hiding threads from CreateTool32Help api - c++

Is is possible that someone can hide his or her thread from the CreateTool32Help api? I want to know this because I'm building an anti-cheat program for a little game I made. I don't want to go into kernel mode so the only way I can stop intruders injecting threads into my process is by comparing the threads I created with those found in the snapshot.
Could there be ways to circumvent this measure? I've hooked NtSetInformationThread just in case.

If somebody is running code inside your process, then you've already lost. Once they're in your process, they can patch your code that tries to detect them!

Related

Continuously (asynchronously) poll and update label in C++ GUI application

I have an application that opens another process and modifies its memory. What I'd like to have as a part of the GUI is a label that updates (perhaps every second or so) to let the user know if they're attached to the other process.
When the application is found running, I'm creating a handle to it, obtaining the base address of it, and then the rest of the work is done through button clicks and hotkeys. Anyway, for each time the application is found running, I want it to do all the things I have it do to obtain the handle, etc., etc.
This way, the other application can be closed and reopened without my app also needing to be closed/reopened accordingly.
Thus far, my research has led me to CreateThread() and std::async (as well as std::launch::async and std::launch::deferred). The issue I'm having is I can't seem to find examples of infinitely-running asynchronous code (in its own thread, perhaps). I'm having a difficult time wrapping my head around how to make this happen, as everything I've tried still keeps execution from continuing as if I'd just written a while loop in main() or something.
Anything exemplifying the type of functionality I'm looking to achieve would be immensely appreciated! Thanks for your time and help, everyone.

Background process without a window

I need to prepare a program which runs in the background without a window or anything on the taskbar. You may compare this to the idea of a program which runs in the background and sends a signal every once in a while to keep the computer from sleeping.
So here are the two ideas that I have on my mind
1) Creating a windows Service
2) Spawning a thread and exiting main
Please let me know how viable these are, particularly the second one, and what other possibilities do we have at our disposal.
Thanks in advance!!
Just link your application for windows subsystem, not console
If you're looking to run a background process then go with the service approach. You'll be able to configure it to run even when nobody is logged in and it won't be intrusive to the user.

Determining what memory/values a remote application accesses/changes?

Lets take an example here which is known everywhere in the IT world:
We have a game, for example solitaire, and someone makes and releases a trainer for it that your moves are always '0'.
How do I programatically determine which adresses and what values that "hack" changes?
What way would be the best, if this is possible?
From within the game [injecting/loading my own dll?]
By intercepting traffic between the hack and target process with my own process?
I ask this question because of 2 things:
Protect an application from being "hacked" (at least by the script kiddies)
Reverse engineer a trainer (so you don't have to reinvent the wheel / avoid NIH syndrome)
You can't. Some broken attempts may be setting two addresses and then comparing them (they will find the other address though). Or they can simply remove your compare call.
They can alter any protection function that you use to "programatically determine" to always return false results. They can do anything to your executable, so there is no way.
Unless you hook the kernel functions that open your process to modify the memory. But that is also breakable and if I am not wrong you need to get your "protection kernel driver" digitally signed now.
There is another way in which you load a DLL in every running and newly spawned processes (which will probably alert antiviruses about your program being a virus), with that DLL you hook OpenProcess (and if there is another alternative to it, that too) functions in each process and check if its targeted at your program, and prevent it if so. Search about function hooking. I believe there was something called "MS Detour" or something for it.
And still, the game will not even be close to safe.
To sum up, no way is good to protect your game locally. If you are storing scores or something you should create a server program and client should report every move to server.
Even then, they can create a bot to automatically respond to server. Then the best you can do is somehow verify it is a human that is playing. (maybe captcha or comparing the solving speed with human avarage?)

How to read 3rd party application's variables from memory?

I'm trying to read variables from memory. Variables, that doesn't belong to my own program. For instance, let's say I have this Adobe Shockwave (.dcr) application running in browser and I want to read different variables from it. How it's being done? Do I need to hook the process? But it's running under virtual machine, so I don't know how to do it.
This task is pretty much trivial in normal w32 applications (as it is mainly just
CBT-hooking / subclassing), but as I mentioned before, I've got no idea how it's being
done with flash / shockwave.
I'm using C++ (VS9) as my development-environment, in case you wish to know.
Any hints would be highly appreciated, so thank you in advance.
Best regards,
nhaa123
If you're trying to do it manually just for one or two experiments, it's easy.
Try a tool like Cheat engine which is like a free and quick and simple process peeker. Basically it scans the process's memory space for given key values. You can then filter those initial search hits later as well. You can also change those values you do find, live. The link above shows a quick example of using it to find a score or money value in a game, and editing it live as the game runs.
without having debug Binaries/DLLs of the Apps, your only chance is asking some hackers.
Normally you can connect to a process with a debugger, but without the debugging symbols of the binaries you don't see any variable names - just memory addresses.
Further the Flash/Shockwave code runs inside a sandbox inside the browser to prevent security holes by manipulated Flash code. So you don't have a real chance to get access to the running Flash code / to the plugin executing the Flash code - except you have a manipulated version of such a plugin.
So your task is quite hard to solve without using less legal methods. The next hard thing is the virtual machine - this could be solved by implementing your app as a client/server solution, where the "inspector" / watchdog runs as server inside the virtual machine and the client requesting the variable status/content running on your normal host. The communication could be done as simple socket connection.
If you have the chance to write your own Flash/Shockwave plugin, you maybe could be able to see contents of variables.
Sorry, that I cannot help you any further.
ciao,
3DH

Getting rid of the evil delay caused by ShellExecute

This is something that's been bothering me a while and there just has to be a solution to this. Every time I call ShellExecute to open an external file (be it a document, executable or a URL) this causes a very long lockup in my program before ShellExecute spawns the new process and returns. Does anyone know how to solve or work around this?
EDIT: And as the tags might indicate, this is on Win32 using C++.
I don't know what is causing it, but Mark Russinovich (of sysinternal's fame) has a really great blog where he explains how to debug these kinds of things. A good one to look at for you would be The Case of the Delayed Windows Vista File Open Dialogs, where he debugged a similar issue using only process explorer (it turned out to be a problem accessing the domain). You can of course do similar things using a regular windows debugger.
You problem is probably not the same as his, but using these techniques may help you get closer to the source of the problem. I suggest invoking the CreateProcess call and then capturing a few stack traces and seeing where it appears to be hung.
The Case of the Process Startup Delays might be even more relevant for you.
Are you multithreaded?
I've seen issues with opening files with ShellExecute. Not executables, but files associated an application - usually MS Office. Applications that used DDE to open their files did some of broadcast of a message to all threads in all (well, I don't know if it was all...) programs. Since I wasn't pumping messages in worker threads in my application I'd hang the shell (and the opening of the file) for some time. It eventually timed out waiting for me to process the message and the application would launch and open the file.
I recall using PeekMessage in a loop to just remove messages in the queue for that worker thread. I always assumed there was a way to avoid this in another way, maybe create the thread differently as to never be the target of messages?
Update
It must have not just been any thread that was doing this but one servicing a window. Raymond (link 1) knows all (link 2). I bet either CoInitialize (single threaded apartment) or something in MFC created a hidden window for the thread.