I wanted to tinker this open source remake of the famous Claw.
Visit https://github.com/pjasicek/OpenClaw
Before I start with how I've cloned this game and tried to build it, I'm new to the open source community. I did the following things.
I cloned the repository.
Opened the project using Visual Studio 2017 Community edition and I changed the Configuration to Release and platform to Win32.
I then built the libwap solution without any errors.
Then I used CMake 3.11.0 to generate the required files for the Box2D solution and then generated it and then the Box2D build was a success.
I built the Midiproc manually and finally, I tried building the entire solution.
It threw a MSVCR120D.dll missing error and I copied all the .dlls from the game's release folder https://github.com/pjasicek/OpenClaw/releases
Now the game runs just fine when I launch it from the File explorer, but when I try to launch it from Visual Studio 2017, it throws the following error.
Check out this image:
How do I run the game from Visual Studio? Have I misconfigured the Visual Studio?
If you need any more details on what I did, please let me know.
[EDIT] I want to configure Visual Studio to be able to run the release and modify the source code so I can tinker it and try to understand how the game works internally.
I cloned the repository again and did a clean compilation of all the solutions. Turns out there was a problem when I copied/overwritten all dlls from the release build. Now, the game builds and executes fine.
Thanks for the help.
Related
I have a problem that will be very simple to solve but I don't know how to do it.
Scenario: I want to run an emulator coded in C++ by a YT (javidx9) in Visual Studio. The project is here: https://github.com/OneLoneCoder/olcNES and the folder is "Part#2 - CPU"
Problem: I never use Visual Studio, so its something new for me, and my problem is that I don't know how to run the project (emulator). And I can't find any post or article on the internet about my problem. (I tried to create an empty project in VS and then copy the emulator files to the folder of my empty project and then run it, but it sent me an error that the files were not found (and its because that isn't the correct way to run the program and I don't know how to do it)).
My request: I would be very grateful if someone could explain to me how to open and run this project (the emulator) correctly in Visual Studio.
Thanks!!!
Your project does not have. sln file. You need to create new project in visual studio. Last file has main function as below. You need to run this main file(olcNes_Video1_6502.cpp)
You may need to check path of headers included from other projects.
My project was working fine before I updated to the new release of VS 2017. After updating, my solutions opens but wont build and when I try to build, it says that the version of visual studio are not compatible.
what can I do? Or does anyone know how to uninstall the update so i can get my solution working again
Error message
A Project with an output type of class library cannot be started directly. In order to debug this project, add an executable project to this solution which references the library project. Set the executable project as the startup project,.
My config:
Windows 10, python 2.7, Visual Studio 2015 community
I downloaded cocos, I successfully run setup.py
Then I proceed to execute "cocos new -l cpp -p com.whatever.Test -d D:\Projects\Cocos\Test".
Everything seems to run ok, no error message whatsoever. If I go to my folder, I can see all the project folders etc.
I open the sln file within Win32 and it opens the project in visual studio 2015.
Here comes the problem: the solution has 6 projects. 2 of them are not loading and, as a consequence, the main project fails. The failing projects are libcocos2d and libspine. There are no project files generated in their respective folders, so VS can't find the required libcoco2d.vcxproj or libspine.vcxproj.
I'm lost here people, I don't have a single clue on what do I have to do to generate both projects.
Any help will be very much appreciated.
Thanks
I found what was wrong. The cocos.py script, at some point, calls CMake. I downloaded CMake and I built the projects using that. It failed. Then I realized that CMake was using the wrong compiler. Even having Visual Studio 2015, the correct compiler is Visual Studio 2014, not Visual Studio 2015 (Thanks a lot M$...). Then CMake was working. After that I tried the script again, and everything is perfect now.
Sorry to be such a noob, but this is my first time compiling anything and i seem to have to everything correct. First i downloaded github client, then i cloned the minko SDK, then i download visual studio, then i added the variable in my system for D:\Minko\minko , and then i loaded the solution file in visual studio clicked f7 i think it was and watched it build perfect without errors (before or after i had to run the .bat file, i dont reme,ber the exact order from tutorial). Problem is i do not see any executables for running the minko studio, and when i try to open a .cpp in code blocks i get an error for the header files as well as trying to open the .cpp file in visual studio i click build for one of the tutorial examples aand nothing happens.. Sorry again and thank you in advance. Will there be a .exe any time soon? Oh, i also installed enscriptem just fine in case it was required.
Minko Studio is not part of the open source Minko SDK.
Minko Studio is actually deprecated. It might be soon replaced with a more efficient and powerful Blender plugin, but we have no release date yet.
So Microsoft released a trial version of Visual Studio 11 Ultimate Developer Preview. I decided to try out the static code analysis feature.
I successfully updated my solution to 2011 and get my project file to build.
However when I try to run the 'Run Code Analysis For Solution' it then proceeds to simply build the solution/project but display no output in the code analysis window (even if I've hacked the code to make sure it should show some errors).
I did have Visual Studio 2010 previously installed and I wonder if that's affecting it?
Any help or anyone ran into similar issue?
*EDIT:
I made a sample project and in it the code analysis works... I'm not sure what I'm missing from my old migrated project to enable it. (I've done the obvious and enabled Static Analysis in the configuration properties menu)
First check which build toolset do you use.
For upgraded project it is Visual Studio 2010 by default.
However when I did similar exercise with my project it didn't compile after switching to VC11 compiler - there were some issues with include paths I had to resolve.