I'm used to program in IDEs, but switched to vim and plugins recently. Now I try to write a makefile for a c++ project, but somehow if I run make I always get the error
g++ -c -o *.o createOutput.cpp
In file included from /usr/include/c++/4.8/thread:35:0,
from createOutput.cpp:5:
/usr/include/c++/4.8/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options.
#error This file requires compiler and library support for the \
^
This is my makefile:
CC = clang++
# compiler flags
CFLAGS = -O3 -Wall -Werror -std=c++11
CFLAGS_SFML = -lsfml-graphics -lsfml-window -lsfml-system
all: program.exe clean
program.exe: *.o
$(CC) -o program.exe *.o $(CFLAGS) $(CFLAGS_SFML)
getInput.o: getInput.cpp
$(CC) -c getInput.cpp $(CFLAGS)
createOutput.o: createOutput.cpp
$(CC) -c createOutput.cpp $(CFLAGS)
main.o: main.cpp
$(CC) -c main.cpp $(CFLAGS)
.PHONY: clean
clean:
rm *.o
#echo clean done
Where is my error? Why is it using g++ instead of clang? And why isn't it using the -std=c++11 parameter? Sorry for the beginner questions, I unfortunately can't find a solution with google.
You want to set CXXFLAGS, that gets picked up automatically by make (and sent to your compiler (eg g++, clang++, etc).
make tried to make target '*.o'.
So, instead of that, you can specify sources list explicitly:
CC = clang++
#compiler flags
CFLAGS = -O3 -Wall -Werror -std=c++11
CFLAGS_SFML = -lsfml-graphics -lsfml-window -lsfml-system
SRCS = getInput.cpp createOutput.cpp main.cpp
OBJS = $(SRCS:.cpp=.o)
all: program.exe
program.exe: $(OBJS)
$(CC) -o program.exe *.o $(CFLAGS) $(CFLAGS_SFML)
getInput.o: getInput.cpp
$(CC) -c getInput.cpp $(CFLAGS)
createOutput.o: createOutput.cpp
$(CC) -c createOutput.cpp $(CFLAGS)
main.o: main.cpp
$(CC) -c main.cpp $(CFLAGS)
.PHONY : clean
clean:
rm *.o
#echo clean done
Note definition of variables OBJS and SRCS.
Related
EXENAME = prog1
OBJS = link.o main.o
CXX = clang++
CXXFLAGS = -Wall -Wextra
LD = clang++
all : $(EXENAME)
$(EXENAME) : $(OBJS)
$(LD) $(OBJS) -o $(EXENAME)
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) main.cpp
link.o : link.h link.cpp
$(CXX) $(CXXFLAGS) link.cpp
clean :
-rm -f *.o $(EXENAME)
This is the make file I got but all the function in link can't be called in main. I tried many different ways doesn't work. This works
prog1: main.cpp link.h link.cpp
clang++ -Wall -Wextra -o prog1 main.cpp link.cpp
But I suppose is not the right way to do this?
It would help if you provided at least some of the errors you got (probably the first few).
Your compiler invocation for building object files is wrong. Without any other flags specified, the compiler will try to take all the input files and create an executable out of them. So this rule:
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) main.cpp
expands to this compilation line:
clang++ -Wall -Wextra main.cpp
The compiler will attempt to compile and link the main.cpp file (only, because that's all that's listed here) into an executable named a.out (by default).
You need to add the -c option to your compile lines if you want to build an object file rather than link a program:
main.o : link.h main.cpp
$(CXX) $(CXXFLAGS) -c main.cpp
Ditto for building link.o.
Even better would be to simply use make's built-in rules for compiling object files rather than writing your own; in that case your entire makefile could just be:
EXENAME = prog1
OBJS = link.o main.o
CXX = clang++
CXXFLAGS = -Wall -Wextra
all : $(EXENAME)
$(EXENAME) : $(OBJS)
$(CXX) $(CXXFLAGS) $(OBJS) -o $(EXENAME)
main.o : link.h
link.o : link.h
clean :
-rm -f *.o $(EXENAME)
I have installed SDL through homebrew, and it works perfectly with my test program if I enter the following command directly in the terminal:
g++ -O3 -g -Wall -Wextra -std=c++1y hello.cpp hello_main.cpp `sdl2-config --cflags --libs` -o hello
but unfortunately my attempts to write a makefile (I will definitely need one) have yielded unsuccessful/unexplained results.
I am following this, but my configuration is different/I am not specifying Cocoa (I don't need to) so I expect that the issues I am encountering are probably due in part to my different requirements:
Compiling SDL on OS X with makefile
Example:
CC=g++
CFLAGS=-c -Wall
SDLFLAGS=`sdl-config --cflags --libs` -framework Cocoa
SOURCES=main.cpp Game.cpp IO.cpp Board.cpp Pieces.cpp Piece.cpp
OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=tetris
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) $(SDLFLAGS) -o $#
.cpp.o:
$(CC) $(CFLAGS) $< -o $#
clean:
rm -rf *.o $(EXECUTABLE)
My makefile so far:
CXX = g++
CXXFLAGS = -c -O3 -g -Wall -Wextra -std=c++1y
SDLFLAGS = `sdl2-config --cflags --libs`
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(SOURCES) $(EXECNAME)
$(EXECUTABLE): $(OBJECTS)
$(CXX) $ (OBJECTS) $(SDLFLAGS) -o $#
.cpp.o:
$(CXX) $(CXXFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
In my .hpp header file if I #include <SDL.h> and run the one-liner command, everything is successful. If I try my makefile above, cannot be found, but if I then change the directive into #include <SDL2/SDL.h> the library is discovered. Yet the console output is the following:
g++ -c -O3 -g -Wall -Wextra -std=c++1y hello.cpp -o hello
which is odd.
Running ./hello yields a "permission denied" error, which confirms that the linking and compilation were not successful.
Everyone's system is a little bit different and the questions I've found so far don't help in this case.
I am very close to having this working (but then again, how would I start using this in an IDE? I suppose that as long as I can import the fixed makefile or build from the terminal/edit only from the IDE, I am fine.)
What changes in the makefile do I need to make?
Thank you.
EDIT:
Variation 1:
CXX = g++
CXXFLAGS = -O3 -g -Wall -Wextra -std=c++1y -c
SDLCFLAGS = `sdl2-config --cflags`
SDLLIBFLAGS = `sdl2-config --libs`
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(SOURCES) $(EXECNAME)
$(EXECUTABLE): $(OBJECTS)
$(CXX) $ (OBJECTS) $(SDLLIBFLAGS) -o $#
.cpp.o:
$(CXX) $(CXXFLAGS) $(SDLCFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
I chatted with a friend and figured what was wrong: a bunch of typos and rule oddities. The following works, for anyone out there who needs a basic makefile:
CXX = g++
CXXFLAGS = -O3 -g -Wall -Wextra -std=c++1y
#LDFLAGS = -lSDL2_image
SDLCFLAGS = $(shell sdl2-config --cflags)
SDLLIBFLAGS = $(shell sdl2-config --libs)
SOURCES = hello_main.cpp hello.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXECNAME = hello
all: $(EXECNAME)
$(EXECNAME): $(OBJECTS)
$(CXX) $(OBJECTS) $(SDLLIBFLAGS) $(LDFLAGS) -o $#
%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $(SDLCFLAGS) $< -o $#
clean :
-rm -f *.o *.core $(EXECNAME)
You should split your sdl2-config into two - as there are two steps. sdl2-config --cflags should go in the compiler step - thats is the .cpp:.o line in your example. The linking step should be sdl2-config --libs then. The second one seems fine for your case, the additional --cflags there does no harm but is not required.
I currently have a problem with a C++ project I have. I need some tools provided with C++11 but when I want to compile with a Makefile, I have the error :
error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options.
Here is my Makefile :
.PHONY: clean, mrproper
# var
CXX = g++
EXEC = tablut
LDFLAGS =
CXXFLAGS = -std=c++11 -Wall -Wextra
SRC= partie.cpp pawn.cpp playground.cpp
OBJ= $(SRC:.c=.o)
# commands
all: $(EXEC)
tablut: $(OBJ)
$(CXX) -o tablut $(OBJ) $(LDFLAGS)
%.o: %.cpp
$(CXX) -o $# -c $< $(CXXFLAGS)
clean:
rm -rf *.o
mrproper: clean
rm -rf tablut
The funny thing is that my code compile if I enter the command g++ -c std=c++11 ...
What did I do wrong ?
NB : I tried with the flags -std=c++11, -std=c++0x and -std=gnu++11
You have the rule:
OBJ= $(SRC:.c=.o)
Which means that $(OBJ) ends up being:
OBJ= partie.cpp pawn.cpp playground.cpp
Because none of them match .c. You probably mean to write:
OBJ= $(SRC:.cpp=.o)
With that fix, running make produces:
$ make
g++ -o partie.o -c partie.cpp -std=c++11 -Wall -Wextra
g++ -o pawn.o -c pawn.cpp -std=c++11 -Wall -Wextra
g++ -o playground.o -c playground.cpp -std=c++11 -Wall -Wextra
g++ -o tablut partie.o pawn.o playground.o
Which is probably what you wanted.
As the title states I'm trying to create a makefile for compiling C++ programs using SDL2 on Windows. I have MinGW installed and working. I'm using Sublime 2 as my environment. Here's what I have so far:
CXX = g++
CXXFLAGS = -std=c++0x -g -O3 -w -Wl,-subsystem,windows
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
LDFLAGS = -LC:\Libraries\i686-w64-mingw32\lib -lmingw32 -lSDL2main -lSDL2
OBJECTS = main.o
TARGET = 1_hellosdl
$(TARGET) : $(OBJECTS)
$(CXX) $(INCLFLAGS) $(LDFLAGS) $(CXXFLAGS) -o $(TARGET) $(OBJECTS)
main.o :
clean:
rm -rf $(OBJECTS) $(TARGET)
remake:
clean $(TARGET)
Right now when I compile I get the following error:
g++ -std=c++0x -g -O3 -w -Wl,-subsystems,windows -c -o main.o main.cpp
In file included from main.cpp:1:0:
main.hpp:4:17: fatal error: SDL.h: No such file or directory
#include <SDL.h>
So the issue is that g++ can't find the SDL include file when it tries to compile main.cpp. I get that this is because $(INCLFLAGS) isn't being added to the line under main.o :.
Optimally, I'd like to specify INCLFLAGS implicitly similar to CXXFLAGS and LDFLAGS, but based on this it doesn't look like it's possible.
Is there a way to do this using an implicit variable or, failing that, what's the best alternative? Is there anything else I am doing wrong?
I managed to solve this by moving $(INCLFLAGS) into $(CXXFLAGS):
INCLFLAGS = -IC:\Libraries\i686-w64-mingw32\include\SDL2
CXXFLAGS = $(INCLFLAGS) -std=c++0x -g -O3 -w -Wl,-subsystem,windows
Additionally, I had to move $(LDFLAGS) to the end in order for it to link correctly:
$(TARGET) : $(OBJECTS)
$(CXX) $(CXXFLAGS) -o $(TARGET) $(OBJECTS) $(LDFLAGS)
i have a simple Makefile:
CC=g++
CFLAGS= -Wall -std=c++11 -M -MF dependencyFileName.d -c
objects = Table.o LimitedTable.o aDimension.o test.o
edit: $(objects)
g++ -o edit $(objects)
test.o: LimitedTable.o Table.o aDimension.o test.cpp
$(CC) $(CFLAGS) test.cpp -o test.o
LimitedTable.o: LimitedTable.cpp LimitedTable.hpp Table.o aDimension.o
$(CC) $(CFLAGS) LimitedTable.cpp -o LimitedTable.o
aDimension.o: aDimension.cpp aDimension.cpp Table.o
$(CC) $(CFLAGS) aDimension.cpp -o aDimension.o
Table.o: Table.cpp Table.hpp
$(CC) $(CFLAGS) Table.cpp -o Table.o
clean:
rm -f *.o
and I get this error:
marius#marius-Lenovo-Y50-70 ~/Documents $ make clean
rm -f *.o
marius#marius-Lenovo-Y50-70 ~/Documents $ make edit
g++ -Wall -std=c++11 -M -MF dependencyFileName.d -c Table.cpp -o Table.o
g++ -Wall -std=c++11 -M -MF dependencyFileName.d -c aDimension.cpp -o aDimension.o
g++ -Wall -std=c++11 -M -MF dependencyFileName.d -c LimitedTable.cpp -o LimitedTable.o
g++ -Wall -std=c++11 -M -MF dependencyFileName.d -c test.cpp -o test.o
g++ -o edit Table.o LimitedTable.o aDimension.o test.o
Table.o: file not recognized: File truncated
collect2: error: ld returned 1 exit status
make: *** [edit] Error 1
Can anyone tell me what is wrong ?
Could a wrong include in one of the files be a reason for this error ?
There are some problems with the way you handle your dependency file, but first:
I have a simple Makefile
No you don't. The amount of boilerplate code is way too high, and adding any file to your projet will require you to manually edit that makefile again.
Your Makefile should be boiled down to this:
SRC := $(wildcard *.cpp)
OBJ := $(SRC:.cpp=.o)
DEP := $(OBJ:.o=.d)
CPPFLAGS := -MMD -MP
CXXFLAGS := -std=c++11 -Wall
edit: $(OBJ)
$(CXX) $^ -o $#
-include $(DEP)
clean:
$(RM) $(OBJ) $(DEP)
Here you :
avoid repeating yourself too much,
make good use of make's implicit rules to save time,
use the right built-in variables instead of overriding the wrong ones,
correctly handle dependency files creation and actually use them to prevent manual recompilation,
won't need to edit the makefile when adding a .cpp or .hpp file to your project.
Also, that should fix your problem. Don't forget to clean before trying to compile again after such an error ("file truncated") occurred.