] Error 1
The biggest problem here is this is untouched from before I updated my makefile, (i.e. my Network class does not run into this error before I include, or all my code would compile without the addition of this new package 'ClientUI')
my makefile:
CXX = g++
CC = gcc
LIB = -lm -lrt -lpthread -ldl
BIN = SQLite ledger database Network/P2P Control ClientUI
****Added : UIOutput.o UserCommand.o KeyboardController.o***
OBJECTS = Number.o BigInt.o Rsa.o LedgerEntry.o Entry.o Key.o PersonalDataBase.o sqlite.o UIOutput.o UserCommand.o KeyboardController.o Network.o main.o
VPATH = SQLite rsa database Network/P2P Control ClientUI
all : $(BIN)
sqlite3: sqlite3.c shell.c
$(CC) -o $# $^ $(LIB)
ledger: $(OBJECTS)
$(CXX) -o $# $^ $(LIB)
Number.o: rsa/Number.cpp rsa/Number.h
$(CXX) -c rsa/Number.cpp
BigInt.o: rsa/BigInt.cpp rsa/BigInt.h rsa/Number.h
$(CXX) -c rsa/BigInt.cpp$(LIB)
Rsa.o: rsa/Rsa.cpp rsa/Rsa.h rsa/BigInt.h rsa/Number.h
$(CXX) -c rsa/Rsa.cpp $(LIB)
Key.o: rsa/Key.cpp rsa/Key.h rsa/Number.h
$(CXX) -c rsa/Key.cpp
Entry.o: database/Entry.cpp database/Entry.h rsa/Number.h
$(CXX) -c database/Entry.cpp
PersonalDataBase.o: database/PersonalDataBase.cpp database/PersonalDataBase.h SQLite/sqlite3.h database/Entry.h rsa/Key.h
$(CXX) -c database/PersonalDataBase.cpp $(LIB)
*****NEW PACKAGE******
UIOutput.o: ClientUI/UIOutput.h ClientUI/UIOutput.cpp
$(CXX) -c ClientUI/UIOutput.cpp
UserCommand.o: ClientUI/UserCommand.cpp ClientUI/UserCommand.h
$(CXX) -c ClientUI/UserCommand.cpp
KeyboardController.o: ClientUI/KeyboardController.cpp
$(CXX) -c ClientUI/KeyboardController.cpp
*****NEW PACKAGE End******
Network.o: Network/P2P/Network.cpp
$(CXX) -c Network/P2P/Network.cpp $(LIB)
***Include KeyboardController below***
main.o: main.cpp database/PersonalDataBase.h Network/P2P/Network.h ClientUI/KeyboardController.h
$(CXX) -c main.cpp $(LIB)
sqlite.o: sqlite3.c
$(CC) -o $# -c $^ $(LIB)
clean:
rm -f $(BIN)
rm -f $(OBJECTS)
.PHONEY: all, clean
for New Dependencies,
Message includes UIOutput
UserCommand Extends Message (includes)
KeyboardController includes UserCommand
this makefile for jsut these files works (and a test main.cpp for them)
out: UIOutput.o UserCommand.o KeyboardController.o main.o
g++ -o out UIOutput.o UserCommand.o KeyboardController.o main.o
UIOutput.o: UIOutput.h UIOutput.cpp
g++ -c UIOutput.cpp
UserCommand.o: UserCommand.cpp UserCommand.h Message.h UIOutput.h
g++ -c UserCommand.cpp
KeyboardController.o: KeyboardController.cpp KeyboardController.h UserCommand.h Message.h UIOutput.h
g++ -c KeyboardController.cpp
main.o: KeyboardController.h main.cpp
g++ -c main.cpp
main.cpp
#include "Network/P2P/Network.h"
#include "rsa/BigInt.h"
#include "rsa/Number.h"
#include "rsa/Rsa.h"
#include "database/PersonalDataBase.h"
//****Litterally All I do is include it here and I get an issue
//if I commented it out I would be fine and all the .o files would be built, including my new ones, and this can compile
#include "ClientUI/KeyboardController.h"
#include <iostream>
#include <sys/time.h>
#include <stdlib.h>
#include <limits>
using namespace std;
using namespace BigIntOperators;
using namespace RSA;
int main()
{
Network *overlay = new Network("Alice", "LOLO1");
....
.....
I'm doing nothing different to how I import my other packages, and I have compiled all the newly added files and tested them without problem seperatley, furthermore the packages ClientUI shares no dependancies with any other file, except in my main function... what's happening here?
As the title states I'm trying to create a makefile for compiling C++ programs using SDL2 on Windows. I have MinGW installed and working. I'm using Sublime 2 as my environment. Here's what I have so far:
CXX = g++
CXXFLAGS = -std=c++0x -g -O3 -w -Wl,-subsystem,windows
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
LDFLAGS = -LC:\Libraries\i686-w64-mingw32\lib -lmingw32 -lSDL2main -lSDL2
OBJECTS = main.o
TARGET = 1_hellosdl
$(TARGET) : $(OBJECTS)
$(CXX) $(INCLFLAGS) $(LDFLAGS) $(CXXFLAGS) -o $(TARGET) $(OBJECTS)
main.o :
clean:
rm -rf $(OBJECTS) $(TARGET)
remake:
clean $(TARGET)
Right now when I compile I get the following error:
g++ -std=c++0x -g -O3 -w -Wl,-subsystems,windows -c -o main.o main.cpp
In file included from main.cpp:1:0:
main.hpp:4:17: fatal error: SDL.h: No such file or directory
#include <SDL.h>
So the issue is that g++ can't find the SDL include file when it tries to compile main.cpp. I get that this is because $(INCLFLAGS) isn't being added to the line under main.o :.
Optimally, I'd like to specify INCLFLAGS implicitly similar to CXXFLAGS and LDFLAGS, but based on this it doesn't look like it's possible.
Is there a way to do this using an implicit variable or, failing that, what's the best alternative? Is there anything else I am doing wrong?
I managed to solve this by moving $(INCLFLAGS) into $(CXXFLAGS):
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
CXXFLAGS = $(INCLFLAGS) -std=c++0x -g -O3 -w -Wl,-subsystem,windows
Additionally, I had to move $(LDFLAGS) to the end in order for it to link correctly:
$(TARGET) : $(OBJECTS)
$(CXX) $(CXXFLAGS) -o $(TARGET) $(OBJECTS) $(LDFLAGS)
I have simple files:
hello.h , hello.cpp
I have created a makefile in order to generate a static library (libhello.a)
but I'm getting error message , what am I doing wrong?
My code is:
CC = g++
CFLAGS = -Wall -g
utilObjs = hello.o
libhello.a: $(utilObjs)
ar rc $# $(utilObjs)
ranlib $#
hello: hello.o libhello.a
$(CC) $(CFLAGS) hello.o -L ./ -lutil -o $#
hello.o: hello.cpp hello.h
$(CC) $(CFLAGS) -c $>
clean:
rm -rf *.o libhello.a hello
all: hello
.PHONY: all clean
The error message :
g++: fatal error: no input files
compilation terminated
I don't think $> means anything special, change it to $< , which expands to the first prerequisite of the rule. (hello.cpp in this case)