C++11 iterate over jagged array? - c++

I'm trying to initialise a jagged array.
Why doesn't this work:
int *arr[10];
for (int *row : arr)
row = new int[10];
it runs but then arr is unreadable.
How can I use this form of "for" properly in this situation?
Otherwise how can I just initialise a jagged array of X rows, each row is Y elements and set all to zero?

Try:
int* arr[10];
for (int*& row : arr)
row = new int[10];
Since you are changing the value in the array inside of the loop you need to iterate over references instead of values (which are only copies of what was in the array). This is very similar to function call semantics.

for(auto&row:arr) // note the &. also note the auto
row = new int[10];
the compilers should really warn about this stupid error. Happened to me many times.

The provided answer by filmor is correct, but as others have already stated in the comments: If you really want to learn C++11 you should use a container like std::vector.
For example:
std::vector<std::vector<int>> list;
And you're done. You can add as many ints as you like. If you want to have a fixed size list of dynamic int-lists, consider using std::array:
std::array<std::vector<int>, 10> arr;
Although I would always recommend using std::vector if performance or memory is not an issue. You have to make sure you're not exceeding the maximum number of elements anyway.
Concerning the for-loop, I would always try to use it this way:
for (auto &item : list)
If you don't want to modify the list, add const:
for (const auto &item : list)
Even if you don't want to modify the list, you're not making copies as you progress through it.

Related

C++ How to create a dynamic array of vectors?

I'm having problem initialising an array of std::vectors.
I'm declaring and initialising it like this:
vector<component_change*>* _changes;
_changes = new vector<component_change*> [numThreads];
in the hope that it's in the same form as this:
int * foo;
foo = new int [5];
but when I hit a breakpoint after the initialisation, _changes' size is 0.
What am I doing wrong and how can I fix it?
I don't want to use a vector of vectors as the number I need remains constant throughout the program but depends on the current hardware. And I'm not just looking for a single vector (Each vector will be used by a different thread then merged when the threads have finished their tasks).
Thanks guys! :)
Your program is correct. But you misinterpreted the debugger. _changes's size is not 0, but the first vector in your array (the one _changes points at) is empty. Thats because the debugger does not know if _changes points at a single element or an array (in that case the compiler would not know how many elements are in that array). Simply use a vector and call std::vector::shrink_to_fit.
If the size can be determined at compile time use a std::array. If the size is a run-time argument then use a vector and don't change the size of the container.
Are you interested in have a vector for each thread, or a vector containing items used by each thread? I assumed the later, but my answer could be adapted.
This is using a statically sized array; (this syntax is close).
const int NUMBER_OF_THREADS = 5;
component_change* _changes[NUMBER_OF_THREADS] =
{
new component_change(1),
new component_change(2),
new component_change(3),
new component_change(4),
new component_change(5)
}
If the number of threads is dynamic, you will have to use a new...
int NUMBER_OF_THREADS = system.getThreadCount();
component_change* _changes = new component_change[NUMBER_OF_THREADS];
for (int i = 0; i < NUMBER_OF_THREADS; i++)
{
_changes[i] = new component_change(i+1);
}
If you want to a std::vector:
int NUMBER_OF_THREADS = system.getThreadCount();
std::vector<component_change*> _changes;
_changes.reserve(NUMBER_OF_THREADS);
for (int i = 0; i < NUMBER_OF_THREADS; i++)
{
_changes.push_back(new component_change(i+1));
}
I think you're kind of mislead, this size that you are reading belongs to the vector in the first element of the array. Its size is equal to 0 since no elements have been inserted in the vector yet.
new vector is usually wrong.
You should use, with most preferred if possible first,
std::vector<component_change> _changes(numThreads);
or
std::vector<std::unique_ptr<component_change>> _changes(numThreads);
or
std::vector<component_change*> _changes(numThreads);
or if each element of the vector should itself contain an array of components (it's not clear in your question)
std::vector<std::vector<**component_change**>> _changes(numThreads);
Declaring the component as one of the above ways, depending on your needs.
Note that the pointers begin not pointing to anything. You'd have to allocate the individual components as a separate step.
The following creates an array of numThreads vectors, not a vector of numThread elements.
new vector<component_change*> [numThreads]

Resizing std::vector without destroying elements

I am using all the time the same std::vector<int> in order to try to avoid allocating an deallocating all the time. In a few lines, my code is as follows:
std::vector<int> myVector;
myVector.reserve(4);
for (int i = 0; i < 100; ++i) {
fillVector(myVector);
//use of myVector
//....
myVector.resize(0);
}
In each for iteration, myVector will be filled with up to 4 elements. In order to make efficient code, I want to use always myVector. However, in myVector.resize() the elements in myVector are being destroyed. I understand that myVector.clear() will have the same effect.
I think if I could just overwrite the existing elements in myVector I could save some time. However I think the std::vector is not capable of doing this.
Is there any way of doing this? Does it make sense to create a home-grown implementation which overwrites elements ?
Your code is already valid (myVector.clear() has better style than myVector.resize(0) though).
'int destructor' does nothing.
So resize(0) just sets the size to 0, capacity is untouched.
Simply don't keep resizing myVector. Instead, initialise it with 4 elements (with std::vector<int> myVector(4)) and just assign to the elements instead (e.g. myVector[0] = 5).
However, if it's always going to be fixed size, then you might prefer to use a std::array<int, 4>.
Resizing a vector to 0 will not reduce its capacity and, since your element type is int, there are no destructors to run:
#include <iostream>
#include <vector>
int main() {
std::vector<int> v{1,2,3};
std::cout << v.capacity() << ' ';
v.resize(0);
std::cout << v.capacity() << '\n';
}
// Output: 3 3
Therefore, your code already performs mostly optimally; the only further optimisation you could make would be to avoid the resize entirely, thereby losing the internal "set size to 0" inside std::vector that likely comes down to an if statement and a data member value change.
std::vector is not a solution in this case. You don't want to resize/clear/(de)allocate all over again? Don't.
fillVector() fills 'vector' with number of elements known in each iteration.
Vector is internally represented as continuous block of memory of type T*.
You don't want to (de)allocate memory each time.
Ok. Use simple struct:
struct upTo4ElemVectorOfInts
{
int data[4];
size_t elems_num;
};
And modify fillVector() to save additional info:
void fillVector(upTo4ElemVectorOfInts& vec)
{
//fill vec.data with values
vec.elems_num = filled_num; //save how many values was filled in this iteration
}
Use it in the very same way:
upTo4ElemVectorOfInts myVector;
for (int i = 0; i < 100; ++i)
{
fillVector(myVector);
//use of myVector:
//- myVector.data contains data (it's equivalent of std::vector<>::data())
//- myVector.elems_num will tell you how many numbers you should care about
//nothing needs to be resized/cleared
}
Additional Note:
If you want more general solution (to operate on any type or size), you can, of course, use templates:
template <class T, size_t Size>
struct upToSizeElemVectorOfTs
{
T data[Size];
size_t elems_num;
};
and adjust fillVector() to accept template instead of known type.
This solution is probably the fastest one. You can think: "Hey, and if I want to fill up to 100 elements? 1000? 10000? What then? 10000-elem array will consume a lot of storage!".
It would consume anyway. Vector is resizing itself automatically and this reallocs are out of your control and thus can be very inefficient. If your array is reasonably small and you can predict max required size, always use fixed-size storage created on local stack. It's faster, more efficient and simpler. Of course this won't work for arrays of 1.000.000 elements (you would get Stack Overflow in this case).
In fact what you have at present is
for (int i = 0; i < 100; ++i) {
myVector.reserve(4);
//use of myVector
//....
myVector.resize(0);
}
I do not see any sense in that code.
Of course it would be better to use myVector.clear() instead of myVector.resize(0);
If you always overwrite exactly 4 elements of the vector inside the loop then you could use
std::vector<int> myVector( 4 );
instead of
std::vector<int> myVector;
myVector.reserve(4);
provided that function fillVector(myVector); uses the subscript operator to access these 4 elements of the vector instead of member function push_back
Otherwise use clear as it was early suggested.

need to create multiple dynamic arrays in c++

I need to create a number of arrays of a certain object where the number I need is dependent on a separate variable the best way to explain it is with a psudo code example:
int num = 4;
for(int i=0;i<num;i++){
object_type arrayi [dynamic size];
}
So i need 4 arrays each with the names array0,array1,array2, and array3 and they must all be dynamic arrays.
Is there anyway to do this in C++?
std::array<std::vector<object_type>, 4> array;
for (auto & v : array)
v.resize(dynamic_size);
The names are array[0], array[1], etc... instead of array1, array2, etc... But who cares? If you absolutely must have those names, then Cassio's answer is your best bet.
Pre C++11 alternative:
std::vector<object_type> array[4];
for (size_t i=0; i<4; ++i)
array[i].resize(dynamic_size);
If you want a variable number of arrays, then you can use a vector of vectors, and actually, the initialization for that is even easier. It doesn't require a loop, you can do it in the constructor.
std::vector<std::vector<object_type>> array(num, std::vector<object_type>(dynamic_size));
Yes, use std::vector<object_type> instead. You can resize to an arbitrary size.
Otherwise for arrays you can use dynamic allocation with
ObjectType* myArray = new ObjectType[number];
but using std::vector instead is recommended.
If there is a way to dynamically create variables like the way you want within C++, I haven't heard of it.
If performance is an issue and you need to construct a bunch of 1-d arrays (rather than an array of arrays or a vector of arrays) then you could do code generation at build time to make as many as you want. That's outside of C++ though; it's a pre-build command that outputs a C++ text file.
If performance isn't an issue, then constructing a vector of arrays like Benjamin has done will work great.
Reading the OP again, it seems to me that the number of arrays is not known at compile time. In this case, you can use a std::vector<std::vector<object_type>>:
#include <vector>
// ...
// int num = ???, dynamic_size = ???;
std::vector<std::vector<object_type>> vs(num);
for (auto& v: vs)
v.resize(dynamic_size);
then you can use vs[i][j] to get a reference to the j-th element of the i-th array (vector).
Piece of advise: Don't use this (std::vector<std::vector<double>>) for linear algebra matrices.
Bonus: In C++14 (actually this is a C99 feature that some compilers allow in C++ as an extension) you'll be able to do this:
#include <vector>
// ...
// int num = ???, dynamic_size = ???;
std::vector<object_type> vs[num];
for (auto& v: vs)
v.resize(dynamic_size);
For more information see this post.

Making only the outer vector in vector<vector<int>> fixed

I want to create a vector<vector<int>> where the outer vector is fixed (always containing the same vectors), but the inner vectors can be changed. For example:
int n = 2; //decided at runtime
assert(n>0);
vector<vector<int>> outer(n); //outer vector contains n empty vectors
outer.push_back(vector<int>()); //modifying outer vector - this should be error
auto outer_it = outer.begin();
(*outer_it).push_back(3); //modifying inner vector. should work (which it does).
I tried doing simply const vector<vector<int>>, but that makes even the inner vectors const.
Is my only option to create my own custom FixedVectors class, or are there better ways out there to do this?
by definition,
Vectors are sequence containers representing arrays that can change in
size. Just like arrays, vectors use contiguous storage locations for
their elements, which means that their elements can also be accessed
using offsets on regular pointers to its elements, and just as
efficiently as in arrays. But unlike arrays, their size can change
dynamically, with their storage being handled automatically by the
container.
if you aren't looking to have a data structure that changes in size, a vector probably isn't the best choice for an outer layer, How about using an array of vectors. This way the array is of a fixed size and cannot be modified, while still having the freedom of having its size declared in runtime.
vector<int> *outer;
int VectSize;
cout >> "size of vector array?"
cin >> VectSize;
outer = new vector<int>[VectSize]; //array created with fixed size
outer.push_back() //not happening
Wrap the outer vector into a class which just provides at, begin, end and operator []. Let the class take only have one constructor taking its capacity.
This most probably the best way.
const vector<unique_ptr<vector<int>>> outer = something(n);
For the something, you might write a function, like this:
vector<unique_ptr<vector<int>>> something(int n)
{
vector<unique_ptr<vector<int>>> v(n);
for (auto & p : v)
p.reset(new vector<int>);
return v;
}

C++ Array of Objects

I have an array in a class that should hold some instances of other objects. The header file looks like this:
class Document {
private:
long arraysize;
long count;
Row* rows;
public:
Document();
~Document();
}
Then in the constructor I initialize the array like this:
this->rows = new Row[arraysize];
But for some reason this just sets rows to an instance of Row rather than an array of rows. How would I initialize an array of Row objects?
Both SharpTooth and Wok's answers are correct.
I would add that if you are already struggling at this level you may be better off using a std::vector instead of a built-in array in this case. The vector will handle growing and shrinking transparently.
This should work. One possible "error" would be an incorrect value for arraySize.
However you should better use a std::vector from the standard library for that purpose.
#include <vector>
class Document {
// ...
std::vector<Row> rows;
// ...
};
and in your constructor:
Document::Document() : rows(arraySize) { // ... }
or
Document::Document() { rows.assign(arraySize, Row()); }
If arraySize contains a reasonable value at that point you actually get an array. I guess you trust your debugger and the debugger only shows the 0th element (that's how debuggers treat pointers), so you think there's only one object behind that pointer.
For i in [0;arraysize[, *(this->rows+i) should be an instance of row.
What precisely makes you think that rows is only one element? Make certain that you arraysize isn't 1. If it is, you'll get an array of 1 element. Mind you, you must still call delete [] with an array of size 1.
Also, why is arraysize different than count? Using that terminology, you should be making an array of count elements and arraysize should be equal to sizeof(Row) * count.
Also, you specifically ask "How would I initialize an array of Row objects?". Do you mean allocate? If so, that's how you would do so. If you mean initialize, the default constructor of Row will be called on each element of the array when the array is allocated.