generate header automatically with gcc or clang - c++

Given a source file source.cpp how I can generate the appropriate headers source.hpp ?
I'm under linux 64 bit and I would like to avoid writing the headers by hand to reduce the amount of time that I spend on writing code and limit the possible errors.

You cannot generate appropriate headers from source files automatically, because there is no formal definition about what an appropriate header is. Especially, a tool that extracts declarations from a source file has no way of knowing whether a declaration should be private to a translation unit or shared among other translation units. In the first case, the declaration in the header would be IMHO inappropriate.

You cannot really generate the code for your headers as there are things that are in the header that you cannot guess from the cpp file. The first things that come to my mind are the accessibility (public/protected/private) and inheritance.
What you can do however if you're trying to improve your workflow/productivity is using an IDE which has a lot a built in functionalities to help you edit the code. Creating a new class would for example create the header and cpp file, add an eventual inheritance, header guards, etc. It can help you renaming symbols to ease refactoring for example as well.
I personally use QtCreator which is free (as in free beer and free speech) but it's only a preference. I used Visual Studio as well with the Visual Assist X plugin (commercial), which provides some nice functionalities as well. I know that there are people that like Eclipse CDT, but I never really used it.
Choosing an IDE is only a matter of preference anyway ;)

Related

Static analysis of header inclusion in C++

It seems that often I find that my code when moving either from one linux installation to another or from one unix to another, I find that I've missed including certain header files.
This tends to become annoying when you give the source to someone else expecting them to be able to compile it just fine, only for it to fail because of missing header file includes.
Are there any static analysis tools that can detect headers that should be explicitly included where they're currently seem to be implicitly included? Is there some way to disable this implicit inclusion of header files?
Also I'd like to detect header files that included and may have become redundant through code changes, and are no longer required.
I have used checkheaders with some success. Development seems to have slowed down some in the last year, but it is still usable. Probably it's best to use the trunk version.
There is a google project called Include-What-You-Use that might be helpfull. But still it is very complicated to get it done right. And i'm not aware of any other tool that does this.

Visual Studio 2010, Intellisense and PCH: what are the alternatives to ugly stdafx.h?

I recently switched to Visual Studio 2010 and for Intellisense not to take half a minute to show up when using boost libraries, Microsoft's suggestion seems to use precompiled headers.
Except that I never used them before (except when forced to by Ugly ATL Wizards (TM)), so I searched around to figure out how they work.
Basically, the Big Centralized stdafx.h approach seems plain wrong. I never want to include (even cheaply) a whole bunch of header files in all my sources. Since I don't use windows libraries (I make C++/CLI higher level wrappers, then use .NET for talking to the outside world), I don't have "a whole truckload of non-changing enormous headers". Just boost and standard library headers scattered around.
There is an interesting approach to this problem, but I can't quite figure out how to make this work. It seems that each source file must be compiled twice (please correct me if I'm wrong): once with /Yc and once with /Yu. This adds burden on the developper which must manually tweak the build system.
I was hoping to find some "automatically generate one precompiled header for each source file" trick, or at least some "best practices", but most people seem happy with including the world into stdafx.h.
What are the options available to me to use precompiled headers on a per source file basis ? I don't really care about build times (as long as they don't skyrocket), I just want intellisense to work fast.
For starters, you are reading the article wrong. Every file is NOT compiled twice. The file stdafx.cpp gets compiled once with /Yc (c, for create) before anything else and then every other file in your project gets compiled once with /Yu (u, for use) and imports the result of the previously created saved state from stdafx.cpp.
Secondly, the article is 7 years old and is talking about VC++ 6, so you should start off distrusting it. But even assuming the information in it still applies to VC++ 2008 or 2010, it seems like bad advice. The approach it recommends using /pragma hdrstop is solution looking for a problem. If you have headers that contain things you don't want in every file, then they simply shouldn't go in your pre-compiled header.
Your problem basically seems to be that Intellisense is slow for Boost in VS2010? I don't have a direct solution for this problem, but could Visual Assist X be an option for you? I have used it in various versions of Visual Studio now and with great pleasure. Not a direct solution, but it might work for you.
Precompiled headers aren't too bad if you use them properly.
Don't use them as a replacement for proper and precise #includes, but as a way to speed things up. Achieve this by making the precompiled header do nothing in release builds, only speeding stuff up in debug.
You are wrong, each file is only compiled once. You have one .cpp file that is compiled with /Yc and the rest are compiled with /Yu. The file with /Yc, which is stdafx.cpp by default, contains one line, #include "myMainHeader.h" (changed the name from the default) All other .cpp files must start with #include "myMainHeader.h" When your /Yc file is compiled, the entire internal state of the compiler is saved. That file is loaded when each of your other files is compiled. That is why you must start with including the PCH, so that the /Yu option doesn't change the result of compilation, only the time. Xcode does not make this requirement and will use a PCH regardless of if your .cpp file starts with the right include directive. I have used libraries that relied on this and could not be built without PCH.

My Visual C++ compiler compiles out of date source

I'm a beginner starting to use Microsoft Visual C++ Express 2010 for Windows Programming. I've created a new C++ application using native code, not managed or MFC. I had Visual Studio create for me the basic windows code to create one window with simple menus (chat.cpp). I modified this file and I was able to compile correctly and see my changes take effect.
Now I've added one more source file to the solution (intro.cpp) which I include in my header and call from within chat.cpp. This seems to work just fine, but with one problem. The compiler doesn't seem to be applying my code changes occasionally: I make various edits, recompile, and the "old" code seems to be running. Then, after a while, after I make only a tiny modification, the compiler seems to "catch up" and it runs the new code including all the previous changes I had made.
Is there some kind of cache? Do I need to tell the compiler which files to compile and which ones to just link from object files? Did I make a mistake when I added the file to the solution?
Does intro.cpp have a header file? is that in your solution too?
It's hard for me to imagine that this area of such a mature IDE has a bug here, so I would examine your file list first. Make sure that the Solution Explorer shows all the files you have added and are editing. This is the list that VS uses to determine rebuild is needed.
EDIT: I admit it's not clear to me from your description why it would fail right now. However, typically header files do not include code, it works the other way around (except for class template header files, such as the STL headers). There is some discussion about pros and cons here. The most compelling argument to me in favour of code including headers rather than vice versa is that the header file contains the interface, while the code file contains the implementation.
I would try restructuring your code to a more traditional structure where intro.cpp includes intro.h and any others it needs, and the same with chat.cpp. Then your compilation units are intro.cpp and chat.cpp, and they depend on the associated header files, so provided they are properly listed in the SOlution Explorer, all should work. You can clean up the build dependencies to avoid dups and reduce build time once you have it working as you wish.

C++ Refactoring Precompiled Header

Unfortunately on a project here at work, someone had the great idea to put every header every single file from pretty big project into the precompiled header. This means any change to any header in the project has to recompile the entire project, and all cpp files taking way too long.
Is there any decent C++ refactoring tool which could automatically put the needed includes in the appropriate cpp files? I really don't want to do this manually with hundreds of different files.
There are very few decent C++ refactoring tools because parsing C++ code is hard (and therefore also slow). You'll probably have to write such a tool yourself, possibly with some assistance from GCC-XML.

Why does stdafx.h work the way it does?

As usual, when my brain's messing with something I can't figure out myself, I come to you guys for help :)
This time I've been wondering why stdafx.h works the way it does? To my understanding it does 2 things:
Includes standard headers which we
might (?) use and which are rarely changed
Work as a compiler-bookmark for when
code is no longer precompiled.
Now, these 2 things seems like two very different tasks to me, and I wonder why they didn't do two seperate steps to take care of them? To me it seems reasonable to have a #pragma-command do the bookmarking stuff and to optionally have a header-file a long the lines of windows.h to do the including of often-used headers... Which brings me to my next point: Why are we forced to include often-used headers through stdafx.h? Personally, I'm not aware of any often used headers I use that I'm not already doing my own includes for - but maybe these headers are necessary for .dll generation?
Thx in advance
stdafx.h is ONE way of having Visual studio do precompiled headers. It's a simple to use, easy to automatically generate, approach that works well for smaller apps but can cause problems for larger more complex apps where the fact that it encourages, effectively, the use of a single header file it can cause coupling across components that are otherwise independent. If used just for system headers it tends to be OK, but as a project grows in size and complexity it's tempting to throw other headers in there and then suddenly changing any header file results in the recompilation of everything in the project.
See here: Is there a way to use pre-compiled headers in VC++ without requiring stdafx.h? for details of an alternative approach.
You are not forced to use "stdafx.h". You can check off the Use precompiled headers in project properties (or when creating the project) and you won't need stdafx.h anymore.
The compiler uses it as a clue to be able to precompile most used headers separately in a .pch file to reduce compilation time (don't have to compile it every time).
It keeps the compile time down, as the stuff in it are always compiled first (see details in quote below):
stdafx.h is a file
that describes both standard system
and project specific include files
that are used frequently but hardly
ever changed.
Compatible compilers will
pre-compile this file to reduce
overall compile times. Visual C++ will
not compile anything before the
#include "stdafx.h" in the source file, unless the compile option
/Yu'stdafx.h' is unchecked (by
default); it assumes all code in the
source up to and including that line
is already compiled.
It will help reduce long compilations.