How to introduce keyboard functions in Opengl code [closed] - opengl

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Closed 11 years ago.
I am new to opengl I tried to make an isosurface by reading from a text file .now I want to introdude keyboard functions in my code so that I can rotate an do all that stuffs. please tell me from where i can study that or give me a sample code
Sudhanshu

OpenGL only deals with drawing stuff. It gives you a canvas and some primitive drawing tools. Nothing more. Anything beyond that is the task of the user interface system provided by the OS.
Maybe you're using GLUT and are mislead by its name. GLUT is not part of OpenGL; it's a rudimentary framework aimed at developing simple OpenGL example programs, but that's about it.

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Do i need to develop touch screen version of an application separately [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I am developing an desktop based application in c++. I want to make it touch screen enabled, where touch screen is available. My question do I need a separate version for this application for touchscreen?
If you are planning on adding specialized support for touchscreens, like multitouch, and enable gestures for your application, you'll have some separate code handling that. If not, whatever OS you are using, assuming your code is portable, mouse input should be equivalent to touch input.
That being said, your question is quite vague, I'm not sure if my answer is what you expected.

How to draw data flow graphs in Qt? [closed]

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Closed 10 years ago.
I would like to know if there is an already samples of doing data flow graphs using QT graphics API.
I would like to see some samples to get started with.
Qt comes with various examples that might help you get started.
The following two examples come to mind:
The Diagram Scene Example
Elastic Nodes Example
Have a look at those for some inspiration.
Qt-based, but a separate project which is possibly more along the lines of what you're looking for is NUKEEngine's Qt Node Editor.

C++ Autopatcher GUI (With a unique skin) [closed]

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Closed 9 years ago.
Can you please take a look at this picture of a game launcher:
image http://4.bp.blogspot.com/-5sHFYgzDSqE/TiRrdl2cUmI/AAAAAAAAAJs/ULE76E6Nwwo/s400/Launcher.png
How can I create something identical? (using my own art)
Everything about the design I just love, I downloaded qt, wxWidgets, nuilib and several others, but they either do not compile well or bloated and damn difficult to use.
Does anyone know the exact widget library that most asian mmorpgs use? Like that picture.
Those are just drawn images. It is trivial with any toolkit.
Qt, GTK and wxWidgets are the most prominent toolkits. I would recommend Qt, since it is very widely supported. But you can do this even with plain WinAPI or XLib.

Looking for a Qt open source project which is similar to Windows Paint [closed]

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Closed 11 years ago.
I'm searching a Qt open source project for reference. Is there such a project like Windows Paint?
What Qt gives you in the base examples is the "Scribble" sample, which is supposed to get you started:
http://doc.qt.nokia.com/latest/widgets-scribble.html
But if you wanted something that's going to have shape tools, color palettes, and other features then there's KolourPaint, but it is dependent on more than just Qt for both the compile-time and run-time...as it uses KDE:
http://en.wikipedia.org/wiki/KolourPaint
You might have difficulty finding a clone of MS paint written in "pure" Qt. In part, that's because Microsoft Paint is kind of a useless program, and I always found this video rather amusing :-)
http://www.youtube.com/watch?v=Hxx2KcPWWZg

is there any references about mfc ui redraw... mechanism? [closed]

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Closed 10 years ago.
please give me some reference about the ui rendering mechanism
thanks~
MFC is merely a thin wrapper around the Win32 API. It provides an object oriented foundation that simplifies the use of the C style Win32 API, but it doesn't have too much brains built into it. If you want to understand the way MFC creates UI, go a bit further and take a look at GDI, which is the API used for UI stuff in Windows.