eclipse and boost unit_test_framework failing syntax check using c++ - c++

i have the following Problem.
I started to use the boost library version 1.40, for unit testing.
Since some other people working on the project and not all of them are using eclipse, the program has to be compilable with a makefile. So we used cmake to generate one.
The good thing is, the test is building and working perfectly fine.
But the problem is, when using eclipse (created a c++ makefile project), it complains about several syntax errors (in the sourcecode view).
Something like:
BOOST_AUTO_TEST_CASE( my_test )
{ some code }
will be detected as a syntax error by eclipse. It is really annoying having all these error messages in the IDE. Since after the first line nearly every line in the some code block is marked as having syntax errors as well.
So here is what i tried already:
I added `/usr/include/boost/` to the GNU C++ path options. (properties->C/C++ General->Path and Symbols->Path). This works normally for other external libs that are included by FindPkgConfig in the cmake file. So that the auto completion in eclipse can find the correct classes and function names.
Same way included `/usr/include/boost/test/` directly.
Adding `/usr/lib/libboost_unit_test_framework.so.1.40.0` to the Libraries list.
Adding `/usr/lib` to the Library Paths.
So anyone has a hint how to teach eclipse that the syntax of the boost Macros is correct??
Update:
I forgot:
System is Linux and Eclipse Version is 3.6.1, CDT Version is:
Version: 1.0.0.201009141542
Build id: 201009141542

I don't have a solution but maybe a hint.
I had a similar setup and it worked perfectly until...
the only relevant change I remember is that I changed the name of a test suite.
So (probably) after that, the syntax highlighting went crazy.
I tried indexing and refreshing but it didn't help.
I can't even see the macro expansion because the syntax error prevents it from popping up.
My guess is — still — some indexing issue, because it worked before and I didn't change any include paths. It compiles without problems, but it's urinating these yellow syntax error markers all over the document, which is really, really annoying.
However, it's probably not a path issue because it worked for me before.

I just did this myself using Eclipse Helios, and it does indeed work for me...
Shouldnt you add /usr/include and not /usr/include/boost, since boost is part of the include path used in your program?
For example <boost/unit_test.hpp> is simply <unit_test.hpp> if you include the boost folder aswell..
This is what I have added under GNU c++ include directories:
/usr/local/include //this is where I store the boost folder
/usr/include/c++/4.5.2 //This was needed since not even <map>, <vector> etc would resolve in eclipse.

Intellisense and autocompletion for C++ are pretty much impossible to get right in all cases. If the many macros used in Boost.Test confuse Eclipse, then perhaps you should find a cleaner unit test library. I can recommend Catch, which has a cleaner and friendlier syntax, is header-only so it's much easier to set up, and doesn't rely on macros. It is under active development by another SO user.

I had this problem as well (but on a Mac system). Once I added the boost path to GNU C++ path options, I restarted my operating system and Eclipse doesn't tag BOOST_AUTO_TEST_SUITE as an error any more.

Related

Using Lapack Fortran in eclipse C++ project?

I've recently inherited a code that makes quite a lot of calls to Lapack functions, with this syntax :
F77_NAME(dgemm)(&trans,&trans,&n,&n,&n,&alpha,&D[0][0],&n,&P[0][0],&n,&beta,&temp[0][0],&n);
With the following includes :
#include <blas.h>
#include <lapacke.h>
On windows, and with eclipse CDT, the compilation works fine. I've installed Lapacke with an executable and I have had absolutely no problems with this library.
On Linux (and still with eclipse CDT), however, it's been difficult to say the least. I managed to make the include works, but I can't seem to do it for . I've managed to include but the syntax is then wrong and that would be quite long to change it all.
Do you have an idea how I could resolve this ? I've tried various thing, like linking an absolute path, but I can't find blas.h anywhere on my system despite all the libraries I installed through synaptic. Maybe I didn't install the right ones ?
Additionally, I've had some issues with github with this project. To make things short, I started developping on Windows, created the git project from there and went on. When I switched to Linux for testing purpose, I for some reason kept the windows configuration (So C:/Program Files includes, building a .exe ...), I guess I didn't set up the git properly (wouldn't be the first time) but I have no idea how to fix this ... I currently have two different git : one with the Windows configuration and the other with the Linux one .. Not ideal since we're two working on the project.
Thanks for your help !

How to convert a cmake project into a Visual Studio equivalent?

The situation is the following: I have the source code of one programm (lets call it programA) (written in C and C++), as well as the CMakeLists.txt and CTestConfig.cmake files. I already installed programA using CMake's graphical user interface and, as it is obvious, it worked. It created the .exe file (I'm working on Windows 7 OS).
The problem is that, right now, I've been asked to edit the program (and so, I must be able to edit the code and degugging it as changes are made). I also need to compile it but not in .exe anymore but in .dll so I can add it to a website we have.
I've read in forums that CMake can compile programA into a .dll if I need to, but as I would need to make some changes I consider that CMake debugging is not as useful and easy as using entirely VS. From the little I know from CMake language, the CMakeLists.txt is mainly used to check the OS of the user as well as adding some libraries in case they are not found.
I have to admit I have no idea in programming CMake directives, as I have been working with ASP.NET, C, C++ and C# mostly. Then, my idea is to try to work only in visual studio 2010 instead of using cmake as well, so once I have the program 'adapted' to VS and can be compiled just using VS, I'm ready to start my job. So the question I have is how can I perform the same task CMake did just using Visual Studio (Is there any way of implementing CMake directives in VS?), can VS compile by receiving as an argument something similar to that CMake.txt file (though it needs to be translated into another language)?
To skip the use of CMake I tried to copy the source code into a new project in VS. However as it does not use the CMake directives when compiling, it gives several errors, most of them related to the fact that some headers.h can't be found (cause they might be in a subfolder). And there are so many subfolders to add the paths to the predefined directories of search that it would take ages.
I'm sorry I can't be more precise in my explanation. I'm good at programming little projects on my own, but it's the first time I have to work on other's programm. Please don't hesitate to ask if anything was not properly understood
I would appreciate a lot any suggestion / advice /guidance you can give.
To make a dll, use add_library command and the SHARED keyword
add_library(mylib SHARED ${files})
this is easy with CMake, don't go back in visual that will be harder at the end
The Good News
Fortunately, cmake can generate VS Projects automaticaly for you (this tutorial s specific for OpenTissue, but Steps 1 to 3 should be the same for you).
The [not so] Bad News
Depending on the complexity of the project, VS Projects automaticaly generated by cmake can get pretty nasty, to the point of illegibility. It will, for example, hard link any library dependencies using the specific paths of your machine, so the project will most certainly not be portable across setups. In any case, that's the intended bahavior, because the primary idea of supporting this generator is simply making it work, thus allowing users to easily compile projects using MSVC, so there's not much you can do here. Nonetheless, it should work in your machine and will certainly be a great starting point for you, just create a project yourself from scratch copying the relevant parts out of the automatic generated version.

eclipse c++ build error

I'm having a problem with eclipse C++ juno. My project compiles and runs from command line but eclipse (juno) keeps saying there are thousands of errors. For example there's a function SetRun in my code, and eclipse mentions this error: "called Invalid arguments 'Candidates are: void SetRun(?)'", whereas SetRun is of type static void SetRun (uint32_t run);
I have quite a lot of similar errors like that, where eclipse doesn't seem to understand the type of the function and puts a '?' instead.
I also have many errors like this: "symbol '*' could not be resolved."
I also have many includes that can't be resolved, although they are resolved just fine by the compiler.
I think this is all part of the same issue.
I should also note that I had this working with eclipse previously, but now everytime I open eclipse it appears that way.
If I build the project from eclipse, it build successfully.
I tried updating the index but it didn't change a thing.
What can I do to make eclipse stop telling me about these errors?
edit:
here is an example of a include that is not resolved:
#include "ns3/core-module.h"
I had the same problem in my project. Try the following:
Right click on the project name
Then Index
Then Freshen All Files and wait.
This worked for me.
You have to manually add include and symbols paths in your project preferences. Follow this instructions. You can find a lot more information about it just goggling set up include paths eclipse.
It is normal that even though you Eclipse editor cannot resolve the path, your compiler can, because they use independent settings.
EDIT: Looks like in your case you are interested in using ns-3 in Eclipse, then you should follow this instructions.
In the past, i had too many issues with C++ projects under Eclipse that I eventually ended up switching to another IDE. Unless you really have to work under Eclipse, i suggest you switch to another one.

Eclipse 3.7.0 Indigo with CDT shows many false compilation errors

I have updated my Ubuntu box to 11.10 and then Eclipse also have been updated to 3.7.0 Indigo with CDT 8.0.1
Then the following problem occurs:
I have included the vector header file but the compiler said that Symbol 'vector' could not be resolved. I also defined #define int Comparable, but Eclipse also said Symbol 'Comparable' could not be resolved and so on....
Although lots of errors occur, compiling was finished successfully!
I have tried to use g++ to compile the code, it had no problem.
The problem is that there are a bunch of include directories that are missing from the indexer's perspective.
Adding the following worked for me, but may depend on your particular setup where they actually exist:
/usr/include/c++/4.6.1
/usr/include/
/usr/include/c++
/usr/include/c++/4.6
/usr/include/x86_64-linux-gnu
/usr/include/asm-generic
/usr/include/c++/4.6.1/x86_64-linux-gnu/
They can be set in Project>Properties>C++ Include Paths
Presumably, in the future, the platform specializations for the CDT will included these automatically. I recall reading that somewhere, but cannot provide a reference.
Time after time a crash of Eclipse, the VM or the computer or even just long months of development start to wear down the stability of the workspace where Eclipse stores everything.
Check the <workspace dir>\.metadata directory to get an idea of just how much Eclipse generates and stores in your workspace. Every time you add a plugin, upgrade a plugin, remove a plugin that puts and changes information in your workspace.
A proof is that this issue usually comes just after upgrading Eclipse. (In my case to Indigo).
The easiest way to fix up a dusty workspace is using the -clean command line argument to the eclipse.exe executable.
Eclipse help docs tell us what this command does:
if set to "true", any cached data used by the OSGi framework and
eclipse runtime will be wiped clean. This will clean the caches used
to store bundle dependency resolution and eclipse extension registry
data. Using this option will force eclipse to reinitialize these
caches.
There are three ways one can use the -clean command line argument:
Edit the eclipse.ini file located in your and add it as the first argument on the first line.
Edit the shortcut you use to start Eclipse and add it as the first argument.
Create a batch or shell script that calls the Eclipse executable with the -clean argument.
The advantage of step 3 is you can keep the script around and use it each time you want to clean out the workspace.
This page solved the problem to me!Hope it can help everybody else.
In the project properties, go to C/C++ Build > Tool Chain Editor, tick Display compatible toolchains only, and select Linux GCC and click Apply button.
Now if you go to C\C++ General > Paths and Symbols, you will see new list of include paths added. If you rebuild index, the error messages should go away.
The code analysis is causing this. It's not actually compiling the code but just doing some static checks for quick feedback. Unfortunately I don't know how to fix it, I just disabled it. Sorry I'm at work so I don't have CDT in front of me but I think it's something like:
Window > Preferences > C++ General > Code Analysis
Go there and un-check all the boxes to disable it.
When you create a C++ project (in my case from existing code) you have to set the 'Toolchain for Indexer Settings' to the compiler you use ('GNU Autotools Toolchains' in my case).
After this 'Path and Symbols' will show the correct path to the include files of your compiler.
The bugs will disappear.
This setting was useful only during creating the project, setting it later did not help.
In indigo 3.7.2 version (and up may be) your changes can be effect after reindexing. Eclipse ask for "reindexing". Lower versions can require a manual reindexing header tags etc.
Updated index option to active build configuration works for me,
also I removed some files from the file list of being indexed up-front,
Ok here is what worked for me:
deleted the path to the header files I created from the include path
compiled the project (obviously the compiler complains since it is missing user-defined headers)
reinserted the path to the header files I created
compiled the project again - worked perfectly
I can't explain the case :(
I am answering here because this is the closest question to my problem.
I used QT Eclipse integration with Helios (3.6.2) with no major problems. I was using mingw 4.6.2, which I had installed to c:\mingw. I wanted to upgrade to Indigo, which fixed some minor issues I was having with CDT.
However, under Indigo (3.7 SR2) Eclipse began underlining trivial functions, as being unresolved, such as:
function 'fprintf' could not be resolved
function 'memset' could not be resolved
even though #include was not underlined, could be opened, and included fprintf in the header. And even though the code itself compiled fine.
If I went back to Helios, the problems went away.
I tried reindexing, to no avail. I checked my include paths, and they were:
c:\mingw\include
C:\MinGW\lib\gcc\mingw32\4.6.2\include
At first, I had just included the first, but not the second. But then I searched for "unresolved includes", and stdio.h was including stdarg.h, which wasn't in the main include folder of mingw, so I added the second. But still, printf was not resolved, and there were no more "unresolved includes".
I created a new C++ project with one class. I added stdio.h, the paths above, and a call to fprintf. It was underlined! Even though other things from stdio were not underlined.
Now I knew that it wasn't just a Qt problem.
I worked around on this for a while before I read the bottom post here suggesting removing the include paths and compiling. I didn't believe it would work but gave it a shot. Amazingly, even though the compile failed, the error went away!
It was then that I took another look at the include paths. They had been updated by the compile step to the following:
c:/mingw/lib/gcc/mingw32/4.6.2/include-fixed
c:/mingw/include
c:/mingw/lib/gcc/mingw32/4.6.2/include
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++/backward
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++/mingw32
c:/mingw/lib/gcc/mingw32/4.6.2/include/c++
These were marked as "built-in" values which I assume means they weren't added by me and could get updated the next time I run a build.
So, I guess the lesson is, including every single include path under mingw, even if Eclipse doesn't find it to be an unresolved include.
The next step was to put all these paths into my Qt project. Unfortunately, after doing so, the unresolved functions were still there. It appears to be some sort of bug with the Qt C/C++ include paths which are different from the CDT C/C++ include paths.

Can't get NetBeans syntax highlighting with boost library

With NetBeans (v. 6.9.1) I cannot get syntax highlighting for the Boost library, i.e. all stuff present in Boost is not recognised. However the project is built correctly.
I already set the paths in: NetBeans > Preferences > C/C++ > Code Assistance > C++ Compiler.
Here I added the /usr/local/include path.
The Boost headers are in /usr/local/include/boost, so if in my code I use something like:
#include <boost/interprocess/containers/string.hpp>
the include file should be found by the editor (as it is found by the compiler).
What am I doing wrong?
Thank you.
OS: MacOS X 10.6.4
P.S.: I got this problem after updating Boost to the latest version (1.44.0); previously it worked fine (with v. 1.41.0); I must have done something differently now, and I do not remember the details of what I did last time.
P.S.2: Now I can get to the include files right clicking on the #include directive. However syntax highlighting for Boost items does not work, yet.
I don't know if this is the same problem you are having but I find that Netbeans frequently gets confused about syntax highlighting and includes. I'm not entirely sure what triggers it but I've found that it can often be cleared up by shutting down Netbeans and deleting the cache directory ~\.netbeans\6.9\var\cache.