Monitor file after cut and paste (Windows Shell Extension?) - c++

I'm currently in the idea phase for a small application that requires keeping track of specific, user chosen files.
I want the system to be intuitive, such that a user can change the file name, directory name, or move the file to a new location, and the application would still be able to keep track of the file.
Now, I know that I can monitor directories already, for the majority of these kinds of changes, with windows system calls.
The problem I'd have is finding if/when a file is cut, copied, or pasted somewhere. I've read a little about shell extensions, but they have actually rather confused me (since I haven't had the time to actually read good and long about them yet). Is there a way I could monitor a file for being cut/pasted/copied, so that my application could continue to track the file in it's new location? Would I have to do this through a shell extension?

You can use shortcut objects to track files even if they are renamed or moved.

Related

Can you embed files into exe, and update them with each use?

I'm trying to make an application which to manage information about several providers.
Target system is windows and I'll be coding with c++.
The users are not expected to be handy on anything related to computers, so I want to make it as fool-proof as possible. Right now my objective is to distribute only an executable, which should store all the information they introduce in there.
Each user stores information of their own providers, so I don't need the aplication to share the data with other instances. They do upload the information into a preexisting system via csv, but I can handle that easily.
I expect them to introduce new information at least once a month, so I need to update the information embedded. Is that even possible? Making a portable exe and update its information? So far the only portable apps I've seen which allow saving some personification do so by making you drag files along with your exe.
I try to avoid SQL to avoid compatibility problems (for my own applications I use external TXTs and parse the data), but if you people tell me it's the only way, I'll use sql.
I've seen several other questions about embedding files, but it seems all of them are constants. My files need to be updatable
Thanks in advance!
Edit: Thanks everyone for your comments. I've understood that what I want is not worth the problems it'd create. I'll store the data separatedly and make an effort so my coworkers understand what's the difference between an executable and it's data (just like explaining the internet to your grandma's grandma...)
While I wouldn't go as far as to say that it's impossible, it will definitely be neither simple nor pretty nor something anyone should ever recommend doing.
The basic problem is: While your .exe is running, the .exe file is mapped into memory and cannot be modified. Now, one thing you could do is have your .exe, when it's started, create a temporary copy of itself somewhere, start that one, tell the new process where the original image is located (e.g., via commandline arguments), and then have the original exit. That temporary copy could then modify the original image. To put data into your .exe, you can either use Resources, or manually modify the PE image, e.g., using a special section created inside the image to hold your data. You can also simply append arbitrary data at the end of an .exe file without corrupting it.
However, I would like to stress again that I do not recommend actually doing stuff like that. I would simply store data in separate files. If your users are familiar with Excel, then they should be familiar with the idea that data is stored in files…

Edit an existing file in C++

I have preferences file for my application in Qt.
Whenever I launch the application it loads the file & depending the contents creates the widgets accordingly. I have given some customisation option for the user. Now when my application is closed I am checking whether the preferences are changed. If yes then I am opening the preferences file again & then just adding everything again in it. I am not creating a temporary file, I am directly editing the file. Is this method an efficient one? or am I doing it wrong? because I found these threads:
1. What is the best way to edit the middle of an existing flat file?
http://qt-project.org/forums/viewthread/25924/
Should use I binary file? Currently I am using ASCII file.
Thanks.
UPDATE: In the stackoverflow link above the correct answer has
If you're stuck using flat, then you're stuck using the old fashioned
way of updating them
I meant to ask whether the method I am using is old fashioned & is there a better method used nowadays? & what does flat file mean?
Don't try to edit the file. Rewrite the whole thing
Rewrite by using a temporary file. i.e. write the current state of preferences into temp file. And then move/rename the file to your actual preference file after making sure the temp file has been written successfully. This helps in case there is a crash when you rewriting the file. If you rewrite it directly, you will be left with neither the old one nor a good new one. In case you do it through a temp file, then do it this way ensures that in case of a crash, you atleast have a good preferences file(though it contains the old preferences).
Text/Binary doesn't make much difference unless it's a really huge file. Text will help to hand edit it if required.
That's a perfectly fine way of doing it. Since you already seem to have all of the preferences loaded into memory and you have edited them there, you don't need to bother with a temporary file (unless you want to ensure safety if your program fails during writing). Just write all of the preferences back into the original file.
Whether you choose a binary file or text file is up to you. Preferences tend to be text files because they have the added benefit of being human readable with just a text editor, rather than some specialised software for viewing them. A binary file may, however, have slightly better performance due to simpler decoding.

Xml file are saved in two different path

I created application that store some data to XML file. The issues is with the path of the XML saving. Am using TinyXML to save the data in vc++.
When I deploy this application, it installs in "C:\Program files(x86)\applicationname " and when I run the application the XML file is saving in
"C:\Users\UserName\AppData\Local\VirtualStore\Program Files (x86)\ApplicationName ".
I have made this application to work on system startup. So when I restart this application,
the xml file is stored in different path "C:\Users\UserName\AppData\Local\VirtualStore\windows\sysWOW64"
I want my XML to be stored in the path where I installed or should be stored in appdata, application name
What should I do to store XML file in one places where application is installed?
doc.SaveFile( "test.xml" ); // xml saving code in tinyxml library
Firstly, this has nothing to do with C++, as the C++ code is probably working. Same with XML and tinyxml and even visual-c++.
It seems that windows redirects those write accesses to a user-specific "VirtualStore\Program Files", but I'll leave it to you to research the actual semantics of that. On startup, when there is no user, this path obviously differs, since the former user is not logged in.
Now, in order to get a fixed path, you can use the function GetModuleFileName() to find out the location of your executable and use that path to locate Smartmeter.xml. However, the problem you are facing now is that programs installed under "Program Files" don't magically gain write access rights to their install directory. This is to protect one user from messing with data of another user.
I think that what you are doing is writing a program that runs in the background, which would be called a "service" under MS Windows. What is still unclear is what you want to achieve with this file and also what you are planning to do overall, and these are things that decide the future steps. In any case, take a look at the possibilities that services provide, maybe there is something that fits your needs.

The Best way of storing/retrieving config data in Modern Windows

I've not done much coding for Windows lately, and I find myself sitting at Visual Studio right now, making a small program for Windows 7 in C++. I need some configuration data to be read/written.
In the old days, (being a Borland kind of guy) I'd just use a TIniFile and keep the .ini beside my exe Obviously this is just not the done thing any more. The MS docs tell me that Get/WritePrivateProfileString are for compatibility only, and I doubt that I'd get away with writing to Program Files these days. Gosh I feel old.
I'd like the resulting file to be easily editable - open in notepad sort of thing, and easily findable. This is a small app, I don't want to have to write a setup screen when I can just edit the config file.
So, what is the modern way of doing this?
Often people use XML files for storing preferences, but they are often overkill (and they aren't actually all that readable for humans).
If your needs would be easily satisfied with an INI file, you may want to use Boost.Program_options using the configuration file parser backend, which actually writes INI-like files without going through deprecated (and slow!) APIs, while exposing a nice C++ interface.
The key thing to get right is where to write such configuration file. The right place is usually a subdirectory (named e.g. as your application) of the user's application data directory; please, please, please, don't harcode its path in your executable, I've seen enough broken apps failing to understand that the user profile may not be in c:\Documents and settings\Username.
Instead, you can retrieve the application data path using the SHGetFolderPath function with CSIDL_APPDATA (or SHGetKnownFolderPath with FOLDERID_RoamingAppData if you don't mind to lose the compatibility with pre-Vista Windows versions, or even just expanding the %APPDATA% environment variable).
In this way, each user will be able to store its preferences and you won't get any security-related errors when writing your preferences.
This is my opinion (which I think most of the answers you get will be opinion), but it seems that the standard way of doing things these days is to store config files like these in C:\Users\<Username>. Moreover, it is generally good to not clutter this directory itself, but to use a subdirectory for the purpose of storing your application's data, such as C:\Users\<Username>\AppData\Roaming\<YourApplicationName>. It might be overkill for a single config file, but that will give you the opportunity to have all of your application data in one place, should you add even more.

Win32: Prevent folder modification?

I want to make sure no other process changes the contents of a particular folder. I'd like to stop other processes from creating, deleting, or modifying files within a folder. Further, I'd like this restriction to nest down into subfolders.
I can get close to what I want by enumerating the contents of the folder and calling CreateFile on each file. This has problems in that it doesn't stop new files from being created and requires I acquire lots of handles.
Is there an easier way to get what I want?
Update: Addressing some comments, what I want to do is to prevent modification while my program is running. It's OK if the file get modified between runs.
In terms of ACLS, the app has read access to all files within the folder.
ACLs would be the best way to go but if you can't get that to work for whatever reason (you're fairly thin on the details) then use a file system filter driver. Note that this isn't very straightforward. Not rocket science either, but you have to be extra careful with driver development.
http://www.microsoft.com/whdc/driver/filterdrv/default.mspx