is there a easy way to align subviews? - swiftui

my code is like the following, I want the four images aligned to 2*5, alignmentGuider works here, while, is there an easier way can get the same result?
struct ContentView: View {
var body: some View {
ForEach(0..<10id:\.self){ _ in
Image(systemName: "star")
.resizable()
.frame(width: 100,height: 150)
}
}
}

I've used a ScrollView(.horizontal) instead, it is more conform to SwiftUI's design maybe.

Related

SwiftUI: presenting modal view with custom transition from frame to frame?

I am trying to replicate what I used to do in UIKit when presenting a ViewController using UIViewControllerTransitioningDelegate and UIViewControllerAnimatedTransitioning.
So, for example, from a view that looks like this:
I want to present a view (I would say a modal view but I am not sure if that is the correct way to go about it in SwiftUI) that grows from the view A into this:
So, I need view B to fade in growing from a frame matching view A into almost full screen. The idea is the user taps on A as if it wanted to expand it into its details (view B).
I looked into SwiftUI transitions, things like this:
extension AnyTransition {
static var moveAndFade: AnyTransition {
let insertion = AnyTransition.move(edge: .trailing)
.combined(with: .opacity)
let removal = AnyTransition.scale
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
}
So, I think I need to build a custom transition. But, I am not sure how to go about it yet being new to this.
How would I build a transition to handle the case as described? Being able to have a from frame and a to frame...?
Is this the right way of thinking about it in SwiftUI?
New information:
I have tested matchedGeometryEffect.
Example:
struct TestParentView: View {
#State private var expand = false
#Namespace private var shapeTransition
var body: some View {
VStack {
if expand {
// Rounded Rectangle
Spacer()
RoundedRectangle(cornerRadius: 50.0)
.matchedGeometryEffect(id: "circle", in: shapeTransition)
.frame(minWidth: 0, maxWidth: .infinity, maxHeight: 300)
.padding()
.foregroundColor(Color(.systemGreen))
.animation(.easeIn)
.onTapGesture {
expand.toggle()
}
} else {
// Circle
RoundedRectangle(cornerRadius: 50.0)
.matchedGeometryEffect(id: "circle", in: shapeTransition)
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemOrange))
.animation(.easeIn)
.onTapGesture {
expand.toggle()
}
Spacer()
}
}
}
}
It looks like matchedGeometryEffect could be the tool for the job.
However, even when using matchedGeometryEffect, I still can't solve these two things:
how do I include a fade in / fade out animation?
looking at the behavior of matchedGeometryEffect, when I "close" view B, view B disappears immediately and what we see animating is view A from where B was back to view A's original frame. I actually want view B to scale down to where A is as it fades out.
You would have to use the .matchedGeometryEffect modifier on the two Views that you would like to transition.
Here is an example:
struct MatchedGeometryEffect: View {
#Namespace var nspace
#State private var toggle: Bool = false
var body: some View {
HStack {
if toggle {
VStack {
Rectangle()
.foregroundColor(Color.green)
.matchedGeometryEffect(id: "animation", in: nspace)
.frame(width: 300, height: 300)
Spacer()
}
}
if !toggle {
VStack {
Spacer()
Rectangle()
.foregroundColor(Color.blue)
.matchedGeometryEffect(id: "animation", in: nspace)
.frame(width: 50, height: 50)
}
}
}
.padding()
.overlay(
Button("Switch") { withAnimation(.easeIn(duration: 2)) { toggle.toggle() } }
)
}
}
Image should be a GIF
The main two parts of using this modifier are the id and the namespace.
The id of the two Views you are trying to match have to be the same. They then also have to be in the same namespace. The namespace is declared at the top using the #Namespace property wrapper. In my example I used "animation", but it can really be anything, preferably something that can uniquely identify the Views from other types of animations.
Another important piece of information is that the '''#State''' variable controlling the showing/hiding of Views is animated. This is done through the use of withAnimation { toggle.toggle() }.
I'm also quite new to this, so for some more information you can read this article I found from the Swift-UI Lab:
https://swiftui-lab.com/matchedgeometryeffect-part1/

Proper way to use custom AlignmentGuide

So my problem is that I am trying to align text from different HStacks. Different sized SFSymbols are causing this problem.
I know that AlignmentGuide can solve my problem but I'm not sure how to implement. If anyone can lend any insight I would be greatly appreciative!
I have watched the WWDC talk on this.
And this is the main screen that relates to this problem,
Yet I need a little clarification of to put it together.
Here is relevant code
import SwiftUI
struct ContentView: View {
var body: some View {
VStack(alignment: .leading) {
Text("SOS Mayday!").bold()
.font(.largeTitle)
Rectangle()
.frame(height: 1)
HStack {
Image(systemName: "textformat.abc").imageScale(.large)
Text("Trying to figure out how to use alignment guide").bold()
}.padding(.vertical)
HStack {
//MARK:- FIX ALIGNMENT
Image(systemName: "aqi.low").imageScale(.large)
Text("This text should align with the text above").bold()
}
Spacer()
}.padding(.horizontal)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I was able to produce the output you want using these steps:
Create a custom alignment enum based on AlignmentID and a
static instance of it as shown in the slide you linked.
Add a new VStack around just the part you want to custom align. Otherwise it can affect the alignment of the other components.
Add an alignmentGuide() on the two Text's that you want to align at their
leading edge.
Here is the updated code:
extension HorizontalAlignment {
private enum LeadingAlignment: AlignmentID {
static func defaultValue(in context: ViewDimensions) -> CGFloat {
return context[.leading]
}
}
static let leadingAlign = HorizontalAlignment(LeadingAlignment.self)
}
struct ContentView: View {
var body: some View {
VStack(alignment: .leading) {
Text("SOS Mayday!").bold()
.font(.largeTitle)
Rectangle()
.frame(height: 1)
// The new VStack using the custom alignment.
VStack(alignment: .leadingAlign) {
HStack {
Image(systemName: "textformat.abc").imageScale(.large)
Text("Trying to figure out how to use alignment guide")
.bold()
.alignmentGuide(.leadingAlign) { d in
d[.leading]
}
}.padding(.vertical)
HStack {
//MARK:- FIX ALIGNMENT
Image(systemName: "aqi.low").imageScale(.large)
Text("This text should align with the text above")
.bold()
.alignmentGuide(.leadingAlign) { d in
d[.leading]
}
}
Spacer()
}
}.padding(.horizontal)
}
}

Getting VStack to shrink to minWidth when containing Text SwiftUI

I'm still somewhat new to SwiftUI and I'm getting a weird case that I don't fully understand. Basically, I have a VStack that contains some Text Views but also has a background View. Ideally, I'd like the background to grow in width as much as it needs to up to a point. I figure that is what the minWidth and maxWidth are for in .frame()
I started with this and it seems to be working:
struct TestView: View {
var body: some View {
VStack {
Text("Title")
Text("Message")
}
.background(
Rectangle()
.foregroundColor(Color.blue)
.frame(minWidth: 0,
maxWidth: 270)
)
}
}
So far so good, but when I make the text big enough that it would need to wrap, this is what I get.
So it seems that by putting the frame around the background only makes the min/max affect that background View.
If I then try to put the frame around the VStack, I get this:
struct TestView: View {
var body: some View {
VStack {
Text("Title")
Text("Message")
}
.frame(minWidth: 0,
maxWidth: 270)
.background(
Rectangle()
.foregroundColor(Color.blue)
)
}
}
Even though I don't think I have something pushing it out, it still pushes out the the full maxWidth.
I've also tried moving the frame to the Text but that gives the same result.
What is the correct way to get a VStack with background to only grow with its contents up to a maxWidth?
Thank you!
Well I'm dumb, literally right after posting I remembered something about how the order of the modifiers on a View matter.
I put the frame after the background and it worked.
struct TestView: View {
var body: some View {
VStack {
Text("Title")
Text("Message abcdefghijklmnopqrstuvwxyz")
}
.background(
Rectangle()
.foregroundColor(Color.blue)
)
.frame(minWidth: 0,
maxWidth: 270)
}
}
I'll leave my question here just incase it somehow helps someone else someday.

How to make this simple view with swiftui?

I am trying to do this view with swiftui but i am stuck.
I want the text("Mes évènements") to be centered and I want it to take all the place it can.
The two horizontal line should only take the place left.
I tried with HStack but I couldn't make it work as i would like to.
Here is a possible solution.
struct ContentView: View {
var body: some View {
HStack{
VStack{
OrangeLine()
}
Text("Mes évènements")
.font(.subheadline)
.fontWeight(.bold)
.foregroundColor(Color.orange)
VStack{
OrangeLine()
}
}
}
}
struct OrangeLine: View {
var body: some View {
Rectangle()
.fill(Color.orange)
.frame(height: 2)
.edgesIgnoringSafeArea(.horizontal)
}
}

Animated transitions and contents within ScrollView in SwiftUI

I'm not quite a SwiftUI veteran but I've shipped a couple of apps of moderate complexity. Still, I can't claim that I fully understand it and I'm hoping someone with deeper knowledge could shed some light on this issue:
I have some content that I want to toggle on and off, not unlike .sheet(), but I want more control over it. Here is some "reconstructed" code but it should be able capture the essence:
struct ContentView: View {
#State private var isShown = false
var body: some View {
GeometryReader { g in
VStack {
ZStack(alignment: .top) {
// This element "holds" the size
// while the content is hidden
Color.clear
// Content to be toggled
if self.isShown {
ScrollView {
Rectangle()
.aspectRatio(1, contentMode: .fit)
.frame(width: g.size.width) // This is a "work-around"
} // ScrollView
.transition(.move(edge: .bottom))
.animation(.easeOut)
}
} // ZStack
// Button to show / hide the content
Button(action: {
self.isShown.toggle()
}) {
Text(self.isShown ? "Hide" : "Show")
}
} // VStack
} // GeometryReader
}
}
What it does is, it toggles on and off some content block (represented here by a Rectangle within a ScrollView). When that happens, the content view in transitioned by moving in from the bottom with some animation. The opposite happens when the button is tapped again.
This particular piece of code works as intended but only because of this line:
.frame(width: g.size.width) // This is a "work-around"
Which, in turn, requires an extra GeometryReader, otherwise, the width of the content is animated, producing an unwanted effect (another "fix" I've discovered is using the .fixedSize() modifier but, to produce reasonable effects, it requires content that assumes its own width like Text)
My question to the wise is: is it possible to nicely transition in content encapsulated within a ScrollView without using such "fixes"? Alternatively, is there a more elegant fix for that?
A quick addition to the question following #Asperi's answer: contents should remain animatable.
You are my only hope,
–Baglan
Here is a solution (updated body w/o GeometryReader). Tested with Xcode 11.4 / iOS 13.4
var body: some View {
VStack {
ZStack(alignment: .top) {
// This element "holds" the size
// while the content is hidden
Color.clear
// Content to be toggled
if self.isShown {
ScrollView {
Rectangle()
.aspectRatio(1, contentMode: .fit)
.animation(nil) // << here !!
} // ScrollView
.transition(.move(edge: .bottom))
.animation(.easeOut)
}
} // ZStack
// Button to show / hide the content
Button(action: {
self.isShown.toggle()
}) {
Text(self.isShown ? "Hide" : "Show")
}
} // VStack
}