Clear i to 0 bits - bit-manipulation

I'm working through Cracking the Coding Interview and one of the bit manipulations techniques is as follows:
To clear all bits from i through 0 (inclusive), we take a sequence of all 1s (which is -1) and shift it left by i + 1 bits. This gives us a sequence of 1s (in the most significant bits) followed by i 0 bits.
int clearBitsIthrough0(int num, int i){
int mask = (-1 << (i + 1));
return num & mask;
}
How is -1 a sequence of all 1s?

Assuming you are using C/C++, int represents a signed 32-bit integer represented with two's complement.
-1 by itself is assumed to be of type int, and therefore is equivalent to 0xFFFFFFFF. This is derived as follows:
1 is 0x00000001. Inverting the bits gives 0xFFFFFFFE, and adding one yields the two's complement representation of -1: 0xFFFFFFFF, a sequence of 32 ones.

You have: int mask = (-1 << (i - 1));
Seems you are missing a cast:
int mask = ((int)-1 << (i - 1));

Related

reversing two's complement for 18bit int

I have an 18 bit integer that is in two's complement and I'd like to convert it to a signed number so I can better use it. On the platform I'm using, ints are 4 bytes (i.e. 32 bits). Based on this post:
Convert Raw 14 bit Two's Complement to Signed 16 bit Integer
I tried the following to convert the number:
using SomeType = uint64_t;
SomeType largeNum = 0x32020e6ed2006400;
int twosCompNum = (largeNum & 0x3FFFF);
int regularNum = (int) ((twosCompNum << 14) / 8192);
I shifted the number left 14 places to get the sign bit as the most significant bit and then divided by 8192 (in binary, it's 1 followed by 13 zeroes) to restore the magnitude (as mentioned in the post above). However, this doesn't seem to work for me. As an example, inputting 249344 gives me -25600, which prima facie doesn't seem correct. What am I doing wrong?
The almost-portable way (with assumption that negative integers are natively 2s-complement) is to simply inspect bit 17, and use that to conditionally mask in the sign bits:
constexpr SomeType sign_bits = ~SomeType{} << 18;
int regularNum = twosCompNum & 1<<17 ? twosCompNum | sign_bits : twosCompNum;
Note that this doesn't depend on the size of your int type.
The constant 8192 is wrong, it should be 16384 = (1<<14).
int regularNum = (twosCompNum << 14) / (1<<14);
With this, the answer is correct, -12800.
It is correct, because the input (unsigned) number is 249344 (0x3CE00). It has its highest bit set, so it is a negative number. We can calculate its signed value by subtracting "max unsigned value+1" from it: 0x3CE00-0x40000=-12800.
Note, that if you are on a platform, for which right signed shift does the right thing (like on x86), then you can avoid division:
int regularNum = (twosCompNum << 14) >> 14;
This version can be slightly faster (but has implementation-defined behavior), if the compiler doesn't notice that division can be exactly replaced by a shift (clang 7 notices, but gcc 8 doesn't).
Two problems: first your test input is not an 18-bit two's complement number. With n bits, two's compliment permits -(2 ^ (n - 1)) <= value < 2 ^ (n - 1). In the case of 18 bits, that's -131072 <= value < 131071. You say you input 249344 which is outside of this range and would actually be interpreted as -12800.
The second problem is that your powers of two are off. In the answer you cite, the solution offered is of the form
mBitOutput = (mBitCast)(nBitInput << (m - n)) / (1 << (m - n));
For your particular problem, you desire
int output = (nBitInput << (32 - 18)) / (1 << (32 - 18));
// or equivalent
int output = (nBitInput << 14) / 16384;
Try this out.

Counting Minimum Number of Bytes Required to Represent a Signed Integer

My task seems simple, I need to calculate the minimum number of bytes required to represent a variable integer (for example if the integer is 5, then I would like to return 1; if the integer is 300, I would like to return 2). Not referring to the data type int which is, as pointed out in comments, always just sizeof(int), I'm referring to a mathematical integer. And I almost have a solution. Here is my code:
int i;
cin >> i;
int length = 0;
while (i != 0) {
i >>= 8;
length++;
}
The problem is that this doesn’t work for any negative numbers (I have not been able to determine why) or some positive numbers where the most significant bit is a 0 (because the sign bit is the bit that makes it one bit larger)... Is there any hints or advice I can get in how to account for those cases?
Stored as a single byte,
Positive numbers are in the range 0x00 to 0x7F
Negative numbers are in the range 0x80 to 0xFF
As 2-bytes,
Positive numbers are in the range 0x0000 to 0x7FFF
Negative numbers are in the range 0x8000 to 0xFFFF
As 4-bytes,
Positive numbers are in the range 0x00000000 to 0x7FFFFFFF
Negative numbers are in the range 0x80000000 to 0xFFFFFFFF
You can use a function like the following to get the minimum size:
int getmin(int64_t i)
{
if(i == (int8_t)(i & 0xFF))
return 1;
if(i == (int16_t)(i & 0xFFFF))
return 2;
if(i == (int32_t)(i & 0xFFFFFFFF))
return 4;
return 8;
}
Then for example, when you see 0x80, translate it to -128. While 7F is translated to 127, and 0x801 should be translated to a positive number.
Note that this will be very difficult and rather pointless, it should be avoided. This doesn't accommodate storage of numbers in triple bytes, for that, you have to make up your own format.
The range of signed numbers possible to store in x bytes in 2's complement is -2^(8*x-1) to 2^(8*x-1)-1. For example, 1 byte can store signed integers from -128 to 127. Your example would incorrectly calculate that only 1 byte is needed to represent 128 (if we are talking about signed numbers), as right shifting by 8 would equal zero, but that last byte is required to know that this is not a negative number.
For handling negatives, turning it into a positive number and subtracting one (because negative numbers can store an extra value) will allow you to right shift.
int i;
cin >> i;
unsigned bytes = 1;
unsigned max = 128;
if (i < 0) {
i = ~i; //-1*i - 1
}
while(max <= i) {
i >>= 8;
bytes++;
}
cout << bytes;
Another option is to use __builtin_clz() if you are using gcc. This returns the leading zeros, which you can then use to determine the minimum number of bytes.

What is the purpose of "int mask = ~0;"?

I saw the following line of code here in C.
int mask = ~0;
I have printed the value of mask in C and C++. It always prints -1.
So I do have some questions:
Why assigning value ~0 to the mask variable?
What is the purpose of ~0?
Can we use -1 instead of ~0?
It's a portable way to set all the binary bits in an integer to 1 bits without having to know how many bits are in the integer on the current architecture.
C and C++ allow 3 different signed integer formats: sign-magnitude, one's complement and two's complement
~0 will produce all-one bits regardless of the sign format the system uses. So it's more portable than -1
You can add the U suffix (i.e. -1U) to generate an all-one bit pattern portably1. However ~0 indicates the intention clearer: invert all the bits in the value 0 whereas -1 will show that a value of minus one is needed, not its binary representation
1 because unsigned operations are always reduced modulo the number that is one greater than the largest value that can be represented by the resulting type
That on a 2's complement platform (that is assumed) gives you -1, but writing -1 directly is forbidden by the rules (only integers 0..255, unary !, ~ and binary &, ^, |, +, << and >> are allowed).
You are studying a coding challenge with a number of restrictions on operators and language constructions to perform given tasks.
The first problem is return the value -1 without the use of the - operator.
On machines that represent negative numbers with two's complement, the value -1 is represented with all bits set to 1, so ~0 evaluates to -1:
/*
* minusOne - return a value of -1
* Legal ops: ! ~ & ^ | + << >>
* Max ops: 2
* Rating: 1
*/
int minusOne(void) {
// ~0 = 111...111 = -1
return ~0;
}
Other problems in the file are not always implemented correctly. The second problem, returning a boolean value representing the fact the an int value would fit in a 16 bit signed short has a flaw:
/*
* fitsShort - return 1 if x can be represented as a
* 16-bit, two's complement integer.
* Examples: fitsShort(33000) = 0, fitsShort(-32768) = 1
* Legal ops: ! ~ & ^ | + << >>
* Max ops: 8
* Rating: 1
*/
int fitsShort(int x) {
/*
* after left shift 16 and right shift 16, the left 16 of x is 00000..00 or 111...1111
* so after shift, if x remains the same, then it means that x can be represent as 16-bit
*/
return !(((x << 16) >> 16) ^ x);
}
Left shifting a negative value or a number whose shifted value is beyond the range of int has undefined behavior, right shifting a negative value is implementation defined, so the above solution is incorrect (although it is probably the expected solution).
Loooong ago this was how you saved memory on extremely limited equipment such as the 1K ZX 80 or ZX 81 computer. In BASIC, you would
Let X = NOT PI
rather than
LET X = 0
Since numbers were stored as 4 byte floating points, the latter takes 2 bytes more than the first NOT PI alternative, where each of NOT and PI takes up a single byte.
There are multiple ways of encoding numbers across all computer architectures. When using 2's complement this will always be true:~0 == -1. On the other hand, some computers use 1's complement for encoding negative numbers for which the above example is untrue, because ~0 == -0. Yup, 1s complement has negative zero, and that is why it is not very intuitive.
So to your questions
the ~0 is assigned to mask so all the bits in mask are equal 1 -> making mask & sth == sth
the ~0 is used to make all bits equal to 1 regardless of the platform used
you can use -1 instead of ~0 if you are sure that your computer platform uses 2's complement number encoding
My personal thought - make your code as much platform-independent as you can. The cost is relatively small and the code becomes fail proof

Why does masking a negative number produce a positive number?

in c++, I have the following code:
int x = -3;
x &= 0xffff;
cout << x;
This produces
65533
But if I remove the negative, so I have this:
int x = 3;
x &= 0xffff;
cout << x;
I simply get 3 as a result
Why does the first result not produce a negative number? I would expect that -3 would be sign extended to 16 bits, which should still give a twos complement negative number, considering all those extended bits would be 1. Consequently the most significant bit would be 1 too.
It looks like your system uses 32-bit ints with two's complement representation of negatives.
Constant 0xFFFF covers the least significant two bytes, with the upper two bytes are zero.
The value of -3 is 0xFFFFFFFD, so masking it with 0x0000FFFF you get 0x0000FFFD, or 65533 in decimal.
Positive 3 is 0x00000003, so masking with 0x0000FFFF gives you 3 back.
You would get the result that you expect if you specify 16-bit data type, e.g.
int16_t x = -3;
x &= 0xffff;
cout << x;
In your case int is more than 2 bytes. You probably run on modern CPU where usually these days integer is 4 bytes (or 32 bits)
If you take a look the way system stores negative numbers you will see that its a complementary number. And if you take only last 2 bytes as your mask is 0xFFFF then you will get only a part of it.
your 2 options:
use short intstead of int. Usually its a half of integer and will be only 2 bites
use bigger mask like 0xFFFFFFFF that it covers all the bits of your integer
NOTE: I use "usually" because the amount of bits in your int and short depends on your CPU and compiler.

Why is the binary equivalent calculation getting incorrect?

I wrote the following program to output the binary equivalent of a integer taking(I checked that int on my system is of 4 bytes) it is of 4 bytes. But the output doesn't come the right. The code is:
#include<iostream>
#include<iomanip>
using namespace std;
void printBinary(int k){
for(int i = 0; i <= 31; i++){
if(k & ((1 << 31) >> i))
cout << "1";
else
cout << "0";
}
}
int main(){
printBinary(12);
}
Where am I getting it wrong?
The problem is in 1<<31. Because 231 cannot be represented with a 32-bit signed integer (range −231 to 231 − 1), the result is undefined [1].
The fix is easy: 1U<<31.
[1]: The behavior is implementation-defined since C++14.
This expression is incorrect:
if(k & ((1<<31)>>i))
int is a signed type, so when you shift 1 31 times, it becomes the sign bit on your system. After that, shifting the result right i times sign-extends the number, meaning that the top bits remain 1s. You end up with a sequence that looks like this:
80000000 // 10000...00
C0000000 // 11000...00
E0000000 // 11100...00
F0000000 // 11110...00
F8000000
FC000000
...
FFFFFFF8
FFFFFFFC
FFFFFFFE // 11111..10
FFFFFFFF // 11111..11
To fix this, replace the expression with 1 & (k>>(31-i)). This way you would avoid undefined behavior* resulting from shifting 1 to the sign bit position.
* C++14 changed the definition so that shifting 1 31 times to the left in a 32-bit int is no longer undefined (Thanks, Matt McNabb, for pointing this out).
A typical internal memory representation of a signed integer value looks like:
The most significant bit (first from the right) is the sign bit and in signed numbers(like int) it represents whether the number is negative or not.
When you shift additional bits sign extension is performed to preserve the number's sign. This is done by appending digits to the most significant side of the number.(following a procedure dependent on the particular signed number representation used).
In unsigned numbers the first bit from the right is just the MSB of the represented number, thus when you shift additional bits no sign extension is performed.
Note: the enumeration of the bits starts from 0, so 1 << 31 replaces your sign bit and after that every bit shift operation to the left >> results in sign extension. (as pointed out by #dasblinkenlight)
So, the simple solution to your problem is to make the number unsigned (this is what U does in 1U << 31) before you start the bit manipulation. (as pointed out by #Yu Hao)
For further reading see signed number representations and two's complement.(as it's the most common)