CLion run and makefile showing different results - c++

I have this C++ program in Clion, however, I need to create a makefile for it to be run on text editors and not IDEs, it is for a university, they do not use IDEs.
When I run my program trough the run button on CLion, it works perfectly but when I run it trough the makefile, it displays multiple errors that don't even make sense.
When is the issue occurring from? Please tell me if you need more information or images.
Project structure:
Errors with makefile:
Run without the makefile:
Makefile:
OBJS = main.o HastTable.o Book.o
SOURCE = main.cpp HastTable.cpp Book.cpp
HEADER = HashTable.h Book.h
OUT = book
CC = g++
FLAGS = -g -c -Wall -Wextra
all: $(OBJS)
$(CC) -g $(OBJS) -o $(OUT) $(LFLAGS)
main.o: main.cpp
$(CC) $(FLAGS) main.cpp
HastTable.o: HastTable.cpp
$(CC) $(FLAGS) HastTable.cpp
Book.o: Book.cpp
$(CC) $(FLAGS) Book.cpp
clean:
rm -f $(OBJS) $(OUT)

Related

SFML library doesn't link with makefile compilation

I have been trying to link the SFML dlls to my windows C++ project, but I can't get it to work. I always end up with:
fatal error: SFML/System.hpp: No such file or directory
I've tried a bunch of things but nothing changes the issue.
Here is my makefile:
PROGRAM = zero_flip
OBJS = src/main.o src/Math.o src/card.o src/game_board.o src/indicator.o src/ui.o
CXX = g++
CXX_FLAGS = -O0 -g -Wall -Wextra -Wno-unused-parameter -Wno-unused-variable
LIB_DIRS = -L./Resources/libs/
LIBS = -lsfml-system -lsfml-graphics -lsfml-window -lsfml-audio
LNK_FLAGS = $(LIB_DIRS) $(LIBS)
DEPS=$(OBJS:.o=.d)
.PHONY: all clean
all: $(PROGRAM)
-include $(DEPS)
%.o: %.cpp
$(CXX) $(CXX_FLAGS) $(LNK_FLAGS) $< -o $#
$(PROGRAM): $(OBJS)
$(CXX) $(CXX_FLAGS) $(LNK_FLAGS) $^ -o $#
clean:
rm -f $(OBJS) $(DEPS) $(PROGRAM) && clear
The "./Resources/libs/" directory contains:
openal32.dll
sfml-audio-2.dll
sfml-audio-d-2.dll
sfml-graphics-2.dll
sfml-graphics-d-2.dll
sfml-system-2.dll
sfml-system-d-2.dll
sfml-window-2.dll
sfml-window-d-2.dll
Can anyone get me unstuck please this is driving me mad.
This is wrong:
%.o: %.cpp
$(CXX) $(CXX_FLAGS) $(LNK_FLAGS) $< -o $#
This rule says it will compile a source file into an object file, but the recipe actually builds a complete executable: it will compile the source file like xxx.cpp then link it into a program named xxx.o. You need to invoke just the compiler here, not the linker, so you should not have $(LNK_FLAGS) and you need to add the -c option to tell the compiler to stop after compiling and not link.
Then you need to add an -I option to the compile line telling the compiler where to find the header files needed during compilation... in this case SFML/System.hpp.

Makefile doesn't recompile if not make clean

#use g++ for everything
CC= g++
# include debugging symbols in object files,
# and enable all warnings
FLAGS= -g -Wall -std=c++11
BSTHPP= BST.hpp BSTNode.hpp BSTIterator.hpp
all: main
bst: testBST.o $(BSTHPP)
$(CC) $(FLAGS) -o bst testBST.o $(BSTHPP)
main: main.o $(BSTHPP)
$(CC) $(FLAGS) -o main main.o $(BSTHPP)
main.o: $(BSTHPP)
$(CC) $(FLAGS) -c main.cpp
testBST.o: testBST.cpp
$(CC) $(FLAGS) -c testBST.cpp
clean:
$(RM) main bst *.o
I changed the BST.hpp file and then run make bst. But I debug for several times and find out firstly I need to make clean, then recompile. But why? Could anyone explain it to me?
It's the .o files that need to depend on the .hpp, not the executable (which should also not mention them in its recipe).

SDL Max OSX via Homebrew, Makefile not quite working

I have installed SDL through homebrew, and it works perfectly with my test program if I enter the following command directly in the terminal:
g++ -O3 -g -Wall -Wextra -std=c++1y hello.cpp hello_main.cpp `sdl2-config --cflags --libs` -o hello
but unfortunately my attempts to write a makefile (I will definitely need one) have yielded unsuccessful/unexplained results.
I am following this, but my configuration is different/I am not specifying Cocoa (I don't need to) so I expect that the issues I am encountering are probably due in part to my different requirements:
Compiling SDL on OS X with makefile
Example:
CC=g++
CFLAGS=-c -Wall
SDLFLAGS=`sdl-config --cflags --libs` -framework Cocoa
SOURCES=main.cpp Game.cpp IO.cpp Board.cpp Pieces.cpp Piece.cpp
OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=tetris
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) $(SDLFLAGS) -o $#
.cpp.o:
$(CC) $(CFLAGS) $< -o $#
clean:
rm -rf *.o $(EXECUTABLE)
My makefile so far:
CXX = g++
CXXFLAGS = -c -O3 -g -Wall -Wextra -std=c++1y
SDLFLAGS = `sdl2-config --cflags --libs`
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(SOURCES) $(EXECNAME)
$(EXECUTABLE): $(OBJECTS)
$(CXX) $ (OBJECTS) $(SDLFLAGS) -o $#
.cpp.o:
$(CXX) $(CXXFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
In my .hpp header file if I #include <SDL.h> and run the one-liner command, everything is successful. If I try my makefile above, cannot be found, but if I then change the directive into #include <SDL2/SDL.h> the library is discovered. Yet the console output is the following:
g++ -c -O3 -g -Wall -Wextra -std=c++1y hello.cpp -o hello
which is odd.
Running ./hello yields a "permission denied" error, which confirms that the linking and compilation were not successful.
Everyone's system is a little bit different and the questions I've found so far don't help in this case.
I am very close to having this working (but then again, how would I start using this in an IDE? I suppose that as long as I can import the fixed makefile or build from the terminal/edit only from the IDE, I am fine.)
What changes in the makefile do I need to make?
Thank you.
EDIT:
Variation 1:
CXX = g++
CXXFLAGS = -O3 -g -Wall -Wextra -std=c++1y -c
SDLCFLAGS = `sdl2-config --cflags`
SDLLIBFLAGS = `sdl2-config --libs`
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(SOURCES) $(EXECNAME)
$(EXECUTABLE): $(OBJECTS)
$(CXX) $ (OBJECTS) $(SDLLIBFLAGS) -o $#
.cpp.o:
$(CXX) $(CXXFLAGS) $(SDLCFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
I chatted with a friend and figured what was wrong: a bunch of typos and rule oddities. The following works, for anyone out there who needs a basic makefile:
CXX = g++
CXXFLAGS = -O3 -g -Wall -Wextra -std=c++1y
#LDFLAGS = -lSDL2_image
SDLCFLAGS = $(shell sdl2-config --cflags)
SDLLIBFLAGS = $(shell sdl2-config --libs)
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(EXECNAME)
$(EXECNAME): $(OBJECTS)
$(CXX) $(OBJECTS) $(SDLLIBFLAGS) $(LDFLAGS) -o $#
%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $(SDLCFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
You should split your sdl2-config into two - as there are two steps. sdl2-config --cflags should go in the compiler step - thats is the .cpp:.o line in your example. The linking step should be sdl2-config --libs then. The second one seems fine for your case, the additional --cflags there does no harm but is not required.

how do I set compilingflags in a makefile?

I'm used to program in IDEs, but switched to vim and plugins recently. Now I try to write a makefile for a c++ project, but somehow if I run make I always get the error
g++ -c -o *.o createOutput.cpp
In file included from /usr/include/c++/4.8/thread:35:0,
from createOutput.cpp:5:
/usr/include/c++/4.8/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options.
#error This file requires compiler and library support for the \
^
This is my makefile:
CC = clang++
# compiler flags
CFLAGS = -O3 -Wall -Werror -std=c++11
CFLAGS_SFML = -lsfml-graphics -lsfml-window -lsfml-system
all: program.exe clean
program.exe: *.o
$(CC) -o program.exe *.o $(CFLAGS) $(CFLAGS_SFML)
getInput.o: getInput.cpp
$(CC) -c getInput.cpp $(CFLAGS)
createOutput.o: createOutput.cpp
$(CC) -c createOutput.cpp $(CFLAGS)
main.o: main.cpp
$(CC) -c main.cpp $(CFLAGS)
.PHONY: clean
clean:
rm *.o
#echo clean done
Where is my error? Why is it using g++ instead of clang? And why isn't it using the -std=c++11 parameter? Sorry for the beginner questions, I unfortunately can't find a solution with google.
You want to set CXXFLAGS, that gets picked up automatically by make (and sent to your compiler (eg g++, clang++, etc).
make tried to make target '*.o'.
So, instead of that, you can specify sources list explicitly:
CC = clang++
#compiler flags
CFLAGS = -O3 -Wall -Werror -std=c++11
CFLAGS_SFML = -lsfml-graphics -lsfml-window -lsfml-system
SRCS = getInput.cpp createOutput.cpp main.cpp
OBJS = $(SRCS:.cpp=.o)
all: program.exe
program.exe: $(OBJS)
$(CC) -o program.exe *.o $(CFLAGS) $(CFLAGS_SFML)
getInput.o: getInput.cpp
$(CC) -c getInput.cpp $(CFLAGS)
createOutput.o: createOutput.cpp
$(CC) -c createOutput.cpp $(CFLAGS)
main.o: main.cpp
$(CC) -c main.cpp $(CFLAGS)
.PHONY : clean
clean:
rm *.o
#echo clean done
Note definition of variables OBJS and SRCS.

How do I create a makefile for SDL2/C++ on Windows?

As the title states I'm trying to create a makefile for compiling C++ programs using SDL2 on Windows. I have MinGW installed and working. I'm using Sublime 2 as my environment. Here's what I have so far:
CXX = g++
CXXFLAGS = -std=c++0x -g -O3 -w -Wl,-subsystem,windows
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
LDFLAGS = -LC:\Libraries\i686-w64-mingw32\lib -lmingw32 -lSDL2main -lSDL2
OBJECTS = main.o
TARGET = 1_hellosdl
$(TARGET) : $(OBJECTS)
$(CXX) $(INCLFLAGS) $(LDFLAGS) $(CXXFLAGS) -o $(TARGET) $(OBJECTS)
main.o :
clean:
rm -rf $(OBJECTS) $(TARGET)
remake:
clean $(TARGET)
Right now when I compile I get the following error:
g++ -std=c++0x -g -O3 -w -Wl,-subsystems,windows -c -o main.o main.cpp
In file included from main.cpp:1:0:
main.hpp:4:17: fatal error: SDL.h: No such file or directory
#include <SDL.h>
So the issue is that g++ can't find the SDL include file when it tries to compile main.cpp. I get that this is because $(INCLFLAGS) isn't being added to the line under main.o :.
Optimally, I'd like to specify INCLFLAGS implicitly similar to CXXFLAGS and LDFLAGS, but based on this it doesn't look like it's possible.
Is there a way to do this using an implicit variable or, failing that, what's the best alternative? Is there anything else I am doing wrong?
I managed to solve this by moving $(INCLFLAGS) into $(CXXFLAGS):
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
CXXFLAGS = $(INCLFLAGS) -std=c++0x -g -O3 -w -Wl,-subsystem,windows
Additionally, I had to move $(LDFLAGS) to the end in order for it to link correctly:
$(TARGET) : $(OBJECTS)
$(CXX) $(CXXFLAGS) -o $(TARGET) $(OBJECTS) $(LDFLAGS)