How to properly open a Visual Studio project? - c++

I have a problem that will be very simple to solve but I don't know how to do it.
Scenario: I want to run an emulator coded in C++ by a YT (javidx9) in Visual Studio. The project is here: https://github.com/OneLoneCoder/olcNES and the folder is "Part#2 - CPU"
Problem: I never use Visual Studio, so its something new for me, and my problem is that I don't know how to run the project (emulator). And I can't find any post or article on the internet about my problem. (I tried to create an empty project in VS and then copy the emulator files to the folder of my empty project and then run it, but it sent me an error that the files were not found (and its because that isn't the correct way to run the program and I don't know how to do it)).
My request: I would be very grateful if someone could explain to me how to open and run this project (the emulator) correctly in Visual Studio.
Thanks!!!

Your project does not have. sln file. You need to create new project in visual studio. Last file has main function as below. You need to run this main file(olcNes_Video1_6502.cpp)
You may need to check path of headers included from other projects.

Related

Unhandled exception at 0x74E733AB (ucrtbase.dll) in OpenClaw.exe

I wanted to tinker this open source remake of the famous Claw.
Visit https://github.com/pjasicek/OpenClaw
Before I start with how I've cloned this game and tried to build it, I'm new to the open source community. I did the following things.
I cloned the repository.
Opened the project using Visual Studio 2017 Community edition and I changed the Configuration to Release and platform to Win32.
I then built the libwap solution without any errors.
Then I used CMake 3.11.0 to generate the required files for the Box2D solution and then generated it and then the Box2D build was a success.
I built the Midiproc manually and finally, I tried building the entire solution.
It threw a MSVCR120D.dll missing error and I copied all the .dlls from the game's release folder https://github.com/pjasicek/OpenClaw/releases
Now the game runs just fine when I launch it from the File explorer, but when I try to launch it from Visual Studio 2017, it throws the following error.
Check out this image:
How do I run the game from Visual Studio? Have I misconfigured the Visual Studio?
If you need any more details on what I did, please let me know.
[EDIT] I want to configure Visual Studio to be able to run the release and modify the source code so I can tinker it and try to understand how the game works internally.
I cloned the repository again and did a clean compilation of all the solutions. Turns out there was a problem when I copied/overwritten all dlls from the release build. Now, the game builds and executes fine.
Thanks for the help.

How do I alter the full path of visual studio project so I can use it on multiple computers?

So for a class we have a couple of programs where we are using opengl. To make setup easier we started by cloning glitter https://github.com/Polytonic/Glitter. I then compliled it according to the instructions for visual studio 2017 and added my code to the project I am working on. I did this on my desktop computer but saved the files in onedrive. When I open the same project on my laptop and try to build the project I get the error "the source directory D:/OneDrive/fall_2017/Glitter does not appear to contain CMakeLists.txt" and several other similar errors. On my laptop the directory to the files is C:/Users/Me/OneDrive/fall_2017/Glitter. The visual studio program lists the full path as D:/OneDrive/fall_2017/Glitter which is the path of the folder on my desktop.
Is there a way for me to change the filepath or is the issue with my cmake file? Do I have to rebuild it for every computer I use it on? I don't know a whole lot about visual studio so I don't know what I need to change to get this to work.
Turns out I have to rebuild on every computer. Thanks to those who left comments.

Minko Engine - Cannot compile

Sorry to be such a noob, but this is my first time compiling anything and i seem to have to everything correct. First i downloaded github client, then i cloned the minko SDK, then i download visual studio, then i added the variable in my system for D:\Minko\minko , and then i loaded the solution file in visual studio clicked f7 i think it was and watched it build perfect without errors (before or after i had to run the .bat file, i dont reme,ber the exact order from tutorial). Problem is i do not see any executables for running the minko studio, and when i try to open a .cpp in code blocks i get an error for the header files as well as trying to open the .cpp file in visual studio i click build for one of the tutorial examples aand nothing happens.. Sorry again and thank you in advance. Will there be a .exe any time soon? Oh, i also installed enscriptem just fine in case it was required.
Minko Studio is not part of the open source Minko SDK.
Minko Studio is actually deprecated. It might be soon replaced with a more efficient and powerful Blender plugin, but we have no release date yet.

Visual Studio 2012 does not generate exe

I've a C++ project in Visual Studio 2012 Express, and I started having problems lately. When I compile the project it works, nothing wrong, however when I try to execute it the .exe disappears. I mean, I compile the project, the project generates the exe file with no problems, but if I try to execute it from Visual Studio or directly from the output directory, Windows say to me:
Cannot start the program 'C:\Users\Adrian\Dropbox\MyApp\Debug\MyApp.exe'.
The system can not find the file specified
If I create another project, Hello World for example, there is no problem and the exe generates and executes good. So I guess the problem is specific to my project. I tried disabling Avast (because maybe he delete the file) and the problem persists.
Also I create another project, including the files and... the problem is still here...
I check the project options, specifically general and debug options and I see nothing wrong.
So does anyone have an idea what may be wrong?
The output directory is $(SolutionDir)$(Configuration)\ and I'm compiling in Debug mode.
The windows error message is misleading. It should state that, loading a library (dll) failed. You might run the program with a process monitor (see: http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx)

Visual Studio 2010 C++ native debug mode resources

I am very desperate now...
I have project in Visual C++ 2010 using Qt and OpenCV. I got to phase I need to load XML file using openCV. But, I have no idea where is the working directory of my project, when run thru VS (F5). I mean, I read all config, copied desired file almost everywhere in my project folders, but it still is not seen by my EXE (OpenCV)...
What Am I doing wrong? Thanks.
right click on your project click on properties/Configuration Properties/debugging you start in whatever working directory is set to.