Publicize.exe in Post build event command line - build

Is it possible to call Publicize.exe in Post build event command line?
I have visual studio solution and we are trying to automate the build.
We are facing problems in automating the Unit testing project within the solution as it got accessor files.
We found that using Publicize.exe we can overcome the issue.
Any example commands to call Publicize.exe in Post build event helps me.

CALL "%ProgramFiles(x86)%\Microsoft Visual Studio 10.0\Common7\IDE\Publicize.exe" "$(TargetFileName)"

Related

Can you delete a specific file before building in Visual Studio 2019/2022

The project I am working on creates a cache file the first time it is built and ran, but if you make a code change and then re-run the project the file doesn't replace the cache and will instead run the old version of the code. To fix this you have to manually delete the file every time, but I was wondering if there is a way to get Visual Studio to delete that file any time it has to build/rebuild new code?
I am using a regular VS solution generated by CMake.
A good idea would be use Visual Studio Build Events.
Read the doc about how to personalize Build Events here.
Using custom Build events you can run command before or after a compiling process.

How to properly open a Visual Studio project?

I have a problem that will be very simple to solve but I don't know how to do it.
Scenario: I want to run an emulator coded in C++ by a YT (javidx9) in Visual Studio. The project is here: https://github.com/OneLoneCoder/olcNES and the folder is "Part#2 - CPU"
Problem: I never use Visual Studio, so its something new for me, and my problem is that I don't know how to run the project (emulator). And I can't find any post or article on the internet about my problem. (I tried to create an empty project in VS and then copy the emulator files to the folder of my empty project and then run it, but it sent me an error that the files were not found (and its because that isn't the correct way to run the program and I don't know how to do it)).
My request: I would be very grateful if someone could explain to me how to open and run this project (the emulator) correctly in Visual Studio.
Thanks!!!
Your project does not have. sln file. You need to create new project in visual studio. Last file has main function as below. You need to run this main file(olcNes_Video1_6502.cpp)
You may need to check path of headers included from other projects.

Unhandled exception at 0x74E733AB (ucrtbase.dll) in OpenClaw.exe

I wanted to tinker this open source remake of the famous Claw.
Visit https://github.com/pjasicek/OpenClaw
Before I start with how I've cloned this game and tried to build it, I'm new to the open source community. I did the following things.
I cloned the repository.
Opened the project using Visual Studio 2017 Community edition and I changed the Configuration to Release and platform to Win32.
I then built the libwap solution without any errors.
Then I used CMake 3.11.0 to generate the required files for the Box2D solution and then generated it and then the Box2D build was a success.
I built the Midiproc manually and finally, I tried building the entire solution.
It threw a MSVCR120D.dll missing error and I copied all the .dlls from the game's release folder https://github.com/pjasicek/OpenClaw/releases
Now the game runs just fine when I launch it from the File explorer, but when I try to launch it from Visual Studio 2017, it throws the following error.
Check out this image:
How do I run the game from Visual Studio? Have I misconfigured the Visual Studio?
If you need any more details on what I did, please let me know.
[EDIT] I want to configure Visual Studio to be able to run the release and modify the source code so I can tinker it and try to understand how the game works internally.
I cloned the repository again and did a clean compilation of all the solutions. Turns out there was a problem when I copied/overwritten all dlls from the release build. Now, the game builds and executes fine.
Thanks for the help.

How to trigger dotcover code coverage analysis on source build and generate report

I am having main project file and testing project file.
when i build the solution i need to automatically trigger dotcover code coverage analysis and generate a report in html format.
It should happen in every build in visual studio.
I need suggestion regarding this to implement this in efficient way.
Thanks in advance.
If you use Visual Studio, you can add Post-build event command line.
Regarding to post build event, You can run dotcover coverage analysis from the command line. You can find related information in below links
how to add post build event to Visual Studio.
https://msdn.microsoft.com/en-us/library/ke5z92ks.aspx
How to run DotCover code coverage from command line.
https://www.jetbrains.com/help/dotcover/10.0/Running_Coverage_Analysis_from_the_Command_LIne.html

Setup and cleanup scripts with .runsettings?

We have a testing environment using Visual Studio 2013 and MSTest where we need to run a setup script (.cmd-file) before starting certain test runs. Currently we are using .testsettings files for this purpose, which works great.
However a problem arose when we started using MS Fakes and shims, because debugging tests using the ShimsContext throws a UnitTestIsolationException with the error message Failed to resolve profiler path from COR_PROFILER_PATH and COR_PROFILER environment variables.
The way to resolve this appears to be to change to a .runsettings file instead, to use the Visual Studio testrunner instead of MSTest. But how can we specify a setup script to be run once before the entire test run using this file format?
You can call your *.cmd scripts from initialize and cleanup methods.
Check this: How to create Startup and Cleanup script for Visual Studio Test Project?