Python, Perl And C/C++ With GUI - c++

I'm now thinking, is it possible to integrate Python, Perl and C/C++ and also doing a GUI application with this very nice mix of languages?

Well, there is Wx, Inline::Python and Inline::C, but the question is why?

Anything is "possible", but whether it is necessary or beneficial is debatable and highly depends on your requirements. Don't mix if you don't need to. Use the language that best fits the domain or target requirements.
I can't think of a scenario where one needs to mix Python and Perl as their domain is largely the same.
Using C/C++ can be beneficial in cases where you need hardcore system integration or specialized machine dependent services. Or when you need to extend Python or Perl itself (both are written in C/C++).
EDIT: if you want to do a GUI application, it is probably easier to choose a language that fits the OS you want your GUI to run in. I.e. something like (but not limited to) C# for Windows, Objective-C for iPhone or Mac, Qt + C++ for Linux etc.

There's always Parrot. Here's the Wikipedia page. It's a vm to allow you access your favorite libraries from different languages in one application.

Everything is possible - but why add two and a half more levels of complexity?

Python & Perl? together?
I can only think of an editor.

Related

Wanted: Compiler Tool for Users of Software System

I am not sure if the title of this question gets to the point. I have written a large software system in C C++ for Windows, and want to give the users of this system the option to add compiled code to it. The user should be able to do basic stuff, and exchange data with my program.
Currently the implemented way is via DLLs. But for this, a grown up compiler is needed, and it is not as easy as I wished. Is there a tiny C compiler that can create Windows DLLs?
Another idea is the Java native interface. But this requires a complete Java system to run in the background, and it is not easy to run code in it.
Do you have any other ideas?
Any interpreted language? (TCL and Lua were designed as extension languages, but you can nearly as easily interface with any other).
How about python integration?
You could create an python interface that interfaces with your application. Python is rather easy to learn and should integrate easily with c/c++. The python documentation has an own chapter on that.
You could also use a tool like swig to generate the interface.
The advantage of this is that they wouldn't have to compile anything. They could just supply python files that could be loaded into your application and run within the software. This is a well known use for python, and something its simple syntax promotes.
As the other says you will be best of by providing an embedded language.
I would chip in for javascript and use the google v8 engine
By using javascript you get a language nearly everbody can use and program in.
There is other javascript engines you can embed like SpiderMonkey.
See this answer for what to choose.
An interpreted language is not good enough. I need speed. The software itself is an interpreted language. So I added support for the tiny C compiler. It is only C, and I do check mingw, which probably would not be as tiny as this. Thanks for all your hints.
Added after several months:
I have now two tools, actually: TinyC and Python. The speed difference between those is noticable (factor 5-10), but that usually does not matter too much. Python is much easier for the user, though I managed to integrate both into the Euler GUI quite nicely.
One of the ways is to add scripting. You application can host scripting environment and expose its services there. Users would be able to execute JScript/VBScript scripts and interact with your application. The advantage is that with reasonable effort you can get the power of well known and well documented scripting languages into your application (I suppose there is even debugger for scripting there). You will be required to shape your app services as COM interfaces and scripts will be able to access them automatically using method names you assigned on C++ side.
C++, Win32 and Scripting: Quick way to add Scripting support to your applications
MSDN Entry Point - IActiveScript interface

Easiest way to build a cross-platform application

I have read a few articles in the cross-platform tag. However, as I'm starting a fresh application (mostly a terminal/console app), I'm wondering about the easiest way to make it cross-platform (i.e. working for Linux, Mac OS X, and Windows). I have thought about the following:
adding various macro/tags in my code to build different binary executables for each operating system
use Qt platform to develop a cross-functional app (although the GUI and platform component would add more development time as I'm not familiar with Qt)
Your thoughts? Thanks in advance for your contribution!
Edit: Sounds like there are a lot of popular responses on Java and Qt. What are the tradeoffs between these two while we're at it?
Do not go the first way. You'll encounter a lot of problems that are already solved for you by numerous tools.
Qt is an excellent choice if you definitely want C++. In fact, it will speed up development even if you aren't familiar with it, as it has excellent documentation and is easy to use. The good part about it is that it isn't just a GUI framework, but also networking, XML, I/O and lots of other stuff you'll probably need.
If not necessary C++, I'd go with Java. C++ is far too low level language for most applications. Debugging memory management and corrupt stacks can be a nightmare.
To your edited question:
The obvious one: Java has garbage collection, C++ doesn't. It means no memory leaks in Java (unless you count possible bugs in JVM), no need to worry about dangling pointers and such.
Another obvious one: it is extremely easy to use platform-dependent code in C++ using #ifdefs. In Java it is a real pain. There is JNI but it isn't easy to use at all.
Java has very extensive support of exceptions. While C++ has exceptions too, Qt doesn't use them, and some things that generate exceptions in Java will leave you with corrupt memory and crashes in C++ (think buffer overflows).
"Write once, run everywhere." Recompiling C++ program for many platforms can be daunting. Java programs don't need to be recompiled.
It is open to debate, but I think Java has more extensive and well-defined library. The abstraction level is generally higher, the interfaces are cleaner. And it supports more useful things, like XML schemas and such. I can't think of a feature that is present in Qt, but absent in Java. Maybe multimedia or something, I'm not sure.
Both languages are very fast nowadays, so performance is usually not an issue, but Java can be a real memory hog. Not extremely important on modern hardware too, but still.
The least obvious one: C++ can be more portable than Java. One example is FreeBSD OS which had very poor support for Java some time ago (don't know if it is still the case). C++/Qt works perfectly there. If you plan on supporting a wide range of Unix systems, C++ may be a better choice.
Use Java. As much bashing as it gets/used to get, it's the best thing to get stuff working across any platform. Sure, you will still need to handle external OS related functions you may be using, but it's much better than using anything else.
Apart from Java, there are a few things you can run on the JVM - JRuby, Jython, Scala come to mind.
You could also write with the scripting languages directly( Ruby, Python, etc ).
C/C++ is best left for applications that demand complete memory control and high controllability.
I'd go with the QT (or some other framework) option. If you went with the first you'd find it considerably harder. After all, you have to know what to put into the various conditionally compiled sections for all the platforms you're targeting.
I would suggest using a technology designed for cross-platform application development. Here are two technologies I know of that -- as long as you read the documentation and use the features properly -- you can build the application to run on all 3 platforms:
Java
XULRunner (Mozilla's Development Platform)
Of course, there is always the web. I mostly use web applications not just for their portability, but also because they run on my Windows PC, my Ubuntu computer, and my Mac.
We mainly build web applications because the web is the future. Local applications are viewed in my organization as mostly outdated, unless there is of course some feature or technology the web doesn't yet support that holds that application back from being fully web-based.
I would also suggest Github's electron which allows to build cross platform desktop applications using NodeJs and the Google's Chromium. The only drawback for this method is that an electron application run much slower than a native C++ application due to the abstraction layers between Javascript and native C++.
If you're making a console app, you should be able to use the same source for all three platforms if you stick to the functions defined in the POSIX libraries. Setting up your build environment is the most complicated part, especially if you want to be able to build for multiple platforms out of the same source tree.
I'd say if you really want to use C++, QT is the easiest way for cross-platform application, I found myself using QT when I need an UI even though QT has a large set of library which makes pretty much everything easier in C++.
If you don't want to use QT then you need a good design and a lot of abstraction to make cross-platfform application.
However I'm using more and more Python bindinq to QT for medium size application.
If you are working on a console application and you know a bit of python, you might find Python scripting much more comfortable than C++. It keeps the time comsuming stuff away to be able to focus on your application.

Are there any RIA Frameworks which allow me to use C++?

I have written an simple applications in C++, and I need to connect with any RIA just for viewing the process ... is there is any good RIA based on C++
Qt is a good, popular cross-platform GUI library for C++.
I don't know whether it matches your definition of "RIA", though.
Silverlight is the nearest framework for you. You may find this Stackoverflow question interesting.
Update
After seeing your comment, I'd recommend you using ISAPI or CGI programming in C or C++
Update 2
After figuring that you need to execute C++ code from browsers, The answer is ActiveX. But portability is an issue, rather.
Generally speaking, this is difficult to do. Clients don't trust running arbitrary C++ code from the internet, because people don't want every website under the sun to be able to install malware, and generally hijack the entire machine, every time they visit a web site. In the general case, therefore, what you want is not really possible.
If you're willing to require the user to answer a ton of prompts, and are okay restricting your application to Internet Explorer on Windows, you could familiarize yourself with COM and write an ActiveX control.
I would strongly advise against doing so, however.
Have you looked at Qt? It comes with Webkit built-in. It is also more portable than other RIA implementations. BTW, most RIA implementations run on language virtual machines that are in turn implemented in C or C++ :-)

Is it possible to run C code directly in the browser?

Performance considerations aside, is there any known way to take existing C, C++, or Objective C code and run it directly in the browser? For example, a compiler that converts all the code into some interpreted language that can be run in the browser. Like Javascript, or Actionscript and the Flash player, or I suppose Java and the JVM.
I recognize there are higher level languages like Haxe that can be compiled to different targets. And on the other side there are projects like Cappuccino and GWT that attempt to make Javascript development more like traditional desktop development.
But I was wondering if you had an application that worked on a desktop or an existing code base done in C, C++, or Objective C could it easily be converted to a web based application?
Is there work being done on this front? Is there any practical reason to do this? Basically turn the browser into the OS?
Beside the performance issues, and the entrenchment of OS vendors, are there any technical reasons this couldn't be accomplished? Could this kind of C like code be shoehorned into a virtual machine hosted in a browser?
Google's Native Client (NaCl) uses a tweaked compiler to create x86 object code that can be verified by the browser and run in a sandbox, without a major performance hit - pretty cool stuff. They've compiled Quake under it.
This Matasano article has a good run-down on how it works.
Here is a C compiler which targets a number of other languages, including Javascript:
http://cowlark.com/clue/
Not sure what state it's in - last I spoke to the author, it handled pure C89 (subject to the limitations of the compiler frontend). AFAIK there are no plans for it ever to support a GUI.
I was wondering if you had an application that worked on a desktop or an existing code base done in C, C++, or Objective C could it easily be converted to a web based application?
That's sort of what Silverlight is for (C# rather than Objective-C, of course), since it makes the .NET runtime available. Porting a desktop app is usually as much about the GUI as it is about the language - if you have a Cocoa app and you want to port it to another environment (whether that's a browser or Windows), then you'd need more than just an Objective-C cross-compiler, you need the Application Kit and so on. WINE being a notable counter-example, it's pretty rare for these OS-specific libraries to be available at all on other platforms, let alone efficiently. And even where they are available, there are look-and-feel and usability problems when the conventions of one UI are bolted on top of another. So people tend to either use portable frameworks to start with, or else completely rewrite the presentation layer of the app.
Basically turn the browser into the OS?
There are several projects underway to turn the browser into a fully-featured environment for applications (not sure whether or not this is what you mean by "OS"). Flash and AIR, Silverlight, HTML 5. None of them plan to provide C as a programming language, as far as I'm aware.
Emscripten allows you to compile your code into javascript, which is then platform and browser independent.
I think the closest thing you are looking for is Google Native Client. It is still in early development stages though.
You may be interested in LLVM, the Low Level Virtual Machine. It would be possible to implement an LLVM inside a Java applet, Flash applet, or even in Javascript (I wouldn't be surprised if somebody hasn't already done some or all of the above).
Converting an existing application is a completely different kettle of fish, however. The paradigms of user interaction are so completely different between a "desktop" app and a "browser" app that a lot of it will have to be redesigned before a port is reasonable.
Check out Adobe Alchemy (formerly known as FlaCC), which uses LLVM to compile C/C++ to Flash.
This is possible with an ActiveX control, but this works only in microsoft internet explorer.
http://code.google.com/p/cibyl/wiki/Cibyl can make Java sources, so you could compile that for the Java plugin in a browser. Given that Java plugins are much less common nowadays though, you may be better off with a solution that compiles to Javascript.
It seems to me that the major challenges are not related to the language being used. I suspect C would be a very difficult language to implement in JavaScript, but it is possible.
It just seems like a bad idea to me.
First off, I would not write a desktop application in C, much less a web application. Second, web applications require a completely different architecture than desktop applications. Simply cross compiling a desktop application will not make it a web application. If it is portability you are looking for, I suggest using a high-level language targeting the JVM.
Maybe you should consider http://ideone.com for compiling c++ in the browser? You can also compile or interpret other languages, I personally use it rather for more exotic languages - I have c and c++ on my PC :)

What is the best approach to both modularity and platform independence? [closed]

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I hope this question does not come off as broad as it may seem at first. I am designing a software application that I would like to be both cross-platform and modular. I am still in the planning phase and can pick practically any language and toolset.
This makes things harder, not easier, because there are seemingly so many ways of accomplishing both of the goals (modularity, platform agnosticism).
My basic premise is that security, data storage, interaction with the operating system, and configuration should all be handled by a "container" application - but most of the other functionality will be supplied through plug-in modules. If I had to describe it at a high level (without completely giving away my idea), it would be a single application that can do many different jobs, all dedicated to the same goal (there are lots of disparate things to do, but all the data has to interact and be highly available).
I find myself wrestling with not so much how to do it (I can think of lots of ways), but which method is best.
For example, I know that Eclipse practically embodies what I am describing, but I find Java applications in general (and Eclipse is no exception) to be too large and slow for what I need. Ditto desktop apps written Python and Ruby (which are excellent languages!)
I don't mind recompiling the code base for different platforms as native exectables. Yet, C and C++ have their own set of issues.
As a C# developer, I have a preference for managed code, but I am not at all sold on Mono, yet (I could be convinced).
Does anyone have any ideas/experiences/ specific favorite frameworks to share?
Just to cite an example: for .NET apps there are the CAB (Composite Application Block) and the Composite Application Guidance for WPF. Both are mainly implementations of a set of several design patterns focused on modularity and loose coupling between components similar to a plug-in architecture: you have an IOC framework, MVC base classes, a loosely coupled event broker, dynamic loading of modules and other stuff.
So I suppose that kind of pattern infrastructure is what you are trying to find, just not specifically for .NET. But if you see the CAB as a set of pattern implementations, you can see that almost every language and platform has some form of already built-in or third party frameworks for individual patterns.
So my take would be:
Study (if you are not familiar with) some of those design patterns. You could take as an example the CAB framework for WPF documentation: Patterns in the Composite Application Library
Design your architecture thinking on which of those patterns you think would be useful for what you want to achieve first without thinking in specific pattern implementations or products.
Once you have your 'architectural requirements' defined more specifically, look for individual frameworks that help accomplish each one of those patterns/features for the language you decide to use and put together your own application framework based on them.
I agree that the hard part is to make all this platform independent. I really cannot think on any other solution to choose a mature platform independent language like Java.
Are you planning a desktop or web application?
Everyone around here seems to think that Mono is great, but I still do not think it is ready for industry use, I would equate mono to where wine is, great idea; when it works it works well, and when it doesn't...well your out of luck. mod_mono for Apache is extremely glitchy and is hard to get running correctly.
If your aiming for the desktop, nothing beats the eclipse RCP (Rich Client Platform) framework: http://wiki.eclipse.org/index.php/Rich_Client_Platform.
You can build window, linux, mac all under the same code and all UI components are native to the OS. And RCP wins in modularity hands down, it has a plug-in architecture that is unrivaled (from what I have seen)
I have worked with RCP for 1.5 years now and I dunno what else could replace it, it is #1 in it's niche.
If your totally opposed to java I would look into wxWidgets with either python or C++
If you want platform independence, then you'll have to trade off between performance and development effort. C++ may be faster than Java (this is debatable FWIW) but you'll get platform independence a lot more easily with Java. Python and Ruby are in the same boat.
I doubt that .NET would be much faster than Java (they're both VM languages after all), but the big problem with .NET is platform independence. Mono has a noble goal and surprisingly good results so far but it will always be playing catch-up with Microsoft on Windows. You might be able to accept its limitations but it's still not the same as having identical multiplatform environments that Java, Python, and Ruby have. Also: the .NET development and support tools are heavily skewed towards Windows, and probably always will be.
IMO, your best bet is to target Java... or, at the very least, the JVM. If you don't like the Java language (and as a C# dev I'm guessing that's not the case) then you at least have options like Jython, JRuby, and Scala. With the JVM, you get very good platform independence, good performance, and access to a huge number of libraries and support tools. There's almost always a Java library, port or implementation that will do what you need it to do. I don't think any other platform out there has the same number of options; there's real value in that flexibility.
As for modularity: that's more about how you build the software than what platform you use. I don't know much about plugin architectures like you describe but I'm guessing that it will be possible in pretty much any modern platform you pick.
If you plan on doing python development, you can always use pyrex to optimize some of the slower parts.
With my limited Mono experience I can say I'm quite sold on it. The fact that there is active development and a lot of ongoing effort to bring it up to spec with the latest .Net technologies is encouraging. It is incredibly useful to be able to use existing .Net skills on multiple platforms. I had similar issues with performance when attempting to accomplish some basic tasks in Python + PyGTK -- maybe they can be made to perform in the right hands but it is nice to not have to worry about performance 90% of the time.
For desktop applications, writing it in an interpreted language, and using a cross-platform UI toolkit like wxWidgets will get you a long way towards platform independence (you just have to be careful not to use any other modules that aren't cross-platform, use things like Python's os.path module, in place of doing things like config_path = "/home/$USER")
That said, to make a good cross-platform application, you will have to do some things differently on each platform..
For example, OS X is probably the most different - preferences are usually stored in ~/Library/Prefernces/ as .plists, UI's are generally based around floating windows, with a single menu-bar docked at the top-of-screen.
I suppose this is where the modularity comes into play.. With the preferences example above, you could have a class UserConfig, of which you have OS-specific versions of. The Windows one stores config data in the appropriate Application Data folder, or the registry. The Mac OS one uses .plist files on ~/Library/Preferences/, and the unix'y one uses ~/.dotfiles.