How to send text to an application? - c++

I am trying to make an application, which reads the data from a serial port (on the serial port there is a barcode scanner plugged in), and then forwards it to an application. I can read data from serial port now, but i don't know, how to forward the read text, to an application, for example notepad. I tried to use SendMessage() API but it didn't succeed. Maybe i did something wrong.
Could someone help me, and maybe show some example?
Thanks,
kampi

Sounds like you're looking for keybd_event or the newer SendInput. It allows you to simulate keyboard input.

HWND hwnd = FindWindow(NULL, L"Untitled - Notepad");
SendMessage(hwnd, WM_SETTEXT, NULL, (LPARAM)L"Hello!");
This will set the Notepad's title bar text to Hello. Of course, you can elaborate a bit to find Notepad's textbox control, or to find your own control in an application, or to find the control that has focus in the active foreground window (see GetForegroundWindow), but the idea is that once you have a hwnd of the window/control you want to set text, the above code should work.

If you want to send it to the Notepad, then it would be easier to save the text into a temporary file and then open it with the Notepad. From a Windows application this could be done using CreateProcess.
On the other hand, if you in control of how the receiver application is working, you could use different approaches, such as: pipes, window messages, shared memory and some others. This is a good place to start.

If you mean another application, you should use one of IPC methods.

The simplest method should be named pipes.

Related

Windows.h - Notification when focus enters a text input

I'm trying to come up with a solution for setting up a notification when focus enters a text field. The end goal in mind is to recreate the type of functionality you see on mobile devices with on screen keyboards.
So far I've been exploring SetWinEventHook with EVENT_OBJECT_FOCUS and GetGUIThreadInfo with GUI_CARETBLINKING.
From the docs:
EVENT_OBJECT_FOCUS
An object has received the keyboard focus. The system sends this event
for the following user interface elements: list-view control, menu
bar, pop-up menu, switch window, tab control, tree view control, and
window object.
GUI_CARETBLINKING The caret's blink state. This bit is set if the
caret is visible.
Using these methods I've come up with this solution:
void TextInputHelper::setupEventHook(FREContext iCtx)
{
ctx = iCtx;
CoInitialize(NULL);
evHook = SetWinEventHook(EVENT_OBJECT_FOCUS, EVENT_OBJECT_END, NULL,
handleEventObjectFocus, 0, 0,
WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS);
}
void CALLBACK handleEventObjectFocus(HWINEVENTHOOK hook, DWORD evt, HWND hwnd,
LONG idObj, LONG idChild, DWORD thread, DWORD time)
{
GUITHREADINFO threadInfo;
threadInfo.cbSize = sizeof(GUITHREADINFO);
BOOL result = GetGUIThreadInfo(thread, &threadInfo);
if(threadInfo.flags & GUI_CARETBLINKING)
{
//text field focus
}
}
This does seem to work in some cases but its definitely not reliable. Programs like Notepad an IE seem to work fine but others like Firefox do not. This also will not work for things like text fields on websites because it doesn't look like handleEventObjectFocus will get called.
Does anyone know of another way to approach this problem? I've been searching around and it seems like I might be looking for something in the Accessibility APIs but I haven't been able to dig up to much on it.
Thanks!
edit
To clarify, I'm looking to receive a notification when focus enters any text field. This application is a win32 dll and will never have focus its self.
If you're using standard Windows controls WM_SETFOCUS should do the trick. No need to get fancy with hooking etc.
EDIT: For system wide behavior you can check out SetWindowsHookEx. To catch events system-wide you need to use it from within a DLL. You can use a combination of hooks including one that catches WM_SETFOCUS.
If you're trying to supply an alternative text input method, you should look into "IME" - "Input Method Editor". These are directly supported by the OS.
You can catch the entrance into a text field using the EN_SETFOCUS notification.
WM_FOCUS is for the window itself, not for controls that are in it. Otherwise said, if you want to use WM_FOCUS, you'll have to subclass your EDIT field. It's not necessary here.
EDIT: it wasn't completely clear that you wanted a system-wide behavior. IN that case you have to use an hook (cf. SetWindowsHookEx) as explained in the answer above. Sorry.

How do I manipulate input from the keyboard in Win32?

Or to clarify this question, how can I make Windows think I hit a key, when I really didn't? I know I could possibly use SendMessage and specify the input there, but then wouldn't only my application receive it? I'd like control to the extent of all applications receiving the "fake" input. Any advice?
What you describe, faking input, is implemented by the SendInput function. Input goes to the thread which has input focus.
You can SendMessage to whatever window you want, even on other processes. You can even use HWND_BROADCAST to send it to every to-level window on the system. But is that what you really want? If you're only interested in a specific program, you can get its window's handle using FindWindow, and then send the message only to that window.
Note that if all you want to do is a simple keystrokes injection into another process, then SendInput is indeed the way to go. If you'd like to send some global keyboard shortcut it doesn't matter who has the focus. If you'd like to send the same input to more than one window using SendInput, you'll have to loop over the list of windows, and for each window first set the focus and then send the input.

Sending text/keystrokes to unselected window?

Is there a way to send keystrokes to a window that is not currently selected in C++? For example, if I have a notepad window minimized and want some text to be typed in it without bringing the window to the front.
I'm using Windows 7 64-bit.
Faking input is rather hard to achieve, in full generality, without using SendInput().
Yes you can try PostMessage(), but the answer from eznme is misleading at best when it talks about SendMessage. As I, and others, seem to say many times a day here, input is posted to the message queue rather than sent to a window handle.
All that said, if you don't want to give the Notepad window input focus then it's going to be hard to get the text in there by faking. The very simple alternative that works better and is easier to use, is to find the window handle of the Notepad EDIT window and use WM_GETTEXT and WM_SETTEXT, for example, to modify its contents directly.
In fact there is an enormous multitude of functionality available once your have this window handle at your mercy!
Absolutely: Check out PostMessage() and SendMessage(), they are part of the Windows API:
http://msdn.microsoft.com/en-us/library/ms644944%28VS.85%29.aspx
http://msdn.microsoft.com/en-us/library/ms644950%28VS.85%29.aspx
Specifically you probably want to send WM_KEYUP
http://msdn.microsoft.com/en-us/library/ms646281%28VS.85%29.aspx

C++ -- Win32 API, GUI stuff

I've been messing with Win32 API for abit, and I've got a question regarding the GUI functions.
How does one handle user input that is not managed through popup windows? I've been reading http://www.winprog.org/ but right when the interesting features comes -- lesson9 -- it becomes more abstract and I'm not sure how to do it.
Basically what I am after is the user to write input in two windows and then press a button to send a message that the content of the input is to be processed.
I think the input windows would be some EDIT-class windows and the input BUTTON-class but that's about it.
Any ideas? I'm sure it's simple, it's just makes me want to rip my hair of in native code :p
Cheers
You're correct, you want and EDIT control which is more commonly known as a TextBox and a BUTTON class which is a command button.
To get the the input the Button will send a WM_COMMAND message to its parent window with a BN_CLICKED in the wParam high word. You can identify the particular button from the hWnd you get in that message.
After that you'll need to post a WM_GETTEXT to the edit control to retrieve the users input.
This is all from memory so I highly recommend looking up the msdn pages before you code.
I'm not sure I follow 100%. Yes, you would use EDIT and BUTTON-class controls for that. Where are you getting stuck?

How do I write a console application in Windows that would minimize to the system tray?

I have a written a Visual C++ console application (i.e. subsystem:console) that prints useful diagnositic messages to the console.
However, I would like to keep the application minimized most of the time, and instead of minimizing to the taskbar, appear as a nice icon on the system tray. I would also like to restore the console when the system tray icon is clicked.
How should I change my program to do this?
This is going to be an ugly hack.
First, you have to retrieve the hWnd / hInstance of you console application. Right now, I can only come up with one way:
Create a Guid with CoCreateGuid()
Convert it to a string
Set the title of the console window to this guid with SetConsoleTitle()
Find the hWnd of the your window with the Guid as the tile with FindWindow()
And you can do it from the usual way from this point. See http://www.gidforums.com/t-9218.html for more info.
Don't forget the rename your console window to the original title once you're done.
As you can see, even though this is possible to do, it's a horrible and painful solution. Please don't do it. Please do not minimize console applications to the system tray. It is not something you are supposed to be able to do in the Windows API.
You might want to write a separate gui to function as a log reader. You will then find it much easier to make this minimize to the tray. It would also let you do some other stuff you might find useful, such as changing which level of logging messages are visible on the fly.
To learn the console's hWnd you have two choices:
On Windows 2000 or later you can use the GetConsoleWindow() function. Don't forget to define _WIN32_WINNT as 0x0500 or greater before including windows.h to have access to this function.
If you want to run your program on earlier Windows versions as well then you must use something like the GUID trick described above.
Probably your best bet is to create a "Message-only window" (a message queue without a visible window) to receive the Notification Area messages.
The answer with a GUID is completely ridiculous (no sense at all)
The Console hWnd is of course given by GetConsoleWindow() (!)