Assembler push rdi, pop rdi around function call - c++

What's purpose of push rdi and pop rdi when calling function in C++?
VS2010, x64, debug, no optimizations
C++
int calc()
{
return 8 + 7;
}
Disassembly:
int calc()
{
000000013F0B1020 push rdi
return 8 + 7;
000000013F0B1022 mov eax,0Fh
}
000000013F0B1027 pop rdi
000000013F0B1028 ret

There is no purpose to it. This is a common artifact of unoptimized code. The code generator emits the push edi instruction in anticipation of having to perform an addition. The EDI register must be preserved across function calls. But then, later, figures out that the addition can be performed at compile time.
Getting rid of extraneous code like this requires "peephole optimization". But that optimization isn't enabled in the Debug build. To know what the real code look like, you have to turn on the optimizer, best done by building the Release build. It in fact will completely eliminate the function, you can prevent it from doing so with:
__declspec(noline) int calc()
{
return 8 + 7;
}
Which produces in the Release build:
return 8 + 7;
000007F7038E1000 mov eax,0Fh
000007F7038E1005 ret

Have you heard of "caller-save" and "callee-save" registers?
Since your CPU only has a small, finite number of registers, it's usually impossible for caller/called functions to always use different registers. If a caller function and called function both want to use the same register, it means the value in the caller will have to be saved/restored before/after the call.
Saving/restoring register values can be done either by the caller or by the callee -- which one does so is a matter of convention. The benefit of "caller-save" registers is that if the caller knows it won't need the value in register XYZ after the call, it can omit the save/restore operations. The benefit of "callee-save" registers is that if the callee knows it won't modify the value in register XYZ, it can omit the save/restore operations.
I'm guessing that your compiler treats RDI as a callee-save register, but doesn't omit the unnecessary save/restore operations unless you have compiler optimizations turned on. (If someone knows this is incorrect, please post another answer!)
UPDATE: I found an article on x86 calling conventions: http://en.wikipedia.org/wiki/X86_calling_conventions
It seems to confirm that with most calling conventions, RDI would be callee-save. This doesn't explain why it isn't pushing and popping all the other callee-save registers. Maybe there is something else going on here.

Related

segmentation fault after linking c++ file with asm file [duplicate]

I am currently learning x86 assembly. Something is not clear to me still however when using the stack for function calls. I understand that the call instruction will involve pushing the return address on the stack and then load the program counter with the address of the function to call. The ret instruction will load this address back to the program counter.
My confusion is, does it matter when the ret instruction is called within the procedure/function? Will it always find the correct return address stored on the stack, or must the stack pointer be currently pointing to where the return address was stored? If that's the case, can't we just use push and pop instead of call and ret?
For example, the code below could be the first on entering the function , if we push different registers on the stack, must the ret instruction only be called after the registers are popped in the reverse order so that after the pop %ebp instruction , the stack pointer will point to the correct place on the stack where the return address is, or will it still find it regardless where it is called? Thanks in advance
push %ebp
mov %ebp, %esp
//push other registers
...
//pop other registers
mov %esp, %ebp
(could ret instruction go here for example and still pop the correct return address?)
pop %ebp
ret
You must leave the stack and non-volatile registers as you found them. The calling function has no clue what you might have done with them otherwise - the calling function will simply continue to its next instruction after ret. Only ret after you're done cleaning up.
ret will always look to the top of the stack for its return address and will pop it into EIP. If the ret is a "far" return then it will also pop the code segment into the CS register (which would also have been pushed by call for a "far" call). Since these are the first things pushed by call, they must be the last things popped by ret. Otherwise you'll end up reting somewhere undefined.
The CPU has no idea what is function/etc... The ret instruction will fetch value from memory pointed to by esp a jump there. For example you can do things like (to illustrate the CPU is not interested into how you structurally organize your source code):
; slow alternative to "jmp continue_there_address"
push continue_there_address
ret
continue_there_address:
...
Also you don't need to restore the registers from stack, (not even restore them to the original registers), as long as esp points to the return address when ret is executed, it will be used:
call SomeFunction
...
SomeFunction:
push eax
push ebx
push ecx
add esp,8 ; forget about last 2 push
pop ecx ; ecx = original eax
ret ; returns back after call
If your function should be interoperable from other parts of code, you may still want to store/restore the registers as required by the calling convention of the platform you are programming for, so from the caller point of view you will not modify some register value which should be preserved, etc... but none of that bothers CPU and executing instruction ret, the CPU just loads value from stack ([esp]), and jumps there.
Also when the return address is stored to stack, it does not differ from other values pushed to stack in any way, all of them are just values written in memory, so the ret has no chance to somehow find "return address" in stack and skip "values", for CPU the values in memory look the same, each 32 bit value is that, 32 bit value. Whether it was stored by call, push, mov, or something else, doesn't matter, that information (origin of value) is not stored, only value.
If that's the case, can't we just use push and pop instead of call and ret?
You can certainly push preferred return address into stack (my first example). But you can't do pop eip, there's no such instruction. Actually that's what ret does, so pop eip is effectively the same thing, but no x86 assembly programmer use such mnemonics, and the opcode differs from other pop instructions. You can of course pop the return address into different register, like eax, and then do jmp eax, to have slow ret alternative (modifying also eax).
That said, the complex modern x86 CPUs do keep some track of call/ret pairings (to predict where the next ret will return, so it can prefetch the code ahead quickly), so if you will use one of those alternative non-standard ways, at some point the CPU will realize it's prediction system for return address is off the real state, and it will have to drop all those caches/preloads and re-fetch everything from real eip value, so you may pay performance penalty for confusing it.
In the example code, if the return was done before pop %ebp, it would attempt to return to the "address" that was in ebp at the start of the function, which would be the wrong address to return to.

Understanding the assembly language for if-else in following code [duplicate]

What happens if i say 'call ' instead of jump? Since there is no return statement written, does control just pass over to the next line below, or is it still returned to the line after the call?
start:
mov $0, %eax
jmp two
one:
mov $1, %eax
two:
cmp %eax, $1
call one
mov $10, %eax
The CPU always executes the next instruction in memory, unless a branch instruction sends execution somewhere else.
Labels don't have a width, or any effect on execution. They just allow you to make reference to this address from other places. Execution simply falls through labels, even off the end of your code if you don't avoid that.
If you're familiar with C or other languages that have goto (example), the labels you use to mark places you can goto to work exactly the same as asm labels, and jmp / jcc work exactly like goto or if(EFLAGS_condition) goto. But asm doesn't have special syntax for functions; you have to implement that high-level concept yourself.
If you leave out the ret at the end of a block of code, execution keeps doing and decodes whatever comes next as instructions. (Maybe What would happen if a system executes a part of the file that is zero-padded? if that was the last function in an asm source file, or maybe execution falls into some CRT startup function that eventually returns.)
(In which case you could say that the block you're talking about isn't a function, just part of one, unless it's a bug and a ret or jmp was intended.)
You can (and maybe should) try this yourself in a debugger. Single-step through that code and watch RSP and RIP change. The nice thing about asm is that the total state of the CPU (excluding memory contents) is not very big, so it's possible to watch the entire architectural state in a debugger window. (Well, at least the interesting part that's relevant for user-space integer code, so excluding model-specific registers that the only the OS can tweak, and excluding the FPU and vector registers.)
call and ret aren't "special" (i.e. the CPU doesn't "remember" that it's inside a "function").
They just do exactly what the manual says they do, and it's up to you to use them correctly to implement function calls and returns. (e.g. make sure the stack pointer is pointing at a return address when ret runs.) It's also up to you to get the calling convention correct, and all that stuff. (See the x86 tag wiki.)
There's also nothing special about a label that you jmp to vs. a label that you call. An assembler just assembles bytes into the output file, and remembers where you put label markers. It doesn't truly "know" about functions the way a C compiler does. You can put labels wherever you want, and it doesn't affect the machine code bytes.
Using the .globl one directive would tell the assembler to put an entry in the symbol table so the linker could see it. That would let you define a label that's usable from other files, or even callable from C. But that's just meta-data in the object file and still doesn't put anything between instructions.
Labels are just part of the machinery that you can use in asm to implement the high-level concept of a "function", aka procedure or subroutine: A label for callers to call to, and code that will eventually jump back to a return address the caller passed, one way or another. But not every label is the start of a function. Some are just the tops of loops, or other targets of conditional branches within a function.
Your code would run exactly the same way if you emulated call with an equivalent push of the return address and then a jmp.
one:
mov $1, %eax
# missing ret so we fall through
two:
cmp %eax, $1
# call one # emulate it instead with push+jmp
pushl $.Lreturn_address
jmp one
.Lreturn_address:
mov $10, %eax
# fall off into whatever comes next, if it ever reaches here.
Note that this sequence only works in non-PIC code, because the absolute return address is encoded into the push imm32 instruction. In 64-bit code with a spare register available, you can use a RIP-relative lea to get the return address into a register and push that before jumping.
Also note that while architecturally the CPU doesn't "remember" past CALL instructions, real implementations run faster by assuming that call/ret pairs will be matched, and use a return-address predictor to avoid mispredicts on the ret.
Why is RET hard to predict? Because it's an indirect jump to an address stored in memory! It's equivalent to pop %internal_tmp / jmp *%internal_tmp, so you can emulate it that way if you have a spare register to clobber (e.g. rcx is not call-preserved in most calling conventions, and not used for return values). Or if you have a red-zone so values below the stack-pointer are still safe from being asynchronously clobbered (by signal handlers or whatever), you could add $8, %rsp / jmp *-8(%rsp).
Obviously for real use you should just use ret, because it's the most efficient way to do that. I just wanted to point out what it does using multiple simpler instructions. Nothing more, nothing less.
Note that functions can end with a tail-call instead of a ret:
(see this on Godbolt)
int ext_func(int a); // something that the optimizer can't inline
int foo(int a) {
return ext_func(a+a);
}
# asm output from clang:
foo:
add edi, edi
jmp ext_func # TAILCALL
The ret at the end of ext_func will return to foo's caller. foo can use this optimization because it doesn't need to make any modifications to the return value or do any other cleanup.
In the SystemV x86-64 calling convention, the first integer arg is in edi. So this function replaces that with a+a, then jumps to the start of ext_func. On entry to ext_func, everything is in the correct state just like it would be if something had run call ext_func. The stack pointer is pointing to the return address, and the args are where they're supposed to be.
Tail-call optimizations can be done more often in a register-args calling convention than in a 32-bit calling convention that passes args on the stack. You often run into situations where you have a problem because the function you want to tail-call takes more args than the current function, so there isn't room to rewrite our own args into args for the function. (And compilers don't tend to create code that modifies its own args, even though the ABI is very clear that functions own the stack space holding their args and can clobber it if they want.)
In a calling convention where the callee cleans the stack (with ret 8 or something to pop another 8 bytes after the return address), you can only tail-call a function that takes exactly the same number of arg bytes.
Your intuition is correct: the control just passes to the next line below after the function returns.
In your case, after call one, your function will jump to mov $1, %eax and then continue down to cmp %eax, $1 and end up in an infinite loop as you will call one again.
Beyond just an infinite loop, your function will eventually go beyond its memory constraints since a call command writes the current rip (instruction pointer) to the stack. Eventually, you'll overflow the stack.

Why might a C++ compiler duplicate a function exit basic block?

Consider the following snippet of code:
int* find_ptr(int* mem, int sz, int val) {
for (int i = 0; i < sz; i++) {
if (mem[i] == val) {
return &mem[i];
}
}
return nullptr;
}
GCC on -O3 compiles this to:
find_ptr(int*, int, int):
mov rax, rdi
test esi, esi
jle .L4 # why not .L8?
lea ecx, [rsi-1]
lea rcx, [rdi+4+rcx*4]
jmp .L3
.L9:
add rax, 4
cmp rax, rcx
je .L8
.L3:
cmp DWORD PTR [rax], edx
jne .L9
ret
.L8:
xor eax, eax
ret
.L4:
xor eax, eax
ret
In this assembly, the blocks with labels .L4 and .L8 are identical. Would it not be better to rewrite jumps to .L4 to .L8 and drop .L4? I thought this might be a bug, but clang also duplicates the xor-ret sequence back to back. However, ICC and MSVC each take a pretty different approach.
Is this an optimization in this case and, if not, are there times when it would be? What is the rationale behind this behavior?
This is always a missed optimizations. Having both return-0 paths use the same basic block would be pure win on all microarchitectures that current compilers care about.
But unfortunately this missed-optimization is not rare with gcc. Often it's a separate bare ret that gcc conditionally branches to, instead of branching to a ret in another existing path. (x86 doesn't have a conditional ret, so simple functions that don't need any stack cleanup often just need to branch to a ret.
Often functions this small would get inlined in a complete program, so maybe it doesn't hurt a lot in real life?)
CPUs (since Pentium Pro if not earlier) have a return-address predictor stack that easily predicts the branch target for ret instructions, so there's not going to be an effect from one ret instruction more often returning to one caller and another ret more often returning to another caller. It doesn't help branch prediction to separate them and let them use different entries.
IDK about Pentium 4 and whether the traces in its trace cache follow call/ret. But fortunately that's not relevant anymore. The decoded-uop cache in SnB-family and Ryzen is not a trace cache; a line/way of uop cache holds uops for a contiguous block of x86 machine code, and unconditional jumps end a uop cache line. (https://agner.org/optimize/) So if anything, this could be worse for SnB-family because each return path needs a separate line of the uop cache even though they're each only 2 uops total (xor-zero and ret are both single-uop instructions).
Report this MCVE to gcc's bugzilla with keyword missed-optimization: https://gcc.gnu.org/bugzilla/enter_bug.cgi?product=gcc
(update: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=90178 was reported by the OP. A fix was attempted, but reverted; for now it's still open. In this case it seems to be caused by -mavx, perhaps some interaction with return paths that need vzeroupper or not.)
Cause:
You can kind of see how it might arrive at 2 exit blocks: compilers normally transform for loops into if(sz>0) { do{}while(); } if there's a possibility of it needing to run 0 times, like gcc did here. So there's one branch that leaves the function without entering the loop at all. But the other exit is from fall through from the loop. Perhaps before optimizing away some stuff, there was some extra cleanup. Or just those paths got split up when the first branch was created.
I don't know why gcc fails to notice and merge two identical basic blocks that end with ret.
Maybe it only looked for that in some GIMPLE or RTL pass where they weren't actually identical, and only became identical during final x86 code-gen. Maybe after optimizing away save/restore of a register to hold some temporary that it ended up no needing?
You could dig deeper if you look at GCC's GIMPLE or RTL with -fdump-tree-... options after certain optimization passes: Godbolt has UI for that, in the + dropdown -> tree / RTL output. https://godbolt.org/z/l9mVlE. But unless you're a gcc-internals expert and planning to work on a patch or idea to help gcc find this optimization, it's probably not worth your time.
Interesting discovery that it only happens with -mavx (enabled by -march=skylake or directly). GCC and clang don't know how to auto-vectorize loops where the trip count is not known before the first iteration. e.g. search loops like this or memchr or strlen. So IDK why AVX even makes a difference at all.
(Note that the C abstract machine never reads mem[i] beyond the search point, and those elements might not actually exist. e.g. there's no UB if you passed this function a pointer to the last int before an unmapped page, and sz=1000, as long as *mem == val. So to auto-vectorize without int mem[static sz] guaranteed object size, the compiler would have to align the pointer... Not that C11 int mem[static sz] would even help; even a static array of compile-time-constant size larger than the max possible trip count wouldn't get gcc to auto-vectorize.)

Profiling _mm_setzero_ps and {0.0f,0.0f,0.0f,0.0f}

EDIT: As Cody Gray pointed out in his comment, profiling with disabled optimization is complete waste of time. How then should i approach this test?
Microsoft in its XMVectorZero in case if defined _XM_SSE_INTRINSICS_ uses _mm_setzero_ps and {0.0f,0.0f,0.0f,0.0f} if don't. I decided to check how big is the win. So i used the following program in Release x86 and Configuration Properties>C/C++>Optimization>Optimization set to Disabled (/Od).
constexpr __int64 loops = 1e9;
inline void fooSSE() {
for (__int64 i = 0; i < loops; ++i) {
XMVECTOR zero1 = _mm_setzero_ps();
//XMVECTOR zero2 = _mm_setzero_ps();
//XMVECTOR zero3 = _mm_setzero_ps();
//XMVECTOR zero4 = _mm_setzero_ps();
}
}
inline void fooNoIntrinsic() {
for (__int64 i = 0; i < loops; ++i) {
XMVECTOR zero1 = { 0.f,0.f,0.f,0.f };
//XMVECTOR zero2 = { 0.f,0.f,0.f,0.f };
//XMVECTOR zero3 = { 0.f,0.f,0.f,0.f };
//XMVECTOR zero4 = { 0.f,0.f,0.f,0.f };
}
}
int main() {
fooNoIntrinsic();
fooSSE();
}
I ran the program twice first with only zero1 and second time with all lines uncommented. In the first case intrinsic loses, in the second intrinsic is clear winner. So, my questions are:
Why intrinsic does not always win?
Does the profiler i used is a proper tool for such measurements?
Profiling things with optimization disabled gives you meaningless results and is a complete waste of time. If you are disabling optimization because otherwise the optimizer notices that your benchmark actually does nothing useful and is removing it entirely, then welcome to the difficulties of microbenchmarking!
It is often very difficult to concoct a test case that actually does enough real work that it will not be removed by a sufficiently smart optimizer, yet the cost of that work does not overwhelm and render meaningless your results. For example, a lot of people's first instinct is to print out the incremental results using something like printf, but that's a non-starter because printf is incredibly slow and will absolutely ruin your benchmark. Making the variable that collects the intermediate values as volatile will sometimes work because it effectively disables load/store optimizations for that particular variable. Although this relies on ill-defined semantics, that's not important for a benchmark. Another option is to perform some pointless yet relatively cheap operation on the intermediate results, like add them together. This relies on the optimizer not outsmarting you, and in order to verify that your benchmark results are meaningful, you'll have to examine the object code emitted by the compiler and ensure that the code is actually doing the thing. There is no magic bullet for crafting a microbenchmark, unfortunately.
The best trick is usually to isolate the relevant portion of the code inside of a function, parameterize it on one or more unpredictable input values, arrange for the result to be returned, and then put this function in an external module such that the optimizer can't get its grubby paws on it.
Since you'll need to look at the disassembly anyway to confirm that your microbenchmark case is suitable, this is often a good place to start. If you are sufficiently competent in reading assembly language, and you have sufficiently distilled the code in question, this may even be enough for you to make a judgment about the efficiency of the code. If you can't make heads or tails of the code, then it is probably sufficiently complicated that you can go ahead and benchmark it.
This is a good example of when a cursory examination of the generated object code is sufficient to answer the question without even needing to craft a benchmark.
Following my advice above, let's write a simple function to test out the intrinsic. In this case, we don't have any input to parameterize upon because the code literally just sets a register to 0. So let's just return the zeroed structure from the function:
DirectX::XMVECTOR ZeroTest_Intrinsic()
{
return _mm_setzero_ps();
}
And here is the other candidate that performs the initialization the seemingly-naïve way:
DirectX::XMVECTOR ZeroTest_Naive()
{
return { 0.0f, 0.0f, 0.0f, 0.0f };
}
Here is the object code generated by the compiler for these two functions (it doesn't matter which version, whether you compile for x86-32 or x86-64, or whether you optimize for size or speed; the results are the same):
ZeroTest_Intrinsic
xorps xmm0, xmm0
ret
ZeroTest_Naive
xorps xmm0, xmm0
ret
(If AVX or AVX2 instructions are supported, then these will both be vxorps xmm0, xmm0, xmm0.)
That is pretty obvious, even to someone who cannot read assembly code. They are both identical! I'd say that pretty definitively answers the question of which one will be faster: they will be identical because the optimizer recognizes the seemingly-naïve initializer and translates it into a single, optimized assembly-language instruction for clearing a register.
Now, it is certainly possible that there are cases where this is embedded deep within various complicated code constructs, preventing the optimizer from recognizing it and performing its magic. In other words, the "your test function is too simple!" objection. And that is most likely why the library's implementer chose to explicitly use the intrinsic whenever it is available. Its use guarantees that the code-gen will emit the desired instruction, and therefore the code will be as optimized as possible.
Another possible benefit of explicitly using the intrinsic is to ensure that you get the desired instruction, even if the code is being compiled without SSE/SSE2 support. This isn't a particularly compelling use-case, as I imagine it, because you wouldn't be compiling without SSE/SSE2 support if it was acceptable to be using these instructions. And if you were explicitly trying to disable the generation of SSE/SSE2 instructions so that you could run on legacy systems, the intrinsic would ruin your day because it would force an xorps instruction to be emitted, and the legacy system would throw an invalid operation exception immediately upon hitting this instruction.
I did see one interesting case, though. xorps is the single-precision version of this instruction, and requires only SSE support. However, if I compile the functions shown above with only SSE support (no SSE2), I get the following:
ZeroTest_Intrinsic
xorps xmm0, xmm0
ret
ZeroTest_Naive
push ebp
mov ebp, esp
and esp, -16
sub esp, 16
mov DWORD PTR [esp], 0
mov DWORD PTR [esp+4], 0
mov DWORD PTR [esp+8], 0
mov DWORD PTR [esp+12], 0
movaps xmm0, XMMWORD PTR [esp]
mov esp, ebp
pop ebp
ret
Clearly, for some reason, the optimizer is unable to apply the optimization to the use of the initializer when SSE2 instruction support is not available, even though the xorps instruction that it would be using does not require SSE2 instruction support! This is arguably a bug in the optimizer, but explicit use of the intrinsic works around it.

How to force c++ compiler to use registers?

I have a for loop in my (c++ .Net Win32 Console) code which has to run as fast as possible. So I need to make the compiler use a register instead of storing it in RAM.
MSDN says:
The register keyword specifies that the variable is to be stored in a
machine register, if possible.
This is what I tried:
for(register int i = 0; i < Size; i++)
When I look at Disassembly code which the compiler generates, I see:
012D4484 mov esi,dword ptr [std::_Facetptr<std::codecvt<char,char,int> >::_Psave+24h (12DC5E4h)]
012D448A xor ecx,ecx
012D448C push edi
012D448D mov edi,dword ptr [std::_Facetptr<std::codecvt<char,char,int> >::_Psave+10h (12DC5D0h)]
012D4493 mov dword ptr [Size],ebx
012D4496 test ebx,ebx
012D4498 jle FindBestAdd+48h (12D44B8h) //FindBestAdd is the function the loop is in
012D449A lea ebx,[ebx]
I am expecting the assembly code not to generate a dword ptr where I used register keyword.
So, How would I know if it's possible for compiler to use a register and What should I do to force the compiler to read/write directly from/to registers.
The register keyword is only a hint and is ignored by most modern compilers. In essence, this is because the compiler is better at optimizing and figuring out what should be placed in a register than the programmer.
Thus, you cannot force the compiler to use registers, and you shouldn't even if you could. If you want optimum speed, turn on maximum optimization level in your compiler settings.
In your case the compiler will most likely use a register anyway if you supply the right optimization options.
In general, the only way to force a variable into a register is to use inline assembly.