I have a problem building my OpenGL project.
I'm getting the following error.
ld: file not found: /usr/lib/system/libsystem_stats.dylib for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I have "Other Linker Flags" set to "-lGLEW"
I think this somehow fixed my problem :D
static variable link error
The problem i wasn't define the static fields in the translation file.
Related
I created a small program to learn some concepts of STL, but when I compile, I get following error:
ld: can't open output file for writing: execs/aligns, errno=2 for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Compiled with:
g++ --std=c++17 aligns.cpp -o execs/aligns
I am using M1 MacBook.
Thanks in advance!!!
I have finally found the solution!
Folder 'execs' simply didn't exist)))
I'm currently learning cpp and have installed the Eclipse IDE on Mac OSX. When I renamed the file HelloWorld.cpp into Chapter01.cpp, the compiler is showing me this error:
Building target: Hello World
Invoking: MacOS X C++ Linker
g++ -o "Hello World" ./src/Chapter01.o
ld: can't link with a main executable file './src/Chapter01.o' for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [Hello World] Error 1
"make all" terminated with exit code 2. Build might be incomplete.
please let me know how I can fix it, thanks!
H im trying to publish my app in IOS, to make this try to generate archive:
but show me:
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
Showing All Errors Only
ld: bitcode bundle could not be generated because
'/Users/dortiz/Documents/IOS/ProcIOS/Pods/MOCA/libMOCALib.a(Inbox.o)'
was built without full bitcode. All object files and libraries for
bitcode must be generated from Xcode Archive or Install build for
architecture armv7 clang: error: linker command failed with exit code
1 (use -v to see invocation) Build failed 25/04/17, 3:53 p.m.
I try to fix error adding
-fembed-bitcode
In flags c and c++
Go to your Targets > Build Settings. Then, search for "bitcode". Set the Enable Bitcode to "NO".
I've got a problem with one project in c++. Everything was compiling and working great, and then I've received this message - linker command failed with exit code 1 (use -v to see invocation).
And also:
duplicate symbol __ZN4Plaz10zmienSlowoENSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE in:
/Users/xxx/Library/Developer/Xcode/DerivedData/projekt2-bscwaavexcuiwpcjixrepxglqkww/Build/Intermediates/projekt2.build/Debug/projekt2.build/Objects-normal/x86_64/bezogonowe.o
/Users/xxx/Library/Developer/Xcode/DerivedData/projekt2-bscwaavexcuiwpcjixrepxglqkww/Build/Intermediates/projekt2.build/Debug/projekt2.build/Objects-normal/x86_64/beznogie.o
duplicate symbol __ZN4Plaz10zmienSlowoENSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE in:
/Users/xxx/Library/Developer/Xcode/DerivedData/projekt2-bscwaavexcuiwpcjixrepxglqkww/Build/Intermediates/projekt2.build/Debug/projekt2.build/Objects-normal/x86_64/bezogonowe.o
/Users/xxx/Library/Developer/Xcode/DerivedData/projekt2-bscwaavexcuiwpcjixrepxglqkww/Build/Intermediates/projekt2.build/Debug/projekt2.build/Objects-normal/x86_64/plaz.o
ld: 2 duplicate symbols for architecture x86_64
I've read that it can be a problem connected with duplicated main files, but I could not find how to make it work. There are my files.
So, I downloaded libSoil from https://github.com/smibarber/libSOIL and ran make, then sudo make install in Terminal. No errors, seemed to go fine.
But when I try and add libSOIL.dylib to the "Link Binary With Libraries" list in my XCode project, I get a linker error when I try to compile.
It says:
ld: library not found for -lSOIL
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I managed to install and link GLFW3 to my project without any problems, so I'm not sure what the problem is here.
I figured out the problem: my header search path was at /usr/local/Cellar/glfw3/3.1/include instead of /usr/local/include