Making Gradient Images Quickly with C++ - c++

I'm currently working with Python to create images of gradients. However, for my uses I'm afraid that Python may just be too slow. I know that Python can be extended with C++ with relative ease.
So what are some quick ways to produce images of gradients in C++?

Writing a bitmap manually is quite easy. For a Windows Bitmap you need a 54 byte header and then an array of colour values. (.bmp file specs)
So, create a file, write the header, supply the pixel array. For a gradient generating the colour values should be fairly simple.
.pgm/.ppm files are even easier as they have much simpler headers.

Related

Cropping large jpeg

There is a task, to write a programm that will be crope a JPEG files. But the problem is that some jpeg files has large sizes - hundreds of MegaBytes. So the question: Is it possible to crop a jpeg file, but without loading all file to the RAM, using something like fseek(), and decoding only the parts that needed.
Is that possible? If yes, maybe there is some libraries do the same.
Upd. All this will be used for the deep zoom technology. So when deep zoom will asking for a file, this program will give it, but this should be in real time
There are two ways to accomplish this.
The first is lossless cropping, where you don't decode the file all the way but work with the 8x8 DCT blocks. You'll need to use a library that has this capability, and it places some restrictions on the cropping ability. You can't crop to a boundary that isn't on the DCT square, which limits you to multiples of 8 or 16 depending on the subsampling in the file.
The second way is to use a library that allows you to read and write one line at a time. I know that the IJG library can do this, and probably others as well. This is the easy way, but the downside is that the image goes through a decompression/recompression pass and will lose quality and/or be larger.

How can I process an image?

I'm building a program to convert an image file (whatever file type would be easiest) to G-Code for use on a rep-rap with a pen plotter attachment.
I'm wondering if i wanted to process the image pixel by pixel and check things like pixel color, how could I do this with C++?
I would really like to know how I can process a bitmap image, pixel by pixel, to check the color of the pixel.
The best way is to use a library, like for example Magick++.
When you load an image, you can access it's pixels data with Blob
You will probably want to use an existing library that has been tested.
But for fun/practice/etc, this would be a good exercise and wouldn't be impossible to do. The Bitmap Format is (relatively) simple compared with other image formats. The Wikipedia page has some tons of info, including some C++ code. It looks like once you've gotten past the header information, you get to a pixel array that shouldn't be difficult to parse.
Good luck.
Most image formats consist of a header and the actual raw image data. A bimpap image is no different. If you don't want to use one of the existing libraries, or if you are not allowed to, you should read about bitmap format :
http://en.wikipedia.org/wiki/BMP_file_format
Once you understand this you could create appropriate structs/classes to store the information you want from the header such as x,y size, bpp etc. And also have a pointer to the raw image data. You could then simpy iterate through every pixel and do whatever you want with it :)
Once you decipher the image file, I suggest you place the pixels into a matrix, for the first pass. (Future revisions can use other methods to access the pixels).
You can apply transformations to the pixels by using matrix multiplication. You can also access the pixels individually by using array indexing.
Search the web and SO for "introduction to graphics c++".

Simple image analysis

I am looking for a method, software or library for simple image analysis.
The input image will be a white-colored background, and some random small black dots on it.
I need to generate a .txt file that represents these dots' coordinates. That is, if there are three dots in the image the output will be a text file that includes somehow a representation of three coordinates, (x1,y1), (x2,y2), and (x3,y3).
I have searched the web for hours and didn't find something appropriate, all I found was complex programs for image processing.
I've been told that it's easy to write code for this mission in MATLAB, but I'm unfamiliar with MATLAB.
Can this be done easily with C++, Java or C#?
Any good libraries?
It is quite simple in any language. Depending on the form of your input, you probably need to go over all of it (assuming it is a simple matrix - simply have two nested loops, one for the x coordinate and one for the y coordinate), whenever you encounter a black dot - simply output the current indexes which would be the x and y coordinates for the dot.
As to libraries, anything other than something to decode your input to the form of such a matrix (e.g. a JPEG decoder) would be overkill.
I don't think you would need image processing libraries for this kind of problem (somebody correct me if I am wrong) since these libraries may focus on image manipulation and not recognition. What you will need is a knowledge of the image format that you are supporting (how are they stored, how are they interpreted, etc) and basic C file system functions.
For example, if you are expecting a JPG file format you will simply calculate the padding for each scanline and reach each scan line one by one, and each pixel in the line one by one. You'd have to use two counters, one for the row and one for the column. If the pixel is simply not white, then you have your coordinate
This is something which should be very easy for you to do without any external software; something like
for(y in [0..height]) {
for(x in [0..width]) {
if(pixels[y][x].color == BLACK)
print("(%d, %d)", x, y);
}
}
would work.
The bitmap file format is quite easy to read.
http://en.wikipedia.org/wiki/BMP_file_format
You could just stream the bytes into an array using this info. I've written a few BMP readers; it is a trivial matter.
Also, although I cannot vouch for its ease of use as I've never used it before, I've heard that EasyBMP works fine too.
CImg library shold help you. From CImg FAQ:
1.1. What is the CImg Library ?
The CImg Library is an open-source C++ toolkit for image processing.
It mainly consists in a (big) single header file CImg.h providing a
set of C++ classes and functions that can be used in your own sources,
to load/save, manage/process and display generic images. It's actually
a very simple and pleasant toolkit for coding image processing stuffs
in C++ : Just include the header file CImg.h, and you are ready to
handle images in your C++ programs.

'creating' images effectively

I'll first tell you the problem and then I'll tell you my solution.
Problem: I have a blank white PNG image approximately 900x900 pixels. I want to copy circles 30x30 pixels in size, which are essentially circles with a different colour. There are 8 different circles, and placed on the image depending on data values which I've created elsewhere.
Solution: I've used ImageMagicK, it's suppose to be good for general purpose image editing etc. I created a blank image
Image.outimage("900x900","white");
I upload all other small 30x30 pixel images with 'read' function.
I upload the data and extract vales.
I place the small 'circle' images on the blank one using the composite command.
outimage.composite("some file.png",pixelx,pixely,InCompositeOp);
This all works fine and the images come up the way I want them too.
However its painfully SLOW. It takes 20 seconds to do one image, and I have 1000 of them. Surely there must be a better way to do this. I've seen other researchers simulate images way more complex and way faster. It's quite possible I took the wrong approach. Maybe I sould be 'drawing' circles instead of 'pasting' them or something. I'm quite baffled. Any input is appreciated.
I suspect that you just need some library that is capable of drawing circles on bitmap and saving that bitmap as png.
For example my Graphin library: http://code.google.com/p/graphin/
Or some such. With Graphin you can also draw one PNG on surface of another as in your case.
You did not give any information about the platform you are using (only "C++"), so if you are looking for a platform independent solution, the CImg library might be worth a try.
http://cimg.sourceforge.net/
By the way, did you try drawing the circles using the ImageMagick C++ API Magick++ instead of "composing" them? I cannot believe that it is that slow.

C++ Convert Binary File to Image

I'm trying to make a C++ console app that can convert binary(mp3) files to images. How can I read every binary character in the file, convert to hex, and then save it as an image. Here is what I want but in C++
You might find this tutorial helpful:
http://www.cplusplus.com/doc/tutorial/files/
(Scroll down to the section binary files)
Also, let me share my standard recommended links for people asking for aid on basic c++:
Full scale tutorial on c++
C++ Language Reference (including STL)
ANSI C Language reference for all those pesky C stuff that C++ keeps using
Create an image with an area big enough to fit the data in.
For each byte in the source file, set a pixel. You could do this a number of ways - monochrome, or take bytes in threes and write them as red, green and blue for a 24-bit colour image.
Save the image to disk, e.g. in PNG format using libpng.
If you want a more specific answer, you'll need to ask a more specific question.