Summary:
The TFS 2017 Build I inherited is not compiling a new exe.
Any ideas on what to to review?
More Detail
A coworker set up a TFS Build and then totally jumped ship (Gave his 2weeks but then stopped coming into work.)
Anyway, he set up a TFS 2017 Build and it runs successfully (no errors) but when I look at the deployment directory (We are using Octopus Deploy.) it has an older version of the exe (dated 10/11). It looks as though something is working since the .config file is being updated by Octopus.
I am very new to setting up a TFS Build so any ideas would be helpful.
Thank You,
I was able to resolve this issue.
The Version Numbers were not set up correctly. Octopus Deploy was pulling an old version of the Package from 10/11 because that Version looked like the latest. However, it was not.
To resolve we deleted the old Packages in Octopus Deploy.
Related
On a project I am working on, I am maintaining some Feature Tests written in SpecFlow. Our team started using Visual Studio 2017 about a year ago, and we finally got around to doing some upkeep on our tests!
Our tests for the project I'm working on were originally written in SpecFlow 2.3.2, and were last updated in Visual Studio 2015.
The SpecFlowSingleFileGenerator is known to not work on VS 2017, so I spent the better part of yesterday changing our suite to use the MSBuildSingleFileGenerator instead as detailed in this article in SpecFlow's official documentation
Problem:
Locally, I can build my solution, including the Feature Test project just fine.
However, I keep getting the following error when I try to build the project on our build server:
[exec] C:\CheckoutDirectory\My Awesome Project\packages\SpecFlow.Tools.MsBuild.Generation.2.3.2\build\SpecFlow.Tools.MsBuild.Generation.targets(45,5):
error MSB4036: The "GenerateAll" task was not found.
Check the following:
1.) The name of the task in the project file is the same as the name of the task class.
2.) The task class is "public" and implements the Microsoft.Build.Framework.ITask interface.
3.) The task is correctly declared with <UsingTask> in the project file, or in the *.tasks files located in the "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\Bin" directory. [C:\CheckoutDirectory\My Awesome Project\AwesomeProject.FeatureTest\AwesomeProject.FeatureTest.csproj]
I should point out that our team has no experience with writing MS Build tasks, as hitherto we haven't needed to; we use NAnt build scripts on TeamCity to manage our build work. It's clear that error message would be helpful...if we knew literally anything about it.
Now, normally the correct answer would be: Google it. I did that, and this specific error has no pertinent results.
Additionally, this is blocking my team, since we need our build to work. I don't have the time to do the research and education necessary to properly understand how MS Build technology works. That wil have to come later.
Question:
Bearing in mind that SpecFlow has broken our process, and our team's lack of knowledge about the MS Build system: I need to know how to get around the "GenerateAll" task was not found error. What do I do to get around it?
Secondary Question:
I'm also open to lateral thinking. Is there some way to hack either VS 2017 or SpecFlow to make the SpecFlowSingleFileGenerator "compatible" with each other? The objective here is NOT to avoid making changes, but to control the changes. I need a path towards transitioning from the old file generator to the MS build generation system.
Additional Information:
So, I did some digging, and I found a place where "GenerateAll" is being called in the SpecFlow.Tools.MsBuild.Generation.targets file:
<Target Name="UpdateFeatureFilesInProject"
DependsOnTargets="BeforeUpdateFeatureFilesInProject"
Inputs="#(SpecFlowFeatureFiles)" Outputs="#(SpecFlowFeatureFiles->'%(RelativeDir)\%(Filename).feature.cs')">
<GenerateAll
ShowTrace="$(ShowTrace)"
BuildServerMode="$(BuildServerMode)"
OverwriteReadOnlyFiles="$(OverwriteReadOnlyFiles)"
ProjectPath="$(MSBuildProjectFullPath)"
ForceGeneration="$(ForceGeneration)"
VerboseOutput="$(VerboseOutput)"
DebugTask="$(SpecFlow_DebugMSBuildTask)"
>
<Output TaskParameter="GeneratedFiles" ItemName="SpecFlowGeneratedFiles" />
</GenerateAll>
</Target>
Because I've confirmed that this is being copied out to the build server, the situation is yet more mysterious. It appears that the NuGet package is being pulled down faithfully. Therefore, I can't figure out why my local copy is behaving differently than the copy on the build server.
I am not sure where you found this statement:
The SpecFlowSingleFileGenerator is known to not work on VS 2017
The SpecFlowSingleFileGenerator is working in VS2015, VS2017 and VS2019. We see it as a legacy feature, but it's still there. Since some weeks it is disabled by default, but you can enable it in the options.
It works for SpecFlow >= 2.3.2 and 2.4. For SpecFlow 3 you have to use the MSBuild integration. There are some problems with older versions of SpecFlow, but with them it can also work. It depends on your setup.
About your MSBuild error:
The MSBuild Task for SpecFlow < 3.0 is in the specflow.exe. Is it on your build server?
It is part of the SpecFlow NuGet packages. Normally you get this kind of error if MSBuild can't find the assembly where the task is.
For "debugging" problems with MSBuild, I can highly recommend to use the MSBuild Structured Log Viewer (http://msbuildlog.com/). With it, it makes it easy so see what is happening in your build.
We have an example for MSBuild Code- Behind- Generation with SpecFlow 2.3.2 here: https://github.com/techtalk/SpecFlow-Examples/tree/master/MSBuild/OldCSProj_SpecFlow232
You could compare your project with this example.
Full disclosure: I am one of the maintainers of SpecFlow.
I've been developing my Windows Store App for over a month, and all of a sudden I get this error when I try to run it in Visual Studio 2017 on my developer machine:
Visual Studio Errors
(DEP0600 Deployment Failed. Failed to deploy through new deployment pipeline)
(DEP8000 Unexpected deployment failure: AggregateException : One or more errors occurred)
This error only occurs at my current project, not at a standard template for example.
I already cleaned and rebuild my solution but still no success.
At the moment I run
Target Version : Windows 10 Anniversary Edition(10.0; Build 14393)
and
Min Version : Windows 10(10.0; Build 10586).
For me the problem was that my app was already running. I set it as the startup app and after that I couldn't redeploy the newer version. Stopping the app solved the problem.
DEP8000 just means that an agregated thread encountered an error and is thrown to the parent thread.
The real issue here is DEP0600.
I encountered a solution on MSDN.
Basicaly it can occur if any of your filenames has accented characters (á, ô. õ, é) ect.
Rename all your files to remove these and you're good to go.
You need to change the Universal Window Target Version as Windows 10 Fall Creators Update(10.0;Build 16299).
If you can not find this version option,you need to install the WDK for 16299, this is the download link.Please try it,and feel free to let me know if there is any problem.
I encountered the same problems when working with Deploying UWP app to HoloLens.
Here are few steps that can help:
Clean & Rebuild solution
Deleting .vs folder can help
Else you can just rename the package name under project settings.
I am using Visual Studio Community Edition 2017 and trying to create a UWP application.
I get the following error
Your project is not referencing the "UAP,Version=v10.0.10240" framework. Add a reference to "UAP,Version=v10.0.10240" in the "frameworks" section of your project.json, and then re-run NuGet restore.
I had the same issue on my build machine. What's weird is everything runs fine on my local machine.
I managed to fix this by going into the project properties for my UWP app, and changing the Target version to match the Min version.
The reason I believe this issue is happening is because when targeting a higher framework, on a Windows Server machine (the build agent) it doesn't restore all of the packages between your min and target version. It seems to build fine against the version you target.
By the way Ken, following the instructions given by the error don't fix the issue. Try not to be so rude. I came to this page looking for the same issue, and you are no help at all.
I have the same issue, after I remove my bin and obj folder, I can build mine and see the errors gone.
I recently ran across this same issue when updating the target framework. The issue turned out to be the Nuget Restore task in my VSTS Build definition needed to be updated to the latest version (2.*). Once I did that, the builds worked as expected.
I agree with Jeff. Ken Not sure if you should be giving any answers with this kind of attitude.
The error message is misleading there is not project.json at least you cannot see it in the Visual Studio explorer.
I had the same issue and have min and target version set to the same number but it would not build.
The fix was to make sure in Nuget package manager setting to tick checkbox 'Allow Nuget to download missing packages' and the one below it as well and rebuild the project.
This is a pretty weird mistake, but what worked for me :
1st Solution:
1 - Change your project target to "10.0.10586" (or up)
2 - Make a clean / nuget restore / rebuild
3 - Return the project target to the "10.0.10240"
4 - Make a clean / nuget restore / rebuild
Do not ask me why, but it worked :)
2nd Solution:
If you use a repository with Tortoise, try making a CLEANUP
I had an old Backup folder in my project that contained a project.json. Looks like it might have been from an earlier upgrade. I deleted Backup and got a good build.
This happens in exactly this manner, if projects were generated in the year 2017 in the phase where MS changed to project.json and then decided against it. I tried several solutions (and yeah, Ken White is so wrong!) and the cleanest way was to really build up a new clean project in the lastest and up to date version of Visual Studio (VS2015 did not work sustainable) and just copy over the old project content which is just a few minutes work. This will save you a lot of headaches especially working in a larger team!
I tried the above solutions but nothing worked. I had to backup and remove the UWP project and recreate it from scratch.
I tried a couple of solutions.
Solution 1
Open the solution from Windows explorer and search for project.json files. Open all of them (If you have multiple) and make sure the required framework versions are there. I frequently switch between build 10240 and 17763 and I get this error frequently. (I switch between git branches that target different frameworks of UWP) So instead of adding the exact version I just added only the 10.0 part like this.
"frameworks": {
"uap10.0": {}
},
Now if your project.json files are ok, search for project.lock.json files. If you have one or more of those, delete them.
Now clean your solution
Close VS
Delete all the bin and obj folders.
Reopen the VS and try to run the app.
Solution 2:
Go to project properties
Change the minimum and target version to something else and do a clean build. Then put the actual versions and build again.
I'm trying to use Jenkins for some project I have written in Qt framework.
There is qmake plug-in for Jenkins in Jenkins wiki page, although this plug-in doesn't exist in Jenkins plug-in list.
I've looked for .hpi file for qmakebuilder plug-in, couldn't find it though. So I download the source code from the given repository, tried to compile it as described in Jenkins wiki... but I get list of error indicating java.util.NoSuchElementException.
Any of you guys have used this plug-in? or any other Jenkins plug-in to compile Qt projects with?
First of all, my JAVA_HOME variable was not pointing at the right folder i.e. JDK folder and it was set to JRE which caused the maven to not work properly.
But after fixing that, I was still getting some compilation error.
Finally, I asked Jenkins people and realized for some reason qmakebuilder is not compatible with JDK 7. Therefore, I download the JDK 6 compile the code with that version and it got compiled just fine. I got the hpi file in the target folder.
Plus, the hpi file for this plug-in NOW can be find here.
I've a .NET Solution with a managed C++ assemlby Targeting .NET 3.5 created with VS2010. The command:
%windir%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MyProject.sln
compiles the solution on my dev machine.
On my BuildServer I get this error:
Build FAILED.
"F:\CruiseControl.NET\Projects\MyProject\MyProject.sln"
(default target) (1) ->
"F:\CruiseControl.NET\Projects\MyProject\MyProject\MyProject.csproj"
(default target) (2) ->
"F:\CruiseControl.NET\Projects\MyProject\MyProjectMAPIHelper\MyProjectMAPIHelper.vcxproj"
(default target) (3) ->
F:\CruiseControl.NET\Projects\MyProject\MyProjectMAPIHelper\MyProjectMAPIHelper.vcxproj(23,3):
error MSB4019: The imported project
"C:\Program
Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.Cpp.Default.props"
was not found. Confirm that the path
in the <Import> declaration is
correct, and that the file exists on
disk.
0 Warning(s)
1 Error(s)
On my dev machine the claimed file
"C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.Cpp.Default.props"
exists. On my build server not.
When I try to copy this files (and all others in the same directory) other errors occurred. So this is the wrong way.
EDIT: other errors means: When I copy the file "Microsoft.Cpp.Default.props" on the build server, MSBuild is claiming other files. That shows me, that just doing a copy of missing files is not what the build environment is expecting. I am looking for an MSI/whatever package that I could install on my build server and any C++ Project will build. Installing the SDK did not the trick. Or I did something wrong during SDK installation. Or it is not possible to compile Managed C++ VS2010 Solutions just with the SDK.
I believe that "other errors" has nothing to do with my problem. My Problem is: "How do I setup my build environment correctly". /EDIT
What I've done till now:
I have installed the latest Win7 SDK (Link)
I am targeting .net 3.5
I've tried playing with the Platform Toolset Property - but it was just playing
In my solution there is a managed C++ Assembly (my Problem)
I am using MSBuild 4.0 because the new VS2010 project files cannot be compiled with MSBuild 3.5
I am using CC.NET. compilation fails in CC.NET and on the command line. So it should not be a CC.NET issue.
Are there any tips and tricks how to configure my project properly to compile on my dev machine with VS2010 and on my build server? Is there anything more to install (except VS2010)?
Thanks, Arthur
For now, installing VS 2010 is your only safe option. The Windows SDK will be updated to enable your scenario, but I don't have a specific release date. Until then, you'll need to install VS 2010 with the C++ tools in order to build your 2010 solution with C++ projects. Make sure you let the C++ team know about how dissatisfaction with this situation via their team blog and/or MSDN Forum.
Even after installing VS 2010, you may need to invoke the appropriate vcvars*.bat file to setup your environment variables correctly.
Why don't you want to install VS2010 on your build server? If it's licencing, it's licenced per developer head not per install so I'm reasonably sure you are allowed to without buying another copy - or, at worst, you can install the express version which ought to at least install the config bits you're missing so you can use the platform SDK compiler.
If you're still having problems with msbuild you can then use devenv.com /build which exactly replicate the VS build env.
You may try those links:
http://social.msdn.microsoft.com/Forums/en-US/tfsbuild/thread/9055ca52-586b-459f-9dd1-a9d052d076b9/
or
http://msdn.microsoft.com/en-us/library/ee662426.aspx